Imposes some new rules on the dynamic faction relations system, so you won't find Duty and Bandits becoming allies, for example.
I love the dynamic relations system, but sometimes my immersion is broken when a ceasefire is called and I see Dutiers and Bandits hanging out, so I decided to impose some rules in the script:
- Duty will never stop hunting and fighting the bandits, for lore reasons. Same with the army.
- Both the Army and Duty will always be Friends with ecologists.
- Stalkers and bandits will never stop fighting, and they will always remain neutral with Duty, Freedom and Ecologists. This was done as they are not a unified "faction" per se and therefore shouldn't be so involved with Zone politics. They can however fluctuate with the Army, Clear Sky and Mercenaries.
- The army will never cease fighting with Freedom and Mercenaries.
Please note that this won't affect goodwill. While stalkers can never form alliances with the factions stated to be neutral above, you can still push your goodwill past 1000 so they will become friendly towards the player.
I'd also like to remove the ability for loners to form an alliance completely, but I have not figured this out just yet. For now, the tweaks mentioned above should help the system feel much better to you if parts of it irked you before.
PS - This will work with savegames, but it might take a few minutes for the relations to update.
Big ups to DoctorX for making his code so well documented and easy to read! Was relatively easy for me to do this because of that fact.
Install - drag and drop the gamedata folder into your COTZ folder.
Nice , finally the dynamic relations mod thatakes sense.
Also why would Loners have dynamic relation with Clear Sky, most of theor members come from lone stalkers...
I left that intact because Clear Sky in COTZ can be quite...radical. Moreso than other mods (in terms of quests and writing) basically, they're more than willing to get their hands dirty to achieve their goal in COTZ, plus I needed loners to have some balance since as is they only have 3 hostile factions from the start now.
Hope you enjoy!
Thank Christ I found this...
I am currently playing the CoTZ mod(as loner), and I can confirm that the vanilla Dynamic factions is just broken.
Loners(and me with them) are at war with EVERYONE except freedom and even have an ALLIANCE with BANDITS(wtf)...
I am at day 15 and have never seen Loners do a cease/fire with anyone, only going to war.
I hope your script helps my current save as I would really... really hate to have to start a whole new playthrough