Overhauls spawns in Anomaly to make them more unpredictable and random.
Tired of always fighting bandits at the Car Park in Cordon? What about always seeing that poltergeist behind the CNPP? Then this mod is for you! With this addon you can meet all kinds of mutants and stalkers all around the Zone. Every playthrough will be different. It's best to start a new game with this addon!
This addon alters the simulation file, smart_terrain and squad_descr files to remove fixed spawns and replace them with dynamic, randomized spawns, making each adventure into the Zone more unpredictable. You'll never know exactly what you will encounter.
This addon does not affect Meadow or the labs. For some reason changing spawns in those levels didn't work.
Some changes to mutants!
Mutant spawns are now much more dynamic. You will rarely meet the same mutants in the same spot twice. This mod also changes mutant pack sizes, they can either be very small or very big, it's completely random. You might meet one snork, or you might meet six of them. Be careful!
Some mutant squads have been changed a bit. Zombie squads have been changed to include some unused zombie models, such as female zombies. Burer squads now include fire and electra burers, although they are rarer than normal burers.
Weak Burers, Bloodsuckers and Psysuckers have been removed from the game. Normal and weak Chimeras and Pseudogiants have been removed too, only strong Chimeras/Pseudogiants remain. If you don't want this, please check the readme file in the archive to see how to change it.
Rare and dangerous mutants (like pseudogiants, chimeras and psy-mutants) will become more likely to spawn the further north you go. You are most likely to find them around the CNPP and in Generators.
Two optional patches change the effect time of day has on mutant spawns. Check the ReadMe file to read more about them.
More varied stalkers! Bandits no longer rule the Car Park. The Army won't always spawn above the lab in Dark Valley. The cabin in Army Warehouses isn't owned by Duty any more. You can expect to see all kinds of stalkers in camps and outposts around the Zone.
Along with the normal version, two different versions of the mod are included:
In the Desolation version spawns outside of faction bases only have a 5% chance of spawning and spawns inside bases have been reduced. The Zone will be a barren and empty place, with friendly faces few and far between.
The FasterRespawn version will make smart_terrains respawn faster than normal.
Please let me know in the comments if you experience any problems with the addon.
Removed a whole bunch of unrelated files that I forgot to remove from the archive prior to release.
The wrong burer squad was being used in the mod, replaced it with "simulation_burer".
Removed weak burers from the game.
Made rare mutants even more less likely to spawn. I felt rare mutants were still too common.
Fixed the problem with boars not spawning in Fanatic's training quest.
Changed respawn times for smart terrains in Generators and around the CNPP so they respawn daily.
Added blind zombies as a rare spawn in some areas.
Increased the potential size of karlik squads.
Added the unused black cat to the cat squad used in this addon.
Removed weak bloodsuckers and psysuckers.
Added all the psysucker variants to the psysucker squad used in this addon.
Added the optional day patch.
Added the optional Day-n-Night patch.
Added a chance for more stalker squads to spawn in some levels.
Cleaned up some smart_terrain files a bit.
Added new stalker squads. (and fixed two glitched bandit squads)
Tweaked a lot of smart_terrain files.
v1.7 ------As of this update the squad_descr_default_mutants file is required.-----------
Rebalanced mutant spawns.
Tweaked the simulation file a bit.
Changed respawn times in the forest in Radar so smart_terrains there respawn daily.
Added a smart_terrain in Jupiter that wasn't included by accident, added a new stalker squad to this smart_terrain.
Added the Desolation and FasterRespawn versions.
Added a fun new mutant squad that can spawn around the CNPP.
A Duty member enjoys some peace and quiet inside the tunnel in Agroprom.
A cute pair behind the CNPP.
A Monolith member getting assblasted in front of the CNPP by a lot of Tushkano.
A Loner in the Car Park in Cordon.
A big group of zombies that just killed two boars in Cordon.
Freedom around a campfire in Darkscape.
A Poltergeist in the forest in Darkscape.
Monolith at the farm in Dark Valley.
A zombified stalker shooting at boars in the Dark Valley.
A big group of snorks and dead dogs in the Garbage.
Zombified stalkers roaming the Garbage.
An Ecologist atop the tower in Jupiter.
Bandits inside the school in the outskirts of Pripyat.
A group of flesh wandering the Truck Cemetery.
Army soldiers chilling at the Iron Forest in Zaton.