Tarkov is a really competitive game so why not practice the far range battles in anomaly x64 before you go on a loot hunt in tarkov.
also this mod is very simple all it dose it edit one file the m_stalker.ltx makes the NPC see far as hell basically exactly like the players would see in tarkov.
Tarkov is a really competitive game so why not practice the far range battles in anomaly x64 before you go on a loot hunt in tarkov.
also this mod is very simple all it dose it edit one file the m_stalker.ltx makes the NPC see far as hell basically exactly like the players would see in tarkov.
Again this is a simple small mod so it wont effect anything in the game besides the stalkers Creatures (NPC)
my other stalker mods that i will carry over to Anomaly x64 soon
Wow this is great !
I have a question though, what AI accuracy are you using ?
Also did you do any change to the vision through object ? If not balanced correctly, it may just make the AI "cheated". But anyways this is a great parameter I want to tweak myself too, long distance fights are missing in this game !
default ai aim they are not acuret at far range if you check the settings in game and edit the slider dispersion left or right you can change their acuracy however default acuracy was used in the video
Oh and at non combat view is still the same so NPC will see a little bit further but not as far as when they are in combat so you wont have random agressive NPCs all the time unless your close to them and they seen you.....
So non combat view is little further then vanilla and combat view is far as tarkov game multiaply real players see.
Yeah, seems legit. Because when they snipe you with a broke down rusty TOZ with infinite ammunation behind four layers of bush 200m far from you isn't enough anymore. Now they CAN do the same from behind the max drawn distance. Sorry mate, i think it's not my cup of mushroom tea.
Your configs means that NPCs can notice player with their peripheral vision from 180 meters, 420 meters if in danger state (combat). Interval between peripheral and center of their view is very small, angles of view won't matter too much for visibility formula. m_stalker's eye_range isn't used. It's a good idea and I'd like to help balancing it out, hit me up in discord if u want xd
Wow this is great !
I have a question though, what AI accuracy are you using ?
Also did you do any change to the vision through object ? If not balanced correctly, it may just make the AI "cheated". But anyways this is a great parameter I want to tweak myself too, long distance fights are missing in this game !
default ai aim they are not acuret at far range if you check the settings in game and edit the slider dispersion left or right you can change their acuracy however default acuracy was used in the video
Oh and at non combat view is still the same so NPC will see a little bit further but not as far as when they are in combat so you wont have random agressive NPCs all the time unless your close to them and they seen you.....
So non combat view is little further then vanilla and combat view is far as tarkov game multiaply real players see.
Yeah, seems legit. Because when they snipe you with a broke down rusty TOZ with infinite ammunation behind four layers of bush 200m far from you isn't enough anymore. Now they CAN do the same from behind the max drawn distance. Sorry mate, i think it's not my cup of mushroom tea.
So, just like scavs in EFT?
Word my friend
Your configs means that NPCs can notice player with their peripheral vision from 180 meters, 420 meters if in danger state (combat). Interval between peripheral and center of their view is very small, angles of view won't matter too much for visibility formula. m_stalker's eye_range isn't used. It's a good idea and I'd like to help balancing it out, hit me up in discord if u want xd
Looks primising. Won't download now as it seems the AI is gonna be kinda op. Will follow it, tho.
Any time there is a Tarkov inspired stalker mod, take a shot.
STALKER IS NOT TARKOV PRACTICE!!!!!
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When your game is so infested with hackers you have to make AI in other games behave like hackers too to feel at home.