A set of maps I have been working on, while I stream, that I have decided to label Tartarus Inferno. It was fully created in GZDoomBuilder with vanilla Doom II Textures. For my first mod I really wanted to stick to the confines of DOOM II to see what I could get away with, and to hopefully get my creative juices flowing. The first map alone took me a long time to finish, around 6 months off and on when I was still trying to get the hang of GZDoomBuilder. If I learned something new, it probably is somewhere in that first level. Swinging doors, 3D Floors, Slopes, Windows, Monster Kill activations, teleports. It really was my testing ground for everything new I learned. The rest I started working on after I felt confident in my abilites when I finished work on MAP01. I'm only one guy, I tried to make the maps as bug free as possible but again, I am only a beginner level mapper. I tried to make the levels flow as much as possible from one to the next.
Is this an updated version from the one posted on DW, 3 days ago I believe? I plyed it briefly and really enjoyed it, can't wait to play thru the rest.
The Doom World post was updated with a new version and I decided to cover my bases and also upload here as well. Basically I did one more test run of the maps and found that a last minute change I had made had broke MAP02 because the player could not get the red key. So I fixed that and also did a little bit of decoration redesign in MAP04.
And thank you for playing my map!