A collection of tweaks that are not worthy of their own pages.
AKS-74 increase range - increased range from 900 to 1000, equal to normal AK-74. The only difference between both guns IRL are their stocks, which wouldn't affect range at all.
AN-94 1800RPM 2 round burst - do I really have to explain?
Armor plates and toolkits - Hermann and Sakharov will now sell upgraded kevlar and steel plates, as well as toolkits because artificial scarcity isn't fun.
Basic tools will be sold at tier 3, advanced tools and upgraded kevlar at tier 4, expert tools and upgraded steel plates at tier 5. Tiers are affected by faction goodwill.
Prices of toolkits increased for balancing reasons.
Upgraded kevlar and steel plates previously cannot be obtained other than spawning in. Also fixed upgraded steel plate weight offset.
AUG increase range - increased range from 600 to 1000. AUG has the same barrel length as most other 5.56 rifles, there's no reason for the massively decreased range.
Binocs no targetting - removes targetting function from binocs.
Knives fix - knives can sometimes magically gain weight after repairs. This is because knife "ammo" weighs 0.1kg and the game has a bug where ammo is sometimes added to the knife. This mod makes knife ammo weightless with a side effect of making knives (and axes) weigh properly (0.1kg less) as per their defined weights.
No ammo count - removed ammo count from display, a la Last Day mode.
No anomaly beep - removes beep sounds from getting close to anomalies.
No broken indicators - removed broken outfit/helmet indicators.
Smaller inventory grids - made inventory grids smaller as they were in Last Day.
SVU (alt) accuracy fix - SVU (alt) was hilariously inaccurate (0.73) due to a missing decimal point. This changes it to 0.073 as it was intended.
TOZ-34 barrel upgrades - TOZ-34 barrel upgrades previously only shot perfect condition slugs. This makes it so you can now shoot slugs and darts of all conditions. Also applied the same tweak to obrez variants.
TOZ-34 Mark 4 increase zoom - increased scope zoom of the TOZ-34 Mark 4 similar to those of rifle scopes.
INSTALLATION
Extract contents to game folder. Everything is packed in .db format, there are no loose files.
VERSION HISTORY
2018/07/25 - V1 - initial release
Average
91 vote submitted.
WOW really cool collection - but PLEASE tell me this is modular!! :D *CAN'T SURVIVE WITHOUT MY BINO WITH ENEMY DETECTION* Yes yes I know thats poor but thats how I am ;) Same goes for the anomaly beep. If it is not modula as is, maybe you could make a part with weapon fixes and one part with cosmetics ? ;) great work anyway!
Edit: Oh well - just opened the files, yes it is all modular! Thank you!!
Was just about to ask the same thing, it's a good thing I remembered to use my brainular module.
Thanks for the weapon fixes, surprised those weren't caught a while ago.
So, I wan't to reenable ammo count.
How would I go about doing this?
Remove modnoammocount.db0 from /db/mods.
I maybe noticed a bug with the toz34 ammo fix .. when I reloaded the game after installing the fix with my sawn off toz34 equipped it said that I had slugs choosen as ammo but empty barrels and I could neither change ammunition nor reload because I only carry buckshot with me.
Working as intended. Sawn-off TOZ-34 with the barrel upgrade can only fire slugs and darts.
You don't have slugs in your inventory, so you can't reload it.
I can't find toolkits sold by free stalker faction traders? Perhaps my tier is not high enough but my reputation is 'amplified' and they already sell exoskeletons.
Only Sakharov (in Yantar) and Hermann (in Jupiter) sell toolkits.
Update later this weekend to include more tweaks, and fix things that got broke by 1.3.3.
is there any way to make it so we have a toggle button for helmets? i don't always want my helmet on in case im in a battle and it gets ruined, but i don't like digging through the inventory, a hot key would be great!
Is this compatible with last version 1.3.3?
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Will this come to 1.4?
armor plates and toolkits mod is broken is 1.4
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Not sure which of these mini-mods aren't working anymore, but I decided to manually fix most of the guns myself with my very minimal knowledge of how firearms files work. Wanted to include the knife fixes but that, sadly, was out of my knowledge range.