Description

MODDED EXES version 2023.05.27 or later is required!! An extensive overhaul of PBA mod with lots of changes utilizing the latest engine upgrades.

Preview
Perk Based Artefacts 2.1 (PBA) (UPDATE 4.1)
Post comment Comments  (0 - 50 of 139)
D_IV
D_IV - - 93 comments

Охуенно, нечего сказать.

Reply Good karma Bad karma+6 votes
tint08771
tint08771 - - 669 comments

I think it conflicts with this one: Github.com

Reply Good karma Bad karma+1 vote
TheMrDemonized Author
TheMrDemonized - - 1,055 comments

There is FULL and LITE versions in the archive, same as it was before. The LITE version is compatible with every other mod. The conflicts are for common scripts which are shared between multiple mods

Reply Good karma+3 votes
Sosombo
Sosombo - - 203 comments

i am a wizard

Reply Good karma Bad karma+2 votes
0x1de
0x1de - - 4 comments

i cast death lamp

Reply Good karma Bad karma+5 votes
D_IV
D_IV - - 93 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: ...\scripts\perk_based_artefacts_af_medallion_binder.script:54: attempt to index local 'obj' (a nil value)
...
При начале новой игры спустя мизерное время, в дебаге всё нормально.

Reply Good karma Bad karma+1 vote
TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Перекачай ща

Reply Good karma+2 votes
D_IV
D_IV - - 93 comments

Тестирую. А лайт и фулл отличаются, насколько понял, совместимостью?

Reply Good karma Bad karma+1 vote
TheMrDemonized Author
TheMrDemonized - - 1,055 comments

фулл нерфит обычные арты и некоторые параметры мусорных типа цены, лайт не трогает конфиги вообще

Reply Good karma+3 votes
D_IV
D_IV - - 93 comments

Понял, спасибо

Reply Good karma Bad karma+2 votes
[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

nice

Reply Good karma Bad karma+2 votes
Stalker_Boss
Stalker_Boss - - 1,716 comments

Старую версию нужно удалять, или можно просто поставить новую поверх и перезаписать?

Reply Good karma Bad karma-1 votes
TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Можно перезаписать

Reply Good karma+3 votes
Stalker_Boss
Stalker_Boss - - 1,716 comments

Да, проверил, LITE версия сразу работает (FULL не работает из-за моих новых артов), спасибо за крутую работу!

Reply Good karma Bad karma0 votes
Rexar785
Rexar785 - - 60 comments

Very nice

Reply Good karma Bad karma+2 votes
real_leaper
real_leaper - - 240 comments

This addon contains numerous minor changes to armor attachments (items_attachments.ltx). What was the idea behind these changes? For example, it changes wound_immunity and explosion_immunity for af_plates from 0.056 to 0.0509.

Reply Good karma Bad karma+1 vote
TheMrDemonized Author
TheMrDemonized - - 1,055 comments

The idea is in the original description of old version

Reply Good karma+2 votes
real_leaper
real_leaper - - 240 comments

In that case, use this Pastebin.com DLTX version instead. Similar minor adjustments spread over multiple semi-related sections - that's a perfect use-case for DLTX.

Reply Good karma Bad karma+1 vote
real_leaper
real_leaper - - 240 comments

For Anomaly Armor Attachments Overhaul compatibility, all changes made by this addon to items_attachments.ltx can be omitted. That is to say, Artifex's major armor attachment changes should take precedence over minor weight and immunity adjustments that this addon makes. There's no way to merge them.

Reply Good karma Bad karma+1 vote
TheMrDemonized Author
TheMrDemonized - - 1,055 comments

The way to merge them is to use the lite version :)

Reply Good karma+1 vote
real_leaper
real_leaper - - 240 comments

For those of you who are reading this later: TheMrDemonized's statement was a joke. No, you can't merge them.

As for the lite version, it lacks all minor adjustments to everything, not just attachments. PBA only conflicts with AAAO in items_attachments.ltx, so I see no reason to solve it by using the lite version. Deleting your instance of items_attachments.ltx (or just giving AAAO higher priority in ModOrganizer) is easy, and produces better results overall.

Reply Good karma Bad karma+3 votes
VodoXleb
VodoXleb - - 176 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: ...gamedata\scripts\zzz_ui_inventory_arte_to_grenade.script:34: attempt to call field 'saveArtefactState' (a nil value)

stack trace:

Occurred when I used Medallion as chakram(moved in grenade slot)

Reply Good karma Bad karma+1 vote
TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Move the mod to the bottom of load order, top priority

Reply Good karma+1 vote
VodoXleb
VodoXleb - - 176 comments

Thanks

Reply Good karma Bad karma+1 vote
THG972
THG972 - - 75 comments

umm where's the LITE version?

Reply Good karma Bad karma+2 votes
TheMrDemonized Author
TheMrDemonized - - 1,055 comments

In the download

Reply Good karma+1 vote
Сер-Оругу
Сер-Оругу - - 152 comments

can you make a patch for the arrival mod?

Reply Good karma Bad karma+1 vote
TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Wym by the patch

Reply Good karma+1 vote
Сер-Оругу
Сер-Оругу - - 152 comments

Well, mostly script file because they have the same files, and when i check the detail of their file i saw both files are difference. So i just wanna ask if you somehow can make your mod and Arrival work together. It's just my request so you don't have to force yourself. Love your mod!

