Description

** UPDATED 3/1/2015 ** UAC SOWP is only for the most elite operators who can operate, operationally in operations, sometimes with other operators. this weapon pack includes the Old Rifles pack from back in the start of Project Brutality (credits to doom nukem and X-Weapon) a very old school Mini-gun from a older version of Brutal Doom, and the UAC-41 model from PB has been changed to the UACSMG, along with my scope reticule. enjoy! FIXED: meatshields added, should be working fine. v3: Added BDv19 and BDv20 versions, standalone DMR, Carbine, UACSMG and alternate sounds. V3.1 fixed issue with DMR/kicks. V3.2 fixed issue with missing sprites.

Preview
UAC Special Operations Weapon Pack v3.2
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prime79 Author
prime79 - - 611 comments

minigun DOES have barrels that heat up. i did that last night.

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wpninja
wpninja - - 533 comments

You are my Hero, since the HMG got a nerfed I felt that the super machine guns were dead and the LMG reigned supreme. I absolutely love the uac minigun and not only that but you changed the carbine to use pistol ammo? Words cannot express how great this add on really is.

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prime79 Author
prime79 - - 611 comments

well, it replaces the UACSMG, its really just a reskin of everything, no gameplay changes :)

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wpninja
wpninja - - 533 comments

I know this might be asking much but is there any chance in adding the old complex Quadshotgun in this pack to?

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prime79 Author
prime79 - - 611 comments

operator equipment only here my friend.

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HellSpawn666
HellSpawn666 - - 81 comments

Can the scope problem after firing grenade launcher be fixed?

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prime79 Author
prime79 - - 611 comments

solid colored scopes? no, this issue cannot be solved other than removing all the color from the scope

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prime79 Author
prime79 - - 611 comments

to be fair, certain graphics cards hate the scope textures. not the engine. theyve always worked great for me

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SpartanofApproval
SpartanofApproval - - 97 comments

Does the minigun in this pack visually effect the upgraded version after collecting 3 of said miniguns + the Advanced Combat Backpack into the Triple Minigun of DooM(as I would call it)?

Or, is that feature taken out with this pack?

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prime79 Author
prime79 - - 611 comments

it doesnt change the visual of it, because i have no interest in supporting that upgrade.

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prime79 Author
prime79 - - 611 comments

9/7/15, update is for the minigun, heated barrels have been fixed, size increased to fix OVER barrels, now looks much more visually pleasing.

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prime79 Author
prime79 - - 611 comments

done ****** goofed, heated barrels need ANOTHER fix EDIT: patch incoming. patch delivered, go operate.

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TheUnbeholden
TheUnbeholden - - 3,607 comments

I shall go operating now, operate solo and be operationally sound within the operating guidelines, and I'm going tactical to... because they go well together.

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prime79 Author
prime79 - - 611 comments

this guy gets it.

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LazyAmerican
LazyAmerican - - 241 comments

I'm a complete newb to modding DOOM despite it being a game I grew up with....where/how do I install these custom skins? Besides obviously placing them into the skins folder....I keep getting an error message about install sprites and bad frame characters in RIFLESTA

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D3athStalker
D3athStalker - - 259 comments

Use ZDL. It'll be much easier to load the game with mods. I suggest you to put the mods where your launcher (GZDoom, Zandronum etc.) is.

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leonu45
leonu45 - - 89 comments

Is there a chance of a version where i can pick and choose which sprites a want to be swapped out and keep other ones?

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prime79 Author
prime79 - - 611 comments

im not good with codes so CVARs are out of the question

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prime79 Author
prime79 - - 611 comments

its been a while, and ive been working but today i added meatshield sprites. should all be working properly.

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TheUnbeholden
TheUnbeholden - - 3,607 comments

I've added a BDV19 and BDV20 compatible version for UACSMG and Carbine/DualCarbines. Zombiemen occasionally drop the Carbine/UACSMG and PistolBullets for UACSMG occasionally spawn in place of normal clips or larger packs in place of ClipBoxes.

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prime79 Author
prime79 - - 611 comments

really now? nice, i was quite confused when i found my thing was edited, thanks for doing that.

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renkoha28
renkoha28 - - 476 comments

guys i saw a nice carbine addon this morning, the author said something including it here, but is this PB compatible?

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MaxCraftOfDOOM
MaxCraftOfDOOM - - 33 comments

wait? you saw my carbine addon? and yes this is compatible with project brutality, and as a matter of fact, it's suggested to be runned with pb!

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renkoha28
renkoha28 - - 476 comments

yeah man i even download it but i couldn't make it work that time, now you say that the full package is here rigth? i'll givi it a try, and again really nice sprites for carbine the preview image is awesome

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TheUnbeholden
TheUnbeholden - - 3,607 comments

He forgot to include dual carbines so I went ahead and converted everything from this PB pack to be compatible with BDv19 and BDv20. If you want the v19test sprite Minigun as a separate addon it was included in the V19 Weapon Sprites addon.
Moddb.com

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TheUnbeholden
TheUnbeholden - - 3,607 comments

I've added in the SlideRelease part of the carbine reload back in for anyone who does a clean reload. Fixed console errors coming up in BDv19 Carbine. Made UACSMG in both v20 and v19 seperate addons come with the same pistol ammo clips/clipboxes spawner.

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⋆Ƅarge™
⋆Ƅarge™ - - 1,287 comments

by any chance can there be dual UACSMG's?

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cybermephiles32
cybermephiles32 - - 7 comments

there is a glitch with the UACMG's firing sound effect.
It only happens when I just use the BDv20_UACSMG.pk3 file not the BDV20_UAC_SOWP.pk3 file.

EDIT: I just tried with the BDv19_UAC_SOWP.pk3 file instead of the v20. There is no longer an issue.

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TheUnbeholden
TheUnbeholden - - 3,607 comments

Thanks for that.

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renkoha28
renkoha28 - - 476 comments

hi everyone, i'm using pb carbine pk3 and normal sprites look ok but when switching to duals fr a very short period sprites look like as if trying to revert to normal sprites or changing into something else and then custom sprites shows normally, reload animation on normal and duals is ok but when reload animation finishes the sprites once again alter for less than a second but still is noticeable and then are set to custom ones

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TheUnbeholden
TheUnbeholden - - 3,607 comments

Alright. Fixed. Although in newest Project Brutality, DualCarbines don't show up. Instead its change firerate.

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renkoha28
renkoha28 - - 476 comments

thanks man, and yes default settings has carbine special's replaced with firemodes but there is an option to switch back to duals if you want in weapons settings, and i know the following shouldn't be here but back in PB section i made a comment about an issue with getting ST weapons which i partially solved by using an old STweaponMixer.wad file but that needs update and i dont really know how to do that here is the link Dropbox.com if you want to take a look at it and if you want to know more about current problems let me know to pm you

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TheUnbeholden
TheUnbeholden - - 3,607 comments

Thanks, I've updated the ST weapons mixer/ Its in the Infernal Doom v20 download.

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renkoha28
renkoha28 - - 476 comments

hi man, nice to hear you again, happy new year and good luck with all of your projects, and thanks a lot i'll try it today, keep up the good work

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XavierJamesIce
XavierJamesIce - - 1 comments

Question. I want to spawn the guns themself. What are the guns called in game for summoning?

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renkoha28
renkoha28 - - 476 comments

found two bugs with carbines (pb blue scoped ones)

when selecting fire modes, animation looks static and weird

when selecting duals and reloading duals sprites show first off position and they seem off scale too, then they readjust to proper position, the whole thing takes around a second

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prime79 Author
prime79 - - 611 comments

it was never intended to be a permanent fix because i knew he was going to add select fire to the carbine. i could actually never figure out what it was either, it wasnt the offsets because they are set straight off from their old counterparts

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renkoha28
renkoha28 - - 476 comments

found a bug with carbine in PB 2.x when changing weapon sprites revert to normal ones

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prime79 Author
prime79 - - 611 comments

ive been working quite a bit recently, when i get alot of freetime ill get about to fixing them, you are more than welcome to fix it and send me the update and then i will add your name in the credits. EDIT: to note, i have fixed this current issue, not the other one

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renkoha28
renkoha28 - - 476 comments

i'll gladly do it myself if i knew how man, anyway thanks for the time you dedicate into this, and no need to hurry i'll wait until next release

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prime79 Author
prime79 - - 611 comments

yeh, ill get around to uploading sometime, i have to merge my own with the current work because beholden upgraded mine

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⋆Ƅarge™
⋆Ƅarge™ - - 1,287 comments

by any chance do you have the PB beta rifle with the green scope?

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prime79 Author
prime79 - - 611 comments

nope, didnt give a **** for it so i never backed it up.

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tcfan83
tcfan83 - - 9 comments

How come I can't manually reload weapons? I have the key set up correctly in the menu but it does nothing? A glitch!?

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tcfan83
tcfan83 - - 9 comments

Too late problem solved.... but another one which is bugging me. Has anyone noticed the ammo counter with the carbine doesn't work properly. The bottom counter (ammo on hand) works but the top one always shows zeroes (rounds in the gun)???? Any one care to explain?

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Guest
Guest - - 690,337 comments

I'm experiencing a bug in which the rifle ammo box does my appear (spawn) at all

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prime79 Author
prime79 - - 611 comments

nothing here touches code.

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prime79 Author
prime79 - - 611 comments

on behalf of everything, i wanna personally thank TheUnbeholden for supporting this while ive been dead silent.

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renkoha28
renkoha28 - - 476 comments

hi is there any chance to fix pb carbine missing sprites? there are problems when selecting/deselecting weapon and firemodes

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DarthKev
DarthKev - - 53 comments

sometimes i like a change of guns and when i do i pick these, good stuff

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