Description

Updated 10.04.2021 You won't drop your weapon when you take damage or punches. Neutral stalkers won't try to steal your weapon when you talk to them. A new version for 1.5.2 has been uploaded, see text or comments below

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Remove dropping weapons from damage for 1.5.1 Final
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Rrraaayyy
Rrraaayyy - - 14 comments

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS i love you.
I was just setting up my mods and this was one of them that was old and didnt work.
Now someone just needs to redo
Modern flashlights/headlamp,
EFT Ads gun rattle,
Knife works in inventory,
and some mod for fixing those god awful scopes and collimators ( i swore they were better)
And ill be completely happy.
(plese, someone, im dying uuughg)

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Emmet.Otter
Emmet.Otter - - 1,715 comments

Very good. Was wanting something like this. Thanks!!

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massimogrecoab
massimogrecoab - - 515 comments

Thanks!

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volkermord
volkermord - - 84 comments

thx

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Coton
Coton - - 28 comments

Finally, what a GREAT addon. 10/10

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Jhonrock
Jhonrock - - 9 comments

Great work man! This was one of the thing I hated the most in this mod. Jeezz!!! It is so freaking annoying having your weapon being, literally, stealed from your hands everytime a npc gets near you (which is the most common behavior of human enemy AI).

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A_Muller
A_Muller - - 40 comments

is it possible to make a version that only blocks dropping it when enemies melee your character? I like it that I can lose my gun the other ways, just not their OP yoink.

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Great_Day Author
Great_Day - - 133 comments

Yes, after you install the mod, you can remove gamedata\scripts\actor_effects.script and it should work the way you want it. Let me know if there are problems.

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Feel_Fried
Feel_Fried - - 497 comments

Hi, there is one little problem in your addon - never send nils to engine functions, most of them don't have checks for nils and it could cause engine bugs ( in your case it **** ups UI system which freezes LUA )

to implement your addon just comment whole IF statent in actor_effects from line 1072 to line 1077

=)

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Great_Day Author
Great_Day - - 133 comments

Thanks for telling me! How do I comment it, do I add -- at the start of the lines?

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Feel_Fried
Feel_Fried - - 497 comments

--[[ at the start of line 1072
--]] at the end of line 1077

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Great_Day Author
Great_Day - - 133 comments

Thanks! I have updated the file and the description!

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abraxas19
abraxas19 - - 233 comments

I like it but I also use this one Moddb.com which is cool but when I add your addon it doesent work anymore, can you make a compatibility patch please

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Great_Day Author
Great_Day - - 133 comments

Hi, thanks for linking that mod, I had been wanting to try it for some time! I have added a compatible version. You can already download it if you want. Let me know if there are problems!

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abraxas19
abraxas19 - - 233 comments

cool ty a lot, tomorrow I will test it and come back with result

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abraxas19
abraxas19 - - 233 comments

mate im back with the result...so its working but probably it worked before also...why I say that, because the author of NVG addon says something about deleting shader cache before start the game, which I did it in the begining but then later probably because other addons something change and it didnt work anymore, so now I re-read again the description from NVG and deleate again that shader cache and now its working

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Turnberryg
Turnberryg - - 3 comments

I don't think this mod is working. I installed it with no mod file conflicts, but when a friendly slaps me I loose my gun.

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Great_Day Author
Great_Day - - 133 comments

How did you get slapped by a friendly? I don't think that's ever happened to me.
The mod works against enemies yanking your weapon away and against dropping the weapon from damage, for example when you enter an electric anomaly.

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Turnberryg
Turnberryg - - 3 comments

I was in Rostok and I'm trying to wedge myself out of the bar, but this clear sky butthole keeps disarming me and stealing my gun. Strange, the mod works but only enemy disarmaments.

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Great_Day Author
Great_Day - - 133 comments

Hi, I have updated the mod. Let me know if the problem is solved!

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Twiggstar
Twiggstar - - 108 comments

This happens when you spam interact with a friendly non squad leader or a busy stalker. Probably because in anomaly the default "Talk to the boss/squad leader" voice when you interact with secondaries is disabled. Hope this helps pinpoint the issue. Generally why i wanted this mod, because it was annoying you couldn't get your gun back.

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Great_Day Author
Great_Day - - 133 comments

Oh, OK! I think that this hasn't happened to me in over ten years, there was something similar in SoC and I just learned to avoid it. I have updated the mod and tested it, now they just start walking circles and tell you to put your weapon away, instead of actually trying to steal it. Let me know if there are problems!

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TechnicalV0id
TechnicalV0id - - 12 comments

It would be cool to have something like this that added slings as an attachment for all 2 handed weapon which therefore prevented you from dropping it.

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GabeCPB0
GabeCPB0 - - 354 comments

10/10!

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Cyanmint
Cyanmint - - 90 comments

THANK YOU!!! YOU KNOW I ALWAYS GET ANGRY WHEN MY GUN GOT DROPPED, WHO MADE THE GUN DROPPING MUST DIE AND THAT'S THE DEV.

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morgannoor1991
morgannoor1991 - - 478 comments

thank for this was one of the most annoying thing for me when they take my gun

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Artyom^
Artyom^ - - 4 comments

Yo I am late, but my game crashes everytime I load this up. Thanks for this btw.

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Great_Day Author
Great_Day - - 133 comments

Hi, do you have a crash log? It's possible it isn't compatible with some other mod.

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Great_Day Author
Great_Day - - 133 comments

If there are crashes, please post a crash report. I have been using the mod, updates and all, since it was uploaded, and it never caused a problem. However, conflicts with other mods are always possible, which is why a couple of patches are already available (see description), and more can be made.

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FeZeN
FeZeN - - 3 comments

Hello friend, could you make the enemies not drop their weapon when they die and it remains in their inventory? pd: very good mod I was already tired of going through an acid anomaly losing my weapon and when I got it back it was destroyed.

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Great_Day Author
Great_Day - - 133 comments

Take a look at this mod, maybe it's what you need
Moddb.com

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Great_Day Author
Great_Day - - 133 comments

Also this one Moddb.com

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Guest
Guest - - 691,315 comments

Omg thank you very much,
i'm tired of losing both of my weapons to boars
and pseudodogs.

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aorushome
aorushome - - 222 comments

Thanks, I was looking for this!

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Guest
Guest - - 691,315 comments

The Burer mutants still use telekinesis to make me drop my gun though. Would appreciate if you can fix!

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Great_Day Author
Great_Day - - 133 comments

The 1.5.2 version has optional files to stop the Burer effects. Moddb.com

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sennerezza
sennerezza - - 26 comments

Needs to be updated to be compatibale with Anomaly 1.5.2, the update makes changes in actor_effects.script

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sennerezza
sennerezza - - 26 comments

Also the Beef's NVGs patch is unnecessary and will probably break things now. Beef's NVGs is now implemented in a non-conflicting manner (which makes me want to note Beef has done awesome work here!)

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Great_Day Author
Great_Day - - 133 comments

A new version has been uploaded for 1.5.2 Moddb.com

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Daniel_stark
Daniel_stark - - 111 comments

Nice! Thanks for this. I've gone back to 1.51 seeing as though they ruined smarts for warfare in 1.52 and didn't fix anything in it either.

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