Reply Good karma Bad karma+1 vote
TheMrDemonized Author
TheMrDemonized - - 1,055 comments

i wrote in description what to do in this case

Reply Good karma+1 vote
Tenates
Tenates - - 11 comments

u the best

Reply Good karma Bad karma+1 vote
Rage4556
Rage4556 - - 67 comments

Fantastic, I was just looking around for good artefact overhaul mods. Quick question, this has a conflict with Dynamic Emission Cover and I am concerned that this may break it's functionality. Is this true?

Reply Good karma Bad karma+1 vote
Alexykiller95
Alexykiller95 - - 67 comments

Fatal Error

Expession : <no expression>
Function : CScriptEngine:lua_pcall_failed
File :..\xrServerEntities::\script_engine.cpp
Line :206
Description :fatal error
Arguments :LUA error:
...\gamedata\scripts\perk_based_artefacts_ui_effects.script:9:
attempt to index global 'ui_mcm' (a nil value)

stack trace:

Press OK to abort execution

The error occurs when loading the world, the game is clean except fo the installed PBA 2.0 V3 and MODDED EXES of the latest version.

Reply Good karma Bad karma+1 vote
TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Install MCM please

Reply Good karma+2 votes
Alexykiller95
Alexykiller95 - - 67 comments

helped! thank you very much, I just haven't used MCM before but only JSGME mod manager Thinking that MCM is useless, well thanks a lot the mod works, can you make more artifacts that can be used as throwing weapons? I liked the mod about processing artifacts and using them both in Shadow of Chernobyl network mode.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,406 comments

This comment is currently awaiting admin approval, join now to view.

MasterMindFromDOOM
MasterMindFromDOOM - - 50 comments

А казалось, что лучше уже быть не может). Надеюсь, в будущем еще больше артефактов получат альтернативное применение,ибо еще с анонса второго сталкера у меня была мысля, что было бы круто сделать арты не просто бустерами, а дать им применение как у сфер в DooM, дающие временное, но мощное преимущество, или же возможность использовать их аля "магическое" оружие, взяв в руку, но постепенно расходуя таким образом заряд. Decisions, decisions... как говорится.
А ты седал и то, и другое.
Вы не перестаётё меня удивлять, мистер Демонайзд

Reply Good karma Bad karma+3 votes
mmoorroo
mmoorroo - - 89 comments

Greetings, TheMrDemonized. i played EFP 4.0, it already has [TheMrDemonized] Perk Based Artefacts 23 and [Haruka] PBA - powered EXO combined, and i want to upgrade to this version of PBA. is it safe to just un-check previous version and activate this version, or a certain adjustment has to be made?

Reply Good karma Bad karma+1 vote
TheMrDemonized Author
TheMrDemonized - - 1,055 comments

hello, disable old one, in the case of conflicts of new one move it to the bottom of the mod list

Reply Good karma+1 vote
mmoorroo
mmoorroo - - 89 comments

thank you for the replay. i use the LITE version, since the FULL version conflicting AAAO (items_attachments.ltx and items_plates_addon.ltx) and Animation of ballistic plates addon.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_f63366a1e4d3e064d01cfd5f7697b18a>::()::<lambda_8ff847804b34679ea0a148a1fcb21e5d>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 366
[error]Description : fatal error
[error]Arguments : Duplicate section 'af_kevlar' wasn't marked as an override.

Override section by prefixing it with '!' (![af_kevlar]) or give it a unique name.

Check this file and its DLTX mods:
"c:/efp\gamedata\configs\system.ltx",
file with section "items_attachments.ltx",
file with duplicate "items_plates_addon.ltx"

just curious tho, is it safe to merge the difference between those two addons and the PBA (FULL version)? by merge i mean copy content from the two said addons that not present in PBA into PBA's items_attachments.ltx

Reply Good karma Bad karma+1 vote
TheMrDemonized Author
TheMrDemonized - - 1,055 comments

No, don't use full version

Reply Good karma+1 vote
mmoorroo
mmoorroo - - 89 comments

ok. cheers! thanks for the mod

oh btw, medalion doesnt do anything? i trowed it at enemies, the sound is playing, but thats it..

Reply Good karma Bad karma+1 vote
TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Do you have the mods that overwrite artefacts world model?

Reply Good karma+1 vote
mmoorroo
mmoorroo - - 89 comments

this from base EFP [KronQ] Fixed Artefact Visuals

it has af_medallion.ogf

DLTX storyline also has it

Reply Good karma Bad karma+1 vote
TheMrDemonized Author
TheMrDemonized - - 1,055 comments

What if you disable it

Reply Good karma+1 vote
mmoorroo
mmoorroo - - 89 comments

im sorry my bad, i forgot u need detector to actually see the artifacts..tehee

but it fly so slow, i thought nothing happened at first..is there any way to make it fly faster?

Reply Good karma Bad karma+1 vote
TheMrDemonized Author
TheMrDemonized - - 1,055 comments

Try disabling fixed visuals mod

Reply Good karma+1 vote
mmoorroo
mmoorroo - - 89 comments

still fly slow, but its ok sir. still enjoyable bc make enemies panicked and stop shooting.

Reply Good karma Bad karma+1 vote
TheMrDemonized Author
TheMrDemonized - - 1,055 comments

ive just tried clean install of efp 4.1, it works fine for me

Reply Good karma+1 vote
mmoorroo
mmoorroo - - 89 comments

just my luck i guess haha..my efp is already heavily modded so im not sure whats causing what anymore..

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags