Same as my previous mod, except most good ammo type spawns have been changed to 30 for rifle rounds, 20 for shells, 30 for pistol rounds, 10 for rpgs. Not very consistent but as seen in the screenshot, it can work for the most part.
Report bugs if they occur, but works fine on my end.
If you have any suggestions please give them, i can also change bad and very bad spawns.
This does not effect stashes, only stalkers.
It never made sense how stalkers can shoot forever and never run out of ammo, and when you kill them you could get maybe 10 rounds on a great spawn, but for the most part stalkers carried little to no ammo, and mostly garbage ammo, this changes good ammo spawns only.
I first tested with 100 rounds, and it worked fine, so limit is not an issue.
The only way you can get the ammo to spawn is if a stalker is killed with the rifle in the inventory, if they die and its not, you will not get ammo for it.
[weapon drop_condition] novice = .30, .50 trainee = .40, .60 experienced = .50, .70 professional .55, .75 veteran = .65, .80 expert = .70, .85 master = .80 .95 legend = .9, 1
[outfit_drop_condition] novice = .30, .50 trainee = .40, .60 experienced = .50, .70 professional .55, .75 veteran = .65, .80 expert = .70, .85 master = .80 , .95 legend = .90, 1
Numbers are based on percentages, so .30 means 30%
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same, disabled everything one by one and this is the one causing it to crash as soon as it loads :(
ok so I tried fixing it myself, as far as I can tell all "1's" are now "0's"... yeah that's pretty much the only difference I noticed lol, I'll add a google drive link with the fixed file, i'll just hope the mod author doesn't mind haha ;)
Drive.google.com
Thanks, I dont play with update two since it stutters, but i used your file for the new mod file
you have a typo
ammo_7.62x50_fmj = 20, 30
ammo_7.62x50_ap = 20, 30
correct caliber name 7.62x51
Is this addon still working with the current version?