Small batch script which removes remainings from other mods and other questionable design choices making TAZ3 more of a weapon pack and compatible with different addons.
Archive only contains the script.
You can get the script from here as well: Pastebin.com
Also you can find TAZ3 here: Moddb.com
This small batch script removes/cleans remainings from other mods and
other problematic changes making TAZ more of a weapon pack so it should make TAZ more compatible with different mods/addons.
I made this script for myself, so no guarantees
list of things that script removes:
taz detectors
b&s/eft leftovers
wepl hit effects addon
anomaly injury sounds extended addon
aim rattle sounds
taz mutant icons
taz ui/hud
additional taz icons
random sound files
random hand meshes/textures
cheesy bandaids
how to install:
1.Place the script in the same folder as TAZ main folder
2.Run the script
3.Follow the instructions on screen or smth
4.After script's done, do the same with the TAZ patch folder
Visual clue where the script should be to work properly.
Report any problems in the comment section or smth :)
btw taz addons section needs to be open. taz team pls
Anyway to make this work with Provaks Weapons overhaul? Been trying to use it with the new Cinematic VFX update loading after it but I get crashes mentioning particles when I shoot some guns
That sounds like an issue with custom particles used by provaks. You would have to edit every ltx file in weapons config which uses custom particles and replace the "particle" lines with default/vanilla ones.
will this make TAZ compatible with BaS?
I doubt it.
too bad. any hope for the future?
From me? Nope, I'm not a fan of BaS and while it's not hard, it's tedious to make these two work + then I would have to make Trader Overhaul, Ballistic Overhaul patches for both. I don't have time to do that, but if you are really in need to get those 2 weapon packs to work, I recommend doing the patch yourself :)
thanks! I'm only looking to add some of the taz weapons actually. :D
so after running the script on the patch the script just deleted the files inside meaning there is no more quick fix for 1.5.1 will get back to ya after im done testing
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