Imposes some new rules on the dynamic faction relations system, so you won't find Duty and Bandits becoming allies, for example.
I love the dynamic relations system, but sometimes my immersion is broken when a ceasefire is called and I see Dutiers and Bandits hanging out, so I decided to impose some rules in the script:
- Duty will never stop hunting and fighting the bandits, for lore reasons. Same with the army.
- Both the Army and Duty will always be Friends with ecologists.
- Stalkers and bandits will never stop fighting, and they will always remain neutral with Duty, Freedom and Ecologists. This was done as they are not a unified "faction" per se and therefore shouldn't be so involved with Zone politics. They can however fluctuate with the Army, Clear Sky and Mercenaries.
- The army will never cease fighting with Freedom and Mercenaries.
Please note that this won't affect goodwill. While stalkers can never form alliances with the factions stated to be neutral above, you can still push your goodwill past 1000 so they will become friendly towards the player.
I'd also like to remove the ability for loners to form an alliance completely, but I have not figured this out just yet. For now, the tweaks mentioned above should help the system feel much better to you if parts of it irked you before.
PS - This will work with savegames, but it might take a few minutes for the relations to update.
Big ups to DoctorX for making his code so well documented and easy to read! Was relatively easy for me to do this because of that fact.
Install - drag and drop the gamedata folder into your COTZ folder.