Ever run through a wad, and you suddenly fought a pack of evil marines?
Well, no more, this prevents those to spawn,they will be replaced by the standard brutal nazi.
Load after PB/PB Mutators.
Note: Mutator based from Saegirus Nazi replacer for v20b, just adapted it to PB.
Doesn't PB already have these? or were they replaced? Because i swear they weren't replaced by the evil plasma marines
They were still evil Marines,but with rifles instead (still a pain in groups)
Need to have this along in the latest PB Mutators update~
Now with me, i just tested pb all by itself and played map 31 not 32. I got normal nazis with mp40 drops, is it only map32 that nazis dont appear?
Yep, map32 had lots of Evil marines.
And some Fanmade Wads use those in regular levels, for Example: Bloodstain, Evil Marines in the 2nd Map.
Thats why I needed to edit this.
The Evil Marines in Doom II arent really a problem because youre already armed to teeth by that level lol.
Ahh, i see your point. If you want some extra code or anything feel free to look off of my nazis if theyre any different
Thanks, Ill take a look to them.
No problemo
Even with a rifle or plasma gun, yeah they are.(especially in map 32 in Hellbound and WOS wads.)
Thanks! Exactly what I needed.
What the HUD on the screenshot?
Jp HUD v12
these are perfect! some wads have random wolfenstein parts (i am playing vile core, and level 8 had tons of these guys) you need to use cheap tricks and the BHG to kill them, and there are other wads when they spawn with PB enemies, and they are very hard to kill, even in the default difficulty level...
this need to be implemented in Darkoon PB Mutators, thanks! :D
Glad to see its useful, sooner or later this had to be done, PB is great mod to run with custom wads and this was one issue.
This great no random marines in D64.