Description

The addon wasn't really doing what I thought. I hope this addon helps people to mess with this config file themselves to produce something better than vanilla. Try that or the other Stealth addon.

Preview
Stealth amazing (Junk-for reference)
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bvcx
bvcx - - 2,199 comments

tldr: it's multiplying time that NPC need to find you while not being in danger state by 6.
(not trying to say anything, just summarized ;p )

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Grokitach
Grokitach - - 903 comments

How does that combine with your stealth overhaul?

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bvcx
bvcx - - 2,199 comments

This is basically vanilla values divided by 6, how do you think it's gonna be combined ;]

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]{oNtrAst
]{oNtrAst - - 261 comments

Is your mod compatible with STEALTH 2.0? And how do they differ?)

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quambo Author
quambo - - 30 comments

This is not compatible with that addon. Both use different values in the m_stalker file. This one is more of a basic tweak of the formula values and only deals with stalker reaction time and seeing through bushes. The other aims to do more things.

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BadaBoom_0325
BadaBoom_0325 - - 588 comments

Will be great to add small patch for death animations.

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tone_82
tone_82 - - 16 comments

are you saying this is incompatible with the Death Animations [1.5.1] mod?

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BadaBoom_0325
BadaBoom_0325 - - 588 comments

Because Death Animations using the same file.

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tone_82
tone_82 - - 16 comments

check it out - someone made a patch! I installed it last night played for 5 hours and no issues.

Moddb.com

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BadaBoom_0325
BadaBoom_0325 - - 588 comments

Thank you, but I already know it.

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Rekkhan
Rekkhan - - 32 comments

Hi, I made a patch for your addon and death animation, could you help me check if I haven't made any mistake?

Here is the github link, if you think it works then feel free to add it to your addon:
Github.com

If you are not planning to add it to your package, I will upload it by myself as someone may need it.

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quambo Author
quambo - - 30 comments

Hey, thank you for your interest. I am probably not going to add it here at the current time, but you can do what you would like or post your file in the comments. I assume if you just added the values and it works for you, you haven't made any mistakes.

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Rekkhan
Rekkhan - - 32 comments

Thanks, I'll leave a link to the patch here in case people need it.

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Rekkhan
Rekkhan - - 32 comments

Hi everyone, here is a patch I made for Quambo's addon and Stalker_boss's version of Death Animation:
Moddb.com

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ST0NER
ST0NER - - 212 comments

The other change I made is that they can't see through bushes.

Hello, is it possible to add that characteristic only in my game without the rest of the addon modifications?
If possible, what file do I have to modify and what values?
Thank you very much in advance

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quambo Author
quambo - - 30 comments

You can use the vanilla file in the download, and then change the transparency_threshold value to 0.75 in both the [stalker_vision_free] and [stalker_vision_danger] sections.

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ST0NER
ST0NER - - 212 comments

Ok, that I'll do.
Thank you very much for answering!

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b_i_d
b_i_d - - 3 comments

I just checked out the values you've set in your ltx file and stumbled over this line:

always_visible_distance = 33.0

If I understand the scripts correctly, this means that within 330 meters (!) of an NPC, you will ALWAYS be visible (the whole visibility calculation is skipped for any distance under this value). That seems kinda weird for a stealth-mod. ;)

Is there a reason for that setting or is it a bug?

P.S.: In the danger state section, the same variable is a much more sensible 0.05 (50 centimeters).

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Guest
Guest - - 695,123 comments

I am not sure if I know exactly how it works, but I am going from my testing and how I set the variables. I do not think it is something to do with things at 330 meters. This variable affects how enemies see you at close distance, or rather how quickly they see you at close distance.

I observed the affect by moving past a doorway with stalkers sitting close to the doorway. I'm confused and forget now with higher and lower. But with some value, the stalker will see you immediately at a close distance. With another value, they will take a long time to notice you at the same distance.

I tried to choose a value based on being able to sneak by the doorway and have a little bit of time to peek out and not be seen, but still be seen in a realistic amount of time. So it really was dealing with the close boundary. It seems to me like it was saying the distance (but not multiplied by 10) where if you are within the distance you would be always be seen immediately. And if you are beyond that distance, it takes longer and longer to notice you.

In the 'danger' section' it is very low, but maybe that is just because they always see you quickly anyways.

I'm sorry, I do not remember exactly how it works. Feel free to change these values to find out what you like better. Thanks.

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Dhatri
Dhatri - - 584 comments

"always_visible_distance" parameter controls when NPC AI will recognize light emitted/reflected from player character. i'm still unsure whether it is set in a range in meters or whether it is a percentage slider. i do however tend to think that it is a percentage slider and that it factors off of the visual_range. make of this information what you will.

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M4K5P0W3R
M4K5P0W3R - - 284 comments

is it compatible with 1.5.2 ?

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