This is the fixed FDDA-Patch for Open Backpacks. The old patch causes issues with the mouse.
Since FDDA includes some changes for its backpacks animations mechanics, it's causing an issue with the FDDA-Patch that's included in Open Backpacks.
The issue results in the mouse to become laggy when opening the backpack and later remains unresponsive even in normal inventory.
*This patch is now included in Open Backpacks! I only keep this page up for now, until all potential issus are fixed.
Changed files:
bind_container.script
*will conflict with everything that modifies that script. You can use something like BCompre or WinMerge to merge it with other mods, if necessary.
INSTALLATION
- Install FDDA
- Install Open Backpacks (without FDDA Patch!)
- Install my fixed FDDA Patch
*I'm going to remove this page if Junx wants to implement it into Open Backpacks.
oh friend thank you very much for this, I had been waiting for the author of open bagpack to fix it for a long time, thank you very much again you have a 10/10 from me, greetings
nice fix, although it causes the "no crouching" option to not work
Hmm... Did this work with the original patch? If so, then it's odd, because I didn't change that, I think. Let me check this.
In file "bind_container.script" find "crouch_toggle = true" and change "true" to "false".
I never had the laggy mouse issue with the original fdda and open backpacks, but I was having an issue that the new backpacks (with faction skins/patches) don't show up, all the backpacks were the same/standard one. This patch solved that and now all is working as it should. Thx for the fix! (sorry for crappy eng)
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Fatal Error
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Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 191
Description : fatal error
Arguments : LUA error: ....l.k.e.r. anomaly\gamedata\scripts\bind_container.script:83: attempt to index global 'my_se_box' (a nil value)
stack trace:
Press OK to abort execution
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ОК
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I just opened the backpack