Description

Removes the feature that causes the player to lose goodwill when helping factions

Preview
No Good Deed Goes Punished
Comments
Specialist_Jenkins
Specialist_Jenkins - - 7 comments

Thank you Tim, for taking the time out of your day to re-upload this, It works perfectly for me with no issues so far.

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accolyte1022
accolyte1022 - - 600 comments

Awesome stuff, thanks!

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ExileGriffin
ExileGriffin - - 32 comments

thx for mod

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dwarfplanet
dwarfplanet - - 92 comments

Makes sense. How the hell does some faction know you've done a good deed for an enemy faction. Telepathy?

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GoshujinOfThisGym
GoshujinOfThisGym - - 12 comments

At least half of the players impact and interactions in Anomaly run on telepathy. I would get used to it at this point.

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dwarfplanet
dwarfplanet - - 92 comments

It's the little things that annoy.

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Trolleybus
Trolleybus - - 41 comments

I would like not to delete this function, but to understand how it works. Can you explain?

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Duty_Stalker
Duty_Stalker - - 39 comments

When you do a mission for a faction's enemy, there is a chance for you to lose goodwill with that faction.

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23r0_Gaming
23r0_Gaming - - 99 comments

It also seems to depend on the nature of the mission itself.

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.MIRON.
.MIRON. - - 2 comments

very helpful, thank you

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Perviy
Perviy - - 5 comments

please update it

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Guest
Guest - - 692,461 comments

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Guest
Guest - - 692,461 comments

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Mosur
Mosur - - 16 comments

Update this great addon please. Vanilla is horrible...

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Pezzo11
Pezzo11 - - 43 comments

Lads, it's easy to modify.

Step 1: Go to gamedata/script/xr_effects.script

Step 2 : Locate "local rnd_enemy = game_relations.get_random_enemy_faction(community)" (for me it's line 3942)

Step 3 : Replace it with "local rnd_enemy = nil -- game_relations.get_random_enemy_faction(community)"

Step 4 : Save and enjoy

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iskaldvind
iskaldvind - - 1 comments

Tried this - not worked for me

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Pezzo11
Pezzo11 - - 43 comments

Sorry I should have precised it is for anomaly 1.5.1 version tho

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America_Yea
America_Yea - - 14 comments

Just gonna point out that I can't find the base script in the 1.5.1 files to edit for this fix so I'm unsure where to find xr_effects.script that won't instantly crash anomaly when you complete a quest.

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Guest
