Description

Removes the game logic and makes suppressors actually buff the weapon but not too much. Slight update for 1.5 B3 update 3.

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"Realistic" Suppressors
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Nicopathe
Nicopathe - - 129 comments

(buried)

How can you actually call this "realistic" ?

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Guest
Guest - - 690,466 comments

silencers increase muzzle velocity and decrease recoil in real life

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Guest
Guest - - 690,466 comments

how can you critize this without a reason? xD

most games do the nerf with the silencer for balancing reasons so the balancing aspect serves for the choice to don't use a silencer for the benefits but this is not realistic and makes more sense for games, that don't have inventory/survival mechanics because in these games you can counterbalance in different aspects for example:

let the silencer buff the weapons like in this mod, so it's basically an upgrade, but make them more heavy or space consuming or something like that. just inform yourself about real weapons and how they work befor questioning/critisizing something you don't have a clue of.

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ClownShinji
ClownShinji - - 94 comments

But he is right, bullets go faster but within a short distance(they fall faster), they also decrease recoil because they make the gun heavier.

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MokeydaBeccs
MokeydaBeccs - - 20 comments

well i mean suppressors should buff the weapon cuz irl they increase barrel lenght and with that they increase muzzle velocity cuz more powder burns behind the fired bullet, also cuz of the weight they have a little recoil reduction

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BMWAG65321
BMWAG65321 - - 8 comments

So, those numbers are modifiers to base values and get applied to all guns equipped with a suppressor? Pretty amused by other people calling this unrealistic. Suppressors do not reduce bullet velocity they, at most, add an unnoticeable bit of velocity that can't be seen by most ammo's standard deviation in velocity between cartridges. Suppressed guns in games doing less damage is based on PVP balance, nothing more.

bullet_hit_power_k = 0.9 | bullet_hit_power_k = 1
Correct, bullets do not lose kinetic energy simply by going through the can.

bullet_hit_impulse_k = 0.8 | bullet_hit_impulse_k = 1
Correct, as there's no reduction in joules the target receives. Ragdolls should respond the same regardless of suppressor.

bullet_speed_k = 0.9 | bullet_speed_k = 1.05
Nope, should be 1, not 1.05.

fire_dispersi [no mention of change on page]
Should be 1. Usually they do nothing for accuracy but slightly change point of impact.

cam_dispersi [no mention of change on page]
cam_dispersion_inc_k
Can be higher or lower depending on gun. Pretty much all modern rifles use either a comp, brake, or a flash hider. If you replace a flash hider with a can, should probably be .75 to .9 because of added weight. If replacing a comp or brake, should be 1 to 1.3, as you've replaced something that reduces muzzle climb with something that reduces sound. So yeah, no way to easily do this. Leaving recoil unchanged [at 1] would be a good middle ground.

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Duty_Stalker Author
Duty_Stalker - - 39 comments

Yea sorry, the description ****** up really bad because i was trying to paste the values and this site is really bad at doing descriptions.

And i put cam_dispersion and cam_dispersion_inc_k at 0.825 and fire_dispersion_k to like 0.9 to 0.95.

The 1.05 is supposed to be the unnoticeable velocity that it adds.

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Kyle_K_ski
Kyle_K_ski - - 1,011 comments

.
So, let's get to the nitty-gritty about suppressors.

Their impact on the round's performance is NEGLIGIBLE when firing normal (supersonic) rounds. That said, the suppressor's ability to muffle sounds is also reduced.

Using SUBSONIC rounds WILL impact their performance when compared to their supersonic counterparts. That said, subsonic rounds significantly reduce the loudness of the escaping round from a suppressed weapon.

This game really makes suppressors way too effective, whether or not supersonic or subsonic rounds are used. Even firing a MP5 with a suppressor, one should be able to hear it firing from one room over, if not more. Why? The clicking and sliding of its mechanical parts can be heard that far (and through the walls), and that's not yet even taking into consideration the sound mechanics of a subsonic or supersonic round escaping its muzzle...!

Think about how frequently one can shoot a suppressed weapon in this game, and the AI are completely clueless of where the round is being fired from, even if its only 4 meters away - NOT REALISTIC AT ALL.

So, if one wants to seriously attempt at making suppressors function more realistically in game, the following should be done...

...the sound dampening capabilities are DEPENDENT on whether or not a supersonic or subsonic round is being shot.

...the damage and flight characteristics are largely dependent on the type of round that's fired and the length of the barrel.

...the detectability of the firing suppressed weapon should be significantly increased. As I said, one can hear the sounds of the operating internal mechanisms of a dry fired rifle across/into another room.

The primary effect of using a suppressed weapon is to make it more challenging to detect, but that does not make it nearly undetectable. Far from it. A suppressed assault rifle is still quite loud.

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zuthen
zuthen - - 447 comments

no idea what the **** you are talking about mate. the ai's inability to detect you in interior locations or at close range has much more to do with the ai itself and it's pathing. fire a suppressed round downrange sometime at the freedom base far off enough that you should be "silent" by your logic in the old beta. see how lit up you get once they round that corner. this has much more to do with the ai from the latest beta. people begging for "realism" in this game are ridiculous. what would you like? a suppressed round to have the effectiveness of a pellet rifle while still being detectable at nearly the same distance? yes you are mostly correct and factual. and yes, this is a ******* game. the ai cant even detect you at the range a suppressor is meant to function at so what the **** is the point in arguing that fact? it's a game bud, get used to it. an old one at that. what you are asking for would take years of scripting multiple things. they have not even finished the bugs with the engine. give it time mate. at the same time the poster for this should be more clear, seems like a straight up buff to suppressors and little else.

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Kyle_K_ski
Kyle_K_ski - - 1,011 comments

.
zuthen,

The overwhelming majority of what I wrote was descriptive of what is in-the-game, or it describes how suppressors/subsonic/supersonic rounds interact with one another. I don't "demand" anything from the developers, I just posit details.

Would it be nice if the above could be done? Sure. But I'm not "demanding" it from any developer.

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paranoiia8
paranoiia8 - - 519 comments

Suppressor dont buff actual damage or speed, its all depend on type of ammo(that also affect sound)

BUT

Suppressors actually help with recoil(due to heavier front). So if you would make them "realistic" you would just slightly lower gun recoil-related stats.

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Guest
Guest - - 690,466 comments

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Jivixfromwc3
Jivixfromwc3 - - 39 comments

I was hoping this mod made suppressors sound realistic, as in the gun is a bit quieter but not silent like it seems in the game.

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soulliight1111
soulliight1111 - - 109 comments

I would like to see this as well. Or hear it at least.

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Duty_Stalker Author
Duty_Stalker - - 39 comments

There are already mods that do this.

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Guest
Guest - - 690,466 comments

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soulliight1111
soulliight1111 - - 109 comments

I'll help clear some misconceptions up about suppressors if I can. I'm a former PMC who has worked the circuit for a few years as well as a son of a Army gunsmith.

Suppressors make a gun virtually silent. No, in laymen's terms they reduce the sound and more importantly the vibration from that sound when a bullet leaves the crown of a gun. Sound travels further due to decibel and vibration.

Suppressors reduce range. Theoretically yes, though this is only noticeable a very long ranges. The main factor here is the ammo used. Subsonic ammo which is commonly used in conjunction with suppressed weapons do reduce the velocity of the bullet in exchange for less noise/vibration.

Suppressors make the impact weaker. Theoretically again only at very long ranges. Basically due to above.

Suppressors decrease accuracy. No, in fact the opposite. Suppressors remove a lot of vibration from the shot. Its all about barrel harmonics. When the bullet leaves the crown it is slightly shifted depending on MANY factors that I will not get into but just know that vibration is a major one and since it reduced thanks to the suppressor the shot is more accurate.

Suppressors make the weapon unwieldy. Yes and no. The extra weight added by the suppressor help control recoil at the cost of you having to be more aware that your weapons profile is longer. On the other hands lighter and smaller weapons my feel too end heavy causing the opposite. Usually the former applies though.

Hope this helps.

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Alav.n
Alav.n - - 121 comments

SILENCER )))

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InquisitorChaotic
InquisitorChaotic - - 38 comments

This is good, but can you make a version where the MP5SD (not the regular MP5 with a suppressor), does still get a massive penalty to bullet velocity and damage?

The MP5SD was popular specifically because it did reduce velocity, the old style suppressor has baffles that physically slow the bullet, allowing regular ammunition to be used and effectively making it subsonic. Nowadays it's unnecessary and outdated with subsonic ammo being widely available, but that's how the MP5SD got used by Spec Ops and Police all over originally. I believe it was about 25% of the speed (50% of the energy) that the suppressor sucked out of the bullets.

It should be easy enough to mod the exception, since you can make the MP5SD variant have custom stats without referencing the overall silencer system.

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bhelen
bhelen - - 525 comments

What weapon mod is this gun in the image from?

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Cou6ar
Cou6ar - - 22 comments

That is not a mod, that is EFT. It is also a SIG MPX, I believe.

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