I want to drug with no limits, i NEED to drug for my HEALTH because a bandit is almost killing me!
This addon removes the drug taking limit based of the effect that drug/medkit/stimp gives, you know, that phrase "You already have a similar effect with greater bla bla bla"
This mainly because i noticed that some post-heal drugs cannot be used after the use of a first-aid which will let you wait until the effect is finished before you can really heal yourself with post-heals.
I'm don't know Lua or any kind of programming languages, i simply ignored these strings in the itms_manager.script
-- older booster is still active
-- elseif old_booster["period"] and (old_booster["period"] > time_g) then
--printf("~ on_before_item_use [%s] | older booster [%s] is still active", sec, old_booster['section'])
-- local weaker_effect
-- local stronger_effect
-- for k,v in pairs(curr_booster) do
-- if (k ~= "section") and (k ~= "period") then
-- local v2 = old_booster[k]
-- if v2 and (v > boost_min) and (v2 > boost_min) then
-- if (v <= v2) then
-- weaker_effect = k
-- else
-- stronger_effect = k
-- end
-- elseif (v2 == 0) and (v > boost_min) then
-- stronger_effect = k
-- end
-- end
-- end
-- older booster has some stronger effect, while new one doesn't have any stronger effect
-- if weaker_effect and (not stronger_effect) then
--printf("~ on_before_item_use [%s] | older booster [%s] has stronger effect: %s", sec, old_booster['section'], weaker_effect)
-- local boost_str = game.translate_string(booster_string[weaker_effect])
-- str = strformat(game.translate_string("st_itm_manager_greater_effect"),boost_str)
-- pass = false
-- end
EXPECT THIS:
-Probably (correct me if i'm wrong), if you assume a drug after a stronger one, the effect of the last assumed will be the one that runs
-Be in mind that you can "die" for sleep deprivation if you assume too much drugs
Also i tried to find a way to block the forced exit of the inventory after the drug assumption but i cannot find anything related, if someone know how to do please
Happy Hunting Stalker
Was looking for a mod like this, thx
Will try it and see how it goes.
thx, report me any problem
I find funny that players can die by sleep deprivation, thirst or hunger.
But at least now they can snort 300g of pure 98% cocaine, shot themselves with 3 drugs made by someone probably dead in The Zone, drink 7 bottles of vodka bc radiation is eww, and swallow 20 pills that are probably from about 30 years. And they'll be able to stand still...
Like, imagine all of that into a Monolith guy with a Nosorog, wielding a PKM. Thats the face of death right there. Anyways, im trying this.
I think i broke the chains that held stalkers to a healthy life, now we'll smoke for the sake of sidorovich
I'm still waiting for the day Viagra arrives in the Zone... my brother from duty can't please his bloodsucker gf he needs help or she will soon suck another stalker dry :(
yea should be a great addition
**** you, bleeding out gives you a **** ton of dehydration, I can't drink water due to the "can't use, greater effect: Radiation" ******** and I end up dying of thirst...
Sweet Jesus Christ, you don't know how I was searching for this!
I'm tired of that ******** "you already have a similar effect with greater effect", every time I was trying to drink some water to satiate my thirst after taking a medkit! More than once I died by thirst because of this exact reason.
THANK YOU, dude!
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I think this needs an update to work with Grok's latest version of his body health system framework. CTD on startup with both activated.
I'd update it myself but I don't know what I need to modify to get it to work lol.
why? grok based his BHS on this and other addons to make it fully functional, i don't think you should have problems with that... are you playing GAMMA modpack?
are you using this? Moddb.com