The Primary function of this add-on replaces the distant fire effects with ones from JSRS 4 for Arma 3 and adding new bulletcracks to replace the "whiz" sound effects.
It also replaces a few of the weapon fire effects. Eventually I will replace all weapon effects, and add more variation to the distant effects per gun.
AK and Pistol firing sound replacements from STCOP Weapon Sound Pack
Suppressor Firing Noises from STCOP Weapon Sound Pack
Huge thanks to unethicalrus and Souvlaki on the Anomaly Discord for their help. This addon wouldn't be a thing without them!
Also thanks to Lord Jarhead and the JSRS team for their amazing work with the ARMA 3 mod that some of the files are sourced from.
Steamcommunity.com
Weapon fire sounds are from STCOP Weapon Pack 3.0
Moddb.com
V.4 Release Changelog:
New weapon fire effects for every weapon
Removed bullet cracks and base.ltx file to increase compatibility with other addons (recommend the Escape from Tarkov Bulletcracks and impacts addon here on Moddb) Moddb.com
Adjusted suppressed weapon sound effect distances to be shorter
Adjusted the distances that certain layers play
Fixed some weapons distant effects playing incorrectly
Fixed bolt audio not playing for bolt action rifles
TO INSTALL:
Extract the "gamedata" folder into your Anomaly 1.5 Beta 3.0 Main Folder.
Done!
Features:
Replacement weapon sounds for every weapon.
5 layers of audio with different distances at which they play, Close, Mid, Distant, and Far with a Trail layer in between these to add echo and intensity to nearby fire. (Vanilla beta 3.0 has 2 layers total)
Different distances that each type of firearm can be heard, with Pistols/SMGs being shortest, AR's further, DMR's even further, and Sniper Rifles as the loudest. Also includes new bullet cracks to help with the atmosphere of firefights.
Known Issues:
mid-range gunshots are a bit too quiet (100m-200m)
the balance of the different layers needs to be adjusted and fine tuned
To Do:
add suppressed weapon sound attenuation and rework suppressed weapon sounds
add stereo gunshots for better sound
add more distant effects for different types of weapons for more variation
Let me know if you run into any other issues and I'll do my best to address them!
Thanks!
Some videos where you can hear the distant effects.
27
This is ******* fantastic! The zone sounds a lot more alive and dangerous.
f to that dude who failed his mission by getting his companion killed.
edit: oh wait ur that dude
New game?
Should be fully compatible with any save game on beta 3
will test and report back
Gonna check out and see how it works, will be back with feedback
Fantastic work! sounds are a lot more immersive and fearsome.
I fixed a crashing issue. Heres the fixed .ltx
Replace the cfg in gamedata/configs/items/weapons
Drive.google.com
Was it the vsk file? I had to manually rename it and I was just about to report it.
yup!
This mod causes crashes:
FATAL ERROR
[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 72
[error]Description : Can't open wave file:
[error]Arguments : c:/anomaly 1.5b3u1h3\gamedata\sounds\weapons\_919_shoot\vsk_shoot.ogg
stack trace:
It looks like "919_shoot\vsk_shoot.ogg" is missing?
overwrite the file in gamedata/configs/items/weapons
with this Drive.google.com
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this is by far the best add on for the game, sounds are crisp, new weapon sounds are great, the distant sounds really bring a lot of immersion and make the zone feel even more alive. Amazing job dude.
A must have from now on, 10/10 mod!
Will this work with Dead Air?
Or it would be to much work to do?
I'm really hoping to get the anwser :/
I don't think it will, sorry. The sound layering is from engine changes.
Damn, i knew there will be engine problems :///
FATAL ERROR
[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : SoundRender_Source_loader.cpp
[error]Line : 72
[error]Description : Can't open wave file:
[error]Arguments : d:/games/stalker anomaly 1.5b3u1h3\gamedata\sounds\weapons\_919_shoot\vsk_shoot.ogg
stack trace:
overwrite the file in gamedata/configs/items/weapons
with this Drive.google.com
Expression : <no expression>
Function : CInifile::Load
File : Xr_ini.cpp
Line : 291
Description : fatal error
Arguments : Duplicate section 'delayed_action_fuse' found.
что не так?
As an ARMA fan, I totally appreciate it.
Top work.
Kudos
whenever i install your ****, the game wont start. even with backuped gamedata folder. i dont get it. the files only change the gamedata folder, when i revert the backup, it doesnt work. wtf is this? does it write into another file in another folder?
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sound on vsk94 not working
ошибку выбивает :
[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 291
[error]Description : fatal error
[error]Arguments : Duplicate section 'delayed_action_fuse' found.
что делать?
There is a bug.Latest version of the mod RC18.
Can't start a new game.
DAMN., i was just about to ask if it worked on RC18
Love yer Sound Mods, Solarint. They add so much Dept to the game.
I love this. Although I wanna know if this works with RC19 or even just current RC mods
Sadly no. It's actually the only reason I'm still playing 1.5beta 3 instead of Rc19! Once you use these sounds, it's impossible to go back to mono Counter-Strike 1.6 gun sounds. Shame, because everything about the rc18+ versions are better, but I can't deal with the cartoon sounds.