The final version of Wolf:ET map Thud in the Sand. Includes omnibot waypoints.
Map name: Thud in the Sand
pk3 and its files names: tits
Author: -)A(-WuTang**
Version: Beta 2 (B2)
Released: 18th Nevember 2016
About:
This is the 2nd and final released version. The map is situated in small egypt-style town, and ends up in underground axis bunkers.
Objectives:
Allies:
- Primary: Steal the Dynamite and deliver it to the Truck.
- Primary: Escort the Truck through barrier and Destroy City gate.
- Primary: Destroy two tunnel Gates to gain access into underground bunkers.
- Primary: Use button in Control Cabin to move rockets out of Safe.
- Primary: Steal Captains Key from his table and deliver it to the Safe to open it.
- Primary: Steal the Case, Moneypack 1 and Moneypack 2, and deliver them to the green truck on the other exit of bunkers.
- Secondary: Destroy Hovel Wall to gain one more acess to Dynamite.
Axis:
- Defend, defend, defend, go on a cig, and defend again.
- Build Truck barrier.
Programs used:
GTKRadiant 1.5
Notepad++
Adobe Photoshop CS6
Audacity
MD3Compile.exe
Paint (yeah right)
Credits & some Copyrights:
- Textures were downloaded for free, or made by me.
- Moving water - from Quotidian map by Avoc
- Props_wall - posters textures - made by Sid and Etch
- Plus some nice sites: Davegh.com
Mb3d.co.uk
Opengameart.org
- Models: Case - made by Devils-Right-Hand of TWT-team.
- Two money models - made by Thunder of TWT-team.
- Chevy truck - made by Thunder of TWT-team.
- Key - made by Thunder of TWT-team.
- Bunker lights - made by Thunder of TWT-team.
- Market props - made by Thunder of TWT-team.
- The big jungle tree - made by Kic.
- Gas props - made by Thunder of TWT-team.
- Tap model - made by Thunder of TWT-team.
- Big dynamite - made by MLB guys.
- Sounds: Sounds included in pk3 are made out of ET original sounds.
AFAIK you can use models, but please give credits as I did. You will find all custom models on thewolfteam website.
Thanks to C from UJE Clan for their prefab generator.
I've also downloaded Control Panel textures, Health & Ammo cabins prefab, Oil barrel prefab, and crates prefab. However, authors are unknown to me. Thanks to them anyway..
Special thanks to all people that helped or discussed my map with me:
Teuthis, -)A(-Islander, -)A(-Lammert, TWT-Thunder, TomTom7777, -)A(-Tomimaki, -)A(-Old-Owl, Kemon, Timothy, Mateos, Macchute, Stealth, Ray, native12, [UJE]Niek, -SSF-Sage, Micha, AoS-Fabi, ETc|Jay, webDogster, macbeth.
And another people from SplashDamage, TheWolfTeam and Dark Alchemy forums.