Welcome to Ultimate Doom: Oxon Remaster where all the episodes (including Thy Flesh Consumed) are remastered in Oxon style (my style). Though there are tons of other remastered Doom maps existing, this one is done rather a bit simple and not too complex to keep the classic feel a bit.
Various resources are used from Realm667 and other Doom mods like Doom 2 Reloaded, Revolution and Extermination Day. Even though this is an Ultimate Doom mod, this requires Doom2 wad to play since most of the textures are used from Doom 2. Other than that everything is Ultimate Doom based.
DISCLAIMER: This version has been updated. The changes here are the following:
* Made some Major changes to Spawning Vats and Tower Of Babel
* Fixed a bug in Fortress Of Mystery
* Fixed the secret bug in E4M3
* Some Cluster pic changes
* Major changes on Warrens
* New bosses for each episode. This is because Brutal Doom & Project Brutality (especially Pre versions) bug out on Boss Fights, especially E1M8 because Brutal Doom's Baron is missing the BossDeath Flag. The Bosses are:
1) Noble Lords In Phobos Anomaly
2) Cyberdemon Lord In Tower Of Babel
3) Mastermind General In Dis
4) The Terminator In Starport Entryway(Unto The Cruel)
Note: Further changes might occur in the future, MIGHT. For now, enjoy!
That's about it!
Trying out this wad, I really like it so far, as Knee-Deep in the Dead now feels like a proper romp through an actual facility. I think i would try and reduced the amount of invisible walls as it becomes very repetitive and some of the custom textures could leave a lot to be desired. Hopefully this helps improve the mod down the line!
Hello, thank you for trying out my mod, and yeah I will keep that in mind in future, thank you for your feedback
Yeah, that would be my only feedback so far as well. Either let us go into those areas (even if all the doors end up being locked or whatever), or put something there to actually physically block the player from it like pits, debris, etc.
would it be possible to include doom 2 monsters into this if possible?
Since it uses DOOM2.WAD as the base IWAD, yes it's possible. However I do not recommend that since Ultimate DOOM is originally off without DOOM 2 features, and to maintain the classic combat. But yes this is 100% possible without having to make any Graphic changes.