During the summer of 1939 the German high command began secret experiments into establishing Psychic Connections to their ancestral past. Several botched attempts resulted in many German scientists untimely deaths and subsequently the entire “Project Resurrection”, was shelved. In the summer of 1942, the feverish quest for a supreme Supernatural Fatherland was rekindled by the breakthrough discovery of the hidden Burial site of High Priestess Vimmola Dardienna Blavatsky, grand spiritualist of the Covenant of Daknspeuk, scripter of the “Ancient tomb of Daknspeuk” or “Death Speak”. Once deciphered by Mystic Adept, Madame Blavatsky, the great, great granddaughter of Vimmola Blavatsky; the secret burial crypt of Vilmhelm Krushner ( “William the Crusher”) First Knight of Dellok and “The Dealer of Punishment and Justice” for his Lord Heinrich I was discovered. With the tomb and crypt both known by the Reich’s SS Paranormal Division...
Operation Evil Eye
During the summer of 1939 the German high command began secret experiments into establishing Psychic Connections to their ancestral past. Several botched attempts resulted in many German scientists untimely deaths and subsequently the entire “Project Resurrection”, was shelved.
In the summer of 1942, the feverish quest for a supreme Supernatural Fatherland was rekindled by the breakthrough discovery of the hidden Burial site of High Priestess Vimmola Dardienna Blavatsky, grand spiritualist of the Covenant of Daknspeuk, scripter of the “Ancient tomb of Daknspeuk” or “Death Speak”.
Once deciphered by Mystic Adept, Madame Blavatsky, the great, great granddaughter of Vimmola Blavatsky; the secret burial crypt of Vilmhelm Krushner ( “William the Crusher”) First Knight of Dellok and “The Dealer of Punishment and Justice” for his Lord Heinrich I was discovered.
With the tomb and crypt both known by the Reich’s SS Paranormal Division... a rejuvenated “Project Resurrection” has once again thrown the world into a collision course with this veiled darkness of unholy terror.
Your mission Agent Blazkowicz , is to re-establish communications with Franc-Tireur the French Partisan Resistance Force and find the missing Allied POW’s taken from concentration camps in Poland by SS-Oberfuhrer Wilhelm “Deathshead” Strasse. All leads point us to Chateau De’Brakkon an old bombed-out keep, deep in the heart of the Vercors mountains.
Created by Beau (demonspawn) Sutton
5 months to complete from first look at the tools to release.
This adventure was created as an SP map. It has been designed to take advantage of hidden SP
functionality such clipboards and books.
*Because of this it is very important that you follow the installation procedures closely.
Once the "oee.zip" file has been downloaded to your system you must "un-ziped" it into your
RTCW directory, not the "main" directory.
When it is un-ziped you will see a new folder in your RTCW folder called "oee" This folder
contains all the data required to run "Operation Evil Eye".
Once extracted simple "double click" the "oee.bat" file and you will be launched into the
adventure.
That’s it.
Credits
There are many people who have helped me create Operation Evil Eye, I have redesigned the
games credits to thank as many people as I could, but I will also list them all here as
well.
Official Content
id software (I can't say enough about what these guys have done for me and gaming in general)
Gray Matter Studios (Their work paved the way for everything I added, without them you wouldn't be reading this)
The Forums
Surface Forum, moderated by eyeronik, Rumble, Midnight Oil and Ghast
Tram Design forum, moderated by Tunnleram, TiCaL, ShiZZa, Rummie, nib
Splash Damage forum, moderated by sock and djbob
KoS Virtual World (a site dedicated to SP mappers), moderated by KoS with a little help from
me:)
The tools
Timothee 'TTimo' Besset (qeradiant)
ydnar (q3map)
Francesco Bancalà (EasyGen)
Les Boorman (WolfCompile)
A special thanks goes out to Craig Helmick (Omnix32) who has helped me every step of the way
and has shown me how to unselfishly help all others within our mapping community.
The Music
Bill Brown
Additional Art
90% of the art resources that aren't "official" content were created by myself. I have used
some of Timothy Andrew Wilson textures and would like to thank him for them. I have also
included a read me file (additional_textures.txt) about him and his excellent work.
And most of all my awesome family who's love and support has made Operation Evil Eye a
reality.
Please feel free to express any and all comments about my work either directly to me
demonspawn@shaw.ca
or through any of the above mentioned forums.
I hope you enjoy "Operation Evil Eye"
Beau
======================================================================================
Title : Operation Evil Eye
Version : 1.0
Author(s) : Beau (demonspawn) Sutton
Release Date : 11/01/2002.
E-mails Address : demonspawn@shaw.ca
Home Page : -.-
Game : Return to Castle Wolfenstein - Single Player
Levels : One
======================================================================================
* Construction *
Map base : None.
Custom textures : Various by UnDuLe.
Custom sounds : Some.
Custom models used : None.
Custom prefabs : None..
Editors used : qeRadiant.
Other utilities used : Q3map.
Known bugs : None.
======================================================================================
* Installation Information and how to play *
- Unzip to your C:\Program Files\Return to Castle Wolfenstein folder.
- Play using the shortcut called "Operation Evil Eye" to play final version
or "oee1" to play first version.
- If you have RTCW installed in another directory, you must to edit shortcut.
======================================================================================
* Description *
A single player level with mistic ritual on gameplay.
======================================================================================
* Thanks to *
Official Content
id software (I can't say enough about what these guys have done for me and gaming in general)
Gray Matter Studios (Their work paved the way for everything I added, without them
you wouldn't be reading this)
The Forums
Surface Forum, moderated by eyeronik, Rumble, Midnight Oil and Ghast
Tram Design forum, moderated by Tunnleram, TiCaL, ShiZZa, Rummie, nib
Splash Damage forum, moderated by sock and djbob
KoS Virtual World (a site dedicated to SP mappers), moderated by KoS with a little help from
me:)
The tools
Timothee 'TTimo' Besset (qeradiant)
ydnar (q3map)
Francesco Bancalà (EasyGen)
Les Boorman (WolfCompile)
A special thanks goes out to Craig Helmick (Omnix32) who has helped me every step of the way
and has shown me how to unselfishly help all others within our mapping community.
The Music
Bill Brown
Additional Art
90% of the art resources that aren't "official" content were created by myself. I have used
some of Timothy Andrew Wilson textures and would like to thank him for them. I have also
included a read me file (additional_textures.txt) about him and his excellent work.
And most of all my awesome family who's love and support has made Operation Evil Eye a
reality.
======================================================================================
* Testers: *
-.-.-.-.-.-.-.-
======================================================================================
* Copyright / Permissions *
This work is (c) by Beau (demonspawn) Sutton (2002). All rights reserved.
Authors MAY NOT use this level as a base to build additional levels.
You are NOT allowed to commercially exploit this level, or any of it's assets (models,
textures, sounds, etc) i.e. put it on a CD or any other electronic medium that is sold
for money without my explicit permission! You MAY distribute this ZIP and associated
files through the (internet, FTP, local BBS etc.), provided you include this file and
leave the archive intact.
======================================================================================
* Notes: *
1-If somebody found some bugs, please email me.
2-If i forgot somebody, please forgive me
3-In this pack has the first version of this map to play.
======================================================================================
Return to Castle Wolfenstein is an excellent game idealized by Gray Matter Studios INC,
using the engine of the game Quake III's ID Software.
Unhappily few mappers were interested in doing Mods or maps (Single Player), to give
continuity the saga of the hero B.J. Blazkowicz.
======================================================================================
Enjoy and thank you.
Beau (demonspawn) Sutton.
Average
101 vote submitted.
A good map, I wish it had more levels.