Thank you for making this, while it is very easy to get lost (and confused), the map is large, well detailed and the scares are spot on! I wish people made more D3 maps, also I would like to see someone trying something completely different!
Easily one of the best Doom 3 maps I have played. It is a shame that Doom3world.org got hit by a DOS attack back in the day.... the modding for this game had no limits.
As for my time with the map: the enemy placement and item placement is very well balanced, the pacing is good and offers the equivalent of a full sized main campaign level, and there are some secret areas to be found as well. Of note, is the custom MG ZSECs at the end of the level equipped with plasma guns. The graphics are beautiful, and I can approve of any level that has the shield ZSEC, which is my favorite enemy in the game.
I wish that modding for this game picks up again. It is actually my favorite Doom game, although most people prefer the other titles. Again, hats off to the author of this fantastic map!
Amazing level of detail in various areas. The progression is nice and varied and the build is really good. I especially loved the elevator shaft sequence, have never experienced this before in Doom 3.
I have Doom 3 v1.3.1 and used Absolute HD v1.6 with this map. There were various (expected) fps drops in several spots, and it happened the most where I encounter the Plasma Gun Z-Secs.
The exit elevator is bugged, upon entering it and activating it, a very short sequence shows the Cyberdemon from the normal campaign then the application crashed with an error "cannot render this_is_it". I'm not sure if this is due to using Absolute HD v1.6, or if it's an integral fault with the map.
I found a bug with the elevator shaft sequence, if you fail to grab onto the service ladder you fall normally all the way down to the bottom and you get stuck there. There should be a death wall when the player model gets in contact with the area engulfed in fire, before hitting the bottom.
In my opinion, the end fight in the last room before the exit elevator was not a good conclusion to the buildup that happened throughout the entire level. The room was not very remarkable and felt more like a transitory space than a destination, with all the spawning enemies further delaying your progress, only to find out this was the ending fight room.
This is a solid 8/10, really amazing work, hope to see more of these someday.
great map :) but unfortunately I had a bug while playing ...
Fatal Error: Warning: No free entities.
Severe : Your map has too many entities. The engine is limited to 4096 entities so you need to delete some. Go to Edit > Map Info in DoomEdit to check how many your map currently has.
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Thank you for making this, while it is very easy to get lost (and confused), the map is large, well detailed and the scares are spot on! I wish people made more D3 maps, also I would like to see someone trying something completely different!
Easily one of the best Doom 3 maps I have played. It is a shame that Doom3world.org got hit by a DOS attack back in the day.... the modding for this game had no limits.
As for my time with the map: the enemy placement and item placement is very well balanced, the pacing is good and offers the equivalent of a full sized main campaign level, and there are some secret areas to be found as well. Of note, is the custom MG ZSECs at the end of the level equipped with plasma guns. The graphics are beautiful, and I can approve of any level that has the shield ZSEC, which is my favorite enemy in the game.
I wish that modding for this game picks up again. It is actually my favorite Doom game, although most people prefer the other titles. Again, hats off to the author of this fantastic map!
Ok I tried this with the BFG edition and It loaded but crashed there must be a leak in the map somewhere
Very detailed map with interesting gameplay. Definitely professional work.
Amazing level of detail in various areas. The progression is nice and varied and the build is really good. I especially loved the elevator shaft sequence, have never experienced this before in Doom 3.
I have Doom 3 v1.3.1 and used Absolute HD v1.6 with this map. There were various (expected) fps drops in several spots, and it happened the most where I encounter the Plasma Gun Z-Secs.
The exit elevator is bugged, upon entering it and activating it, a very short sequence shows the Cyberdemon from the normal campaign then the application crashed with an error "cannot render this_is_it". I'm not sure if this is due to using Absolute HD v1.6, or if it's an integral fault with the map.
I found a bug with the elevator shaft sequence, if you fail to grab onto the service ladder you fall normally all the way down to the bottom and you get stuck there. There should be a death wall when the player model gets in contact with the area engulfed in fire, before hitting the bottom.
In my opinion, the end fight in the last room before the exit elevator was not a good conclusion to the buildup that happened throughout the entire level. The room was not very remarkable and felt more like a transitory space than a destination, with all the spawning enemies further delaying your progress, only to find out this was the ending fight room.
This is a solid 8/10, really amazing work, hope to see more of these someday.
great map :) but unfortunately I had a bug while playing ...
Fatal Error: Warning: No free entities.
Severe : Your map has too many entities. The engine is limited to 4096 entities so you need to delete some. Go to Edit > Map Info in DoomEdit to check how many your map currently has.