Wolfenstein 3D Theme
Demo Version
- Includes all the enemies replaced by the original Wolfenstein 3D enemies, some of them from Spear of Destiny expansion
and a few others from Kriegsland mod by GAA1992 all of them as a new theme.
Version 1.0 pre 1
- Decreased drastically the chance to spawn to all the enemies when playing with the AEOD like spawn enemies option
- Added Trans Grosse as a Baron of Hell replacement
- Moved Barnacle Wilhelm as a Hell Knight replacement
- Deleted pain sounds and activates sounds from the D4 Nazi
- Nerfed Hans Grosse's health to 580
- Nerfed Hans Grosse's attack
- Higher pain chance to Hans Grosse
- Gave a few more drops to Hans Grosse
- Nerfed SSWS's health to 80
- Nerfed Mutant's health to 52
- Added see sound to the Mutant
- Buffed Dr. Schabbs's health to 770
- Rename Barnacle actor's name to BarnacleSOD (I thought he was from original Wolfenstein)
- Added GLDEF (Glow Definition to almost all the projectiles)
- Flyer Technician now uses the pistol sounds from the guard/officer
- Fix Flammen's flamethrower sounds issue
- New sprites for the Wolfenstein Doggo (No more awful shadow in its sprite)
- Some other small fixes and balances
Version 1.0
- Added Death Corpse state to all the enemies
- Overall buffed for Dr. Schabbs, now he will spawn Mutants and Dogs and also his projectile will do more damage
- Nerfed Dr. Schabbs's health to 690 because of this buffed
- Barnacle now will drop the Super Nailgun
Version 1.0.1
- Fixed crash because one goddamn "}" (I'm really sorry that I did not test that)
- Delete Schabb's summons because they were really retarded and annoying.
- Delete some of the GLDEFS (Glow definitions) until I get them right.
Version 1.1
- Fixed D4T Wolfenstein Nazis not dropping ammo
- Fixed enemies not dropping nail ammo when the player has the Nailgun as the starting weapon
- Fixed/Added GLDEFS for all the enemies
- Fixed some enemies dealing damage to their same species
- Added more attack and pain frames
- Added new sounds effects
- Rebalanced pain chances
- Schabbs's projectile will leave acid clouds
Version 1.2
- All sounds converted into OGG format
- Fixed GLDEFS and also rockets lagging a ton
- Cleaned up code a ton, I ended up fixing issues I wasn't not even aware of
- Added XDeath sounds
- Hitler will have only one death animation
- Removed all of the non standard drops
- Nerfed dogs melee damage
Version 1.2.1
- QCDE's Ranger should receive less damage from Rockets
Time to kill some Germans!
Fatal Error while loading it with QCDE 1.5 with zandronum.
same with QCDE 1.5.1
Thanks, and I'm really sorry about that. Feel free to download it again, it should work properly now.
now it works :)
Great addon JD, thanks for the update!
Thanks mate, I am glad that you like it. Finding a balance to this is difficult, considering that half of the enemies are basically hitscanners
This addon does'nt work on my end, every other monster addon work wonders but not this one. Is it because I play QCDE with Freedoom?
Can you be more specific regarding not working? It is not loading, an error message, which sourceport you are using, I would gladly check what is going on
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They don't seem to be showing up for me, no error message or anything, at least nothing I've noticed. I've been trying to implement them on my server, I noticed that they must seem to clash with certain monsters spawning in and just don't spawn
Edit: I noticed in slade their spawn rate looks to be tremendously lower, on average every other wad has things spawning in at 1000 while the wolf3d monsters are around 200 and stuff, I tried to modify it but it still doesn't work