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Very good map, the architectures and mechanics are amazing,i enjoyed it. But one thing... there's a couple of point where if you miss the elevator you ****** up XD XD XD for the rest is really ok- Thanks for your work
Original and memorable level. A highly detailed factory that's getting overgrown with hellish tentacles and meat. Some machinery still works. We've seen a lot of that in Doom3. Except this is not Doom3. Same atmosphere is recreated with stock Doom2 content!
The design sets a style and stays true to it throughout the whole location. White walls, brown pipes. Eventually the area around us expands, gets bigger up to spectacular hall in the very end. Eyes that close when you approach give eerie feel that this hellish growth is alive.
Ways to progress are also unique here: shootable switches and one-way elevators. Though at the beginning it can be a bit of a challenge to understand that there's a switch which should be shot since such mechanic is used rarily.
Enemy placement creates a cool element of randomness: if you're lucky enough, these chaingunners and arachnotrons will fight each other, leaving you with the easy task of finishing whoever survives that.
Very good map, the architectures and mechanics are amazing,i enjoyed it. But one thing... there's a couple of point where if you miss the elevator you ****** up XD XD XD for the rest is really ok- Thanks for your work
thanks
Original and memorable level. A highly detailed factory that's getting overgrown with hellish tentacles and meat. Some machinery still works. We've seen a lot of that in Doom3. Except this is not Doom3. Same atmosphere is recreated with stock Doom2 content!
The design sets a style and stays true to it throughout the whole location. White walls, brown pipes. Eventually the area around us expands, gets bigger up to spectacular hall in the very end. Eyes that close when you approach give eerie feel that this hellish growth is alive.
Ways to progress are also unique here: shootable switches and one-way elevators. Though at the beginning it can be a bit of a challenge to understand that there's a switch which should be shot since such mechanic is used rarily.
Enemy placement creates a cool element of randomness: if you're lucky enough, these chaingunners and arachnotrons will fight each other, leaving you with the easy task of finishing whoever survives that.
Video walkthrough: