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-> NOT REALLY A MOD <- Just a rant about a certain ltx. -> NOT REALLY A MOD <-

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PSA: squad_descr_default_mutants.ltx
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L4U6H1N6-LUN4T1C
L4U6H1N6-LUN4T1C - - 1,172 comments

thank you, but I'm not sure this belongs here. What you note here is more like "common knowledge" than "something new" for modders. Now for those wanting to become modders it is interesting for sure, but then I guess this belongs into the forum and not into the mod list. no?
I mean otherwise we could create a mod for each ltx type, explaining what it does. This is called a modding guide and I'm sure there is a place for that (eg, Wiki or forum, or even discord).

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PossuM Author
PossuM - - 322 comments

I mean I don´t really disagree, on the other hand I could have named it "Possum´s Super Awesome Respawn Mod" and uploaded the preset that I personally use w/o any explanation, then this discussion wouldn´t exist, but it would just be another low effort ltx edit "mod". This is more "teach a man how to fish...". Forums are dead and I rarely use discord. People who want to mod their game look here.
What Anomaly could use is an extensive modding tutorial repository. However it´s not like my happiness depends on this being here - MY game is already modified the way I want it after all.
It´s getting some DLs/ratings so I´ll leave it up for now, I think.

"I mean otherwise we could create a mod for each ltx type, explaining what it does."
Don´t threaten me with a good time ;)

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L4U6H1N6-LUN4T1C
L4U6H1N6-LUN4T1C - - 1,172 comments

hahaha. yeah I get what you mean.

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ChilloutDreams
ChilloutDreams - - 22 comments

Thanks for share PossuM .
I edited files and now getting more fun from gameplay ;)

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Guest
Guest - - 690,643 comments

I like that you explained what the numbers mean (the min and max). Even though this isn't really a mod, I still view it as a 'mod resource' which could still help someone.

I hope someone could add spawns in those buildings in Anomaly which are always empty for the most part. Would be great if I wandered into one and encounter mutants or enemy stalkers, as well as random loot just so exploration could be more encouraged.

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Guest
Guest - - 690,643 comments

Follow up: Not only did I modify the squad sizes mentioned by the author (nothing too overboard, though), but I adjusted the respawn_idle time to 3 hours for faster enemy respawns (value of 10800 - in seconds. Default is 1 day, which accounts for a more empty Zone):
gamedata => c> scripts => (the areas folders) => smart

Open the files in the 'smart' folders and change the respawn_idle value for the areas where you want to have faster enemy respawns.

3 hours felt more closer to Stalker OGSR for me and the Zone no longer felt so empty. It's more hectic though, so you might wanna go for 4 hours (14400) instead. YMMV.

Formulae: 60 X 60 X (number of hours you want)

I think this is a nice combo with what the author has taught here for those of us who like a more populated Zone and more action.

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paramutvalentin
paramutvalentin - - 63 comments

Я оставлю это здесь. Тут уже готовые файлы разного вида. Если вам помогут мои наработки - буду рад Moddb.com

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ZangocCocuk
ZangocCocuk - - 32 comments

Thank youuu PossuM, i edited files and my game got better.

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Torenico
Torenico - - 144 comments

Thanks! I think this way I can avoid getting attacked by 15 Tushkanos in Cordon the moment I step out of the Rookie Village!

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Banjaji
Banjaji - - 389 comments

I'm too lazy to check but I've seen similar possibility to affect squad size in warfare settings. Although I'm not sure whether those warfare settings are applied when you aren't actually playing warfare mode.

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D_IV
D_IV - - 93 comments

Отлично, нужно больше таких разьясняющих маленькие фичи игры постов. 10ку влепил, буду тестить.

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