Description

Отныне, война НПС с коробками завершится. From now on, the NPC's war with the boxes will end.

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NPC Don't Attack Boxes
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Larrylangosta
Larrylangosta - - 364 comments

finally! More than a million times my attempts to stealthily attack an enemy were ruined because of my companions who started attacking a box, thanks 10/10!

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TomasaurusREKT
TomasaurusREKT - - 334 comments

Well here's a mod I didn't know I needed! 10/10 my good sir!

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Bamah
Bamah - - 247 comments

You can also turn the scheme off, prevent from loading in modules.script
--LoadScheme("axr_npc_vs_box", "npc_vs_box", stype_stalker)

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OnTuMuCT Author
OnTuMuCT - - 147 comments

Hey, i have a question. Can i make NPCs use grenade launchers if i delete -- against rx_gl scheme in the modules.script?

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Bamah
Bamah - - 247 comments

grenade launchers is for CoC only. Anomaly changed the data scripts and launchers won't work. I am casually working on that. I have them working in CoC since 1.2 version.

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OnTuMuCT Author
OnTuMuCT - - 147 comments

I would also like to ask about your Gun mod on CoC. There you mentioned improved AI and the use of grenade launchers by non-inscriptions, but it is impossible to download the mod now. Could you share a specific list of AI improvements and how it was achieved?

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Bamah
Bamah - - 247 comments

My changes revolved around deleting combat ignore conditions. Increasing hearing and timers to remain in combat longer. Most of the newer AI mods don't work well, they appear to but the danger is not quite right. The coc script is altered for xr_danger will not work in Anomaly. The danger is in the engine, configs in Anomaly.

In ai tweaks, change xr_danger and combat ignore files
changed [combat_inertion] and [combat_inertion_mult]
Scripts;

The Mora and BCVX stuff is similar to what i did back then.
xr_camper increase;
st.post_enemy_wait = 10000 -- the time NPC will wait for the enemy, looking at their last position.
xr_combat_ignore remove combat blocking conditions

Edit: Check ur messages! I sent a link to some AI stuff.

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OnTuMuCT Author
OnTuMuCT - - 147 comments

That is, if I set huge values in danger_object, will the NPCs have real hearing and vision, which are registered in m_stalker.ltx? Basically, if it's just a matter of changing values, then it's not that difficult to implement. The current scripts work badly, but if you just play and don't give them a test, it's not too noticeable, especially if the NPCs have high vision and hearing values. They behave much worse if they do not understand where they were attacked from and cannot see the attacker.

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eAkman
eAkman - - 408 comments

A required must have, without a doubt. Many thanks for the work.

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Gi0vix1986
Gi0vix1986 - - 27 comments

DEAR GOD THANK YOU! FINALLY!

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Guest
Guest - - 690,652 comments

вспоминая мемы из мафии 2... видишь ящики?

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OnTuMuCT Author
OnTuMuCT - - 147 comments

Вспоминая, что у меня зрение -3 можно усомниться, что я вижу хоть что то

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Guest
Guest - - 690,652 comments

повезло повезло, я вообще слепой, около -6

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OnTuMuCT Author
OnTuMuCT - - 147 comments

FFFFFFFFFFFFF

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MasterMindFromDOOM
MasterMindFromDOOM - - 51 comments

Парень ящики не любит....

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лапух
лапух - - 36 comments

НАКОНЕЦ-ТО,кстати,новая игра нужна или не?

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OnTuMuCT Author
OnTuMuCT - - 147 comments

Не, и так сработает

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7r1574n
7r1574n - - 65 comments

Let me open a bottle of my home made kvass for this one! Cheers to you and thanks for this addon! :-D

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OnTuMuCT Author
OnTuMuCT - - 147 comments

Pour it!

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XRAYIII
XRAYIII - - 33 comments

I was killed by my companions before, when they were shooting boxes

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Vyrdaes
Vyrdaes - - 1 comments

Now we just need a mod that makes NPCs stop unloading 74 magazines of ammo into a corpse from point blank after the thing has been dead for ages. It's very awkward hearing a ton of gunfire and when you go to check on it, it's just some Ecologist trying to turn a dead Snork into swiss cheese.

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OnTuMuCT Author
OnTuMuCT - - 147 comments

I've seen the queue parameters in the files, and maybe I can implement it. However, I'm a lazy *** and it's not a priority right now.

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