Changes the starting faction relations to something that is unusual yet lore-friendly. To install, drag-n-drop the gamedata folder (from the "Install Addon Relations" folder) into your Anomaly directory as per usual and overwrite when requested. If you aren't asked to overwrite, then you did something wrong. To uninstall, simply (break my heart and) drag-n-drop the gamedata folder from the "Revert Addon Changes" folder into your Anomaly Directory.
What this addon does (aside from what you can see in the screenshot):
- makes everyone except Monolith hate Zombies a lot more. Having high goodwill won't save you from being shot if you're zombified now.
- indirectly changes how factions react to each other after a bit of killing
What this addon does NOT do:
- does not change how dynamic relations work at its core
- does not change starting equipment lists
- does not change quests that you can receive. Bandits and Loners may be "neutral" in this addon, but it's not a happy neutrality - they're gonna ask you to mess with each other fairly often.
(Some) Consequences of using this addon:
- Hostage missions. They have always been a little odd for factions neutral with Bandits. But now Loners are (initially) neutral with Bandits. So those missions may involve you walking up to some bandits, calmly taking their hostage, and then walking away (unless you're Duty, CS or Ecologists, naturally). I rationalize it as the Bandits having already mugged the stalker in question, or gained some stash info out of him, and are simply letting him go once you arrive to pick him up so that they avoid retaliation/ live to enjoy their new loot.
- Loners. The true "New Player" faction. You can find them everywhere, and now they are welcome just about everywhere, at least at first. Loner players may have trouble upholding this neutrality when doing missions, even within their own faction, as they'll be encouraged to harass Bandits by most other stalkers. Loners will also appear somewhat unreliable if you aren't one of them, since your enemies will often be sheltered among their ranks.
- Bandits. Bandits are a lot nicer to play now, simply because Loners don't have a "shoot on sight" policy with them anymore. That said, many of your missions may bring you into conflict with them.
- Duty, Military, Ecologists. Ecologists are no longer the "universal friend" faction, and all of their starting locations are very dangerous to them. To compensate, they are good friends with Duty and Military, who incidentally are also factions who have a lot of hostilities to deal with. There's lore reasons for this choice too, which you'll see further below.
- Freedom. Mostly unchanged, but now they have to rely on either themselves or Clear Sky for scientific gear.
- Mercs. Ecologists don't trust Mercs as a whole, although some "mercs" are still aligned with them. Can create amusing situations where one group of blue men will try to attack Ecologists while another group of blue men rush to defend them.
But Red Forest, WHAT ABOUT THE LOOOOOOOOOOOOREEE?!
Worry not, concerned citizen! While I have taken some liberties, the lore was one of my main concerns. Here is the internal logic I followed when assigning the new relation values:
are completely unaligned with any group, and as such they aren't inherently enemies with anyone save the military, who has orders to shoot on sight. That said, some of their "neutralities" are a little strained.
with their reputation for exclusively sharing artifacts with Ecologists and often saving and protecting lost soldiers, has gained allies in the Ukrainian government. That said, their hardline value system means they only tolerate loners, and have little pity for Mercs or Bandits.
only wants the Zone to be open to all, and as such they find themselves at odds with the various elements of the Ukrainian government who are trying to monopolize the treasures of the Zone, as well as Duty on ideological grounds. Otherwise, they're neutral with others. They have a slight positive inclination towards independent groups who exhibit positive traits, and a slight negative inclination to independent groups who indulge in more negative ones.
tries to be apolitical and focus on research, but is considered a threat by the military (due to being an independent unsanctioned paramilitary force which - unlike Duty - doesn't descend from the SSU), and is preyed upon by bandits due to their remote locale/ lack of ubiquity.
were originally apolitical, but have repeatedly been targeted by Freedom and Bandits alike for being "puppets of the state", and by Mercs for more mysterious reasons. They've grown closer both to government troops and to Duty as a result.
are a PMC with an overwhelming number of freelance members. Hired by a mysterious but powerful client overseas, their mission throughout the series seems to have been to disrupt the Ukrainian government's efforts in the Zone. This puts them at odds with Duty, who has ties with both Zone governmental groups. The mercs' general caginess also causes other groups to be a little uncomfortable around them.
has orders to shoot all illegal personnel on sight. They have made one exception for Duty, whose members are often former Ukrainian military and will often come to aid troubled soldiers on active service.
who have been persecuted by the state for as long as they can remember, have a burning hatred for its members, and as such have no remorse targeting Ukrainian soldiers or scientists. They also openly attack Clear Sky on a consistent basis, due to the relatively remote and isolated nature of that faction. Bandits' general behaviour means no one really likes them, but most stalkers - who are all lawbreakers themselves, to an extent - won't go out of their way to shoot them unless attacked first...Duty being the notable exception.
And that's it!
I don't visit ModDB that often, so don't have a panic attack if I don't respond right away. I'll get to you in time. If you're on the Anomaly Discord, you'll have much better luck getting a quick response from me there, but again, don't panic if I can't respond right away. Seriously hoping you'll all enjoy this little gameplay tweak, looking forward to hear what you make of it!