Mercenaries now speak and shout in German voices.
Following dramatic events in the Zone at 2011-2013 and general instability in Ukraine after 2014, the government and military of Germany became very concerned about the instability in the Zone and decided to carry out an operation within the zone to prevent many precious zone secrets and treasures to fall in the wrong hands. The German secret service created Zonenstreitkraft - Zone Armed Forces and landed sizable force in the zone. Their main objective was mercenary faction, mostly Russians, they captured their bases and outposts, exterminated the resistance and made survivors to became part of the new mercenary management under German command. Soon stalkers started to notice German speaking mercs and by that time, the Zonenstreitkraft had established itself in a zone. There I tried to make good story out of it. Now to details.
This mod replaces most mercenary adjacent voice sound files, from voices from games like Sudden Strike 2, Blitzkrieg, WW1, Wolfenstein 3d, Return to Castle Wolfenstein, Hidden and Dangerous 2, Forgotten Hope 2 and Men of War. Replaced are mainly all combat phrases, healing phrases, wounded phrases and killing wounded phrases. Also idle phrases and some greetings (when talking to non leader stalker (jaeger). What is not replaced is occasional gossips, jokes and music phrases as they are shared by most stalkers in the game. They just try to mimic and pretend they are not Ukrainians or Russians. As these voices are no way original S.T.A.L.K.E.R related voices, as the German versions had just quest lines in German language, don't expect them to sound as same as vanilla Russian mercenaries. They will sound like usual German soldiers that they are meant by this mod idea. Sometimes they might sound too creepy, well that's because of the zone affects them.
Additionally for immersion the dynamic news English text messages have been edited, to clearly identify the mercs as Germans, or some stalker slang like fritz, krauts and invaders. And some Germanisms for mercenary messages.
Updated to address the volume issues, by editing with SAVANT editor and did amplification for most of the sound files. Works with 1.5.1 newest version.
If you still find the German voices too quiet then can amplify them more using Audacity amplify option. Right now they sound in same level as other game voices in Russian or Ukrainian.
Installation: copy gamedata in the anomaly folder.
The dynamic news installation is separate and optional in case if you have some kinda mod that changes the dynamic news content for its own purposes.
Tested on last patched version of the Anomaly standalone mod.