Fixed version (finally) ! Ported feature from Dead Air that gives a 15% chance for a stash to be trapped and explode. Read description !
Now the explosion will trigger when picking an item from a trapped stash and the damage dealt will depend on the distance the player is.
If you stand less than 1.5m from it, it will directly blow your head and inflict max damage.
If you stand between 1.5 and 3m from it, it will hit your torso with medium damage.
If you are between 3 and 5m, it will hit your neck with minimal damage.
Empty stash and half looted stash will not trigger again.
Hopefully, it's the last version i'll upload :)
Include a patch for Groks stash overhaul mod (install patch after both addons, overwrite when prompted).
Include the Dead Air original trigger sound too.
yes
Я дождался, спасибо автор)
I waited too, and nothing :( so i dit it
you're welcome
thanks so much for this, great feature! It would be great to see two other features of Dead Air here if you ever feel up to the task. One is npc's ability to loot stashes (though them being much more difficult to spot for them, dead air has overdone the likelihood), and secondary one being the quickrelease and ability to pick up your backpack again after you fleed. There is a quickrelease in Anomaly but it's nothing like that and pretty useless from testing it.
thanks again.
I'll consider it (npc loot stash) when i'll come back on Anomaly but it's not soon and probably too complicated for me. For the quickrelease, i always bind it to f4 and it's enough for me, i think. I even saw a mod that let you keep medic items when using it iirc
> Include a patch for Groks stash overhaul mod
- you dont include it. in the patch folder same as main script.
woops i'll check that sorry
edit: fixed
nice. thx for your mod mate!
Looking forward to the sound changes. Thumbs up on discord post
Ok i'll try to find the ones in Dead Air and include them.
edit: ok done. i didn't find the explosion sound but i think the f1 grenade sound fits well
My man
Didn't get the chance to test enough with the latest, but with the older broken version I got the sound when taking stuff from my own created stash. Is it possible to detect if the stash is player-made?
Normally it should already work (with last version) but i must i admit i did'nt test with player created stash. Let me know if there are still issues. Sorry for earlier versions, it was a mess :/
player created stashes could be trapped too in DA. i'm not a 100% sure whether that is intended behaviour though. if this is *just* a straight port then the "faulty" behaviour of player made stashed should remain.
Dhatri tx for info, yes it's a straight port, i only added some values related to distance and damage dealt/localization. so this bug will most likely still happen i guess
ye can be annoying but even in DA i have only experienced my own stash being trapped maybe a handful of times so i'd consider it "minor".
since it's a straight port i guess the explosions are still not heard by NPCs? and neither would they take damage from the trapped stashes?
Dhatri There is a function in DA axr_npc_steal_box script where you can trap your own stash to lure npcs so it's probably possible to adapt it.
So this would go very badly with iron man I am guessing? xD
edit: hum. commenting the wrong mod...
so regarding the traps, just be ready to run when taking items from a box. there is really enough time to escape totally. the only trouble i can see is possibly for the stashes where you need to crouch and crawl somewhere that will therefor limit your movements
thank you for this one!been playing Dead Air for a long time and this feature was definitely missing in Anomaly. :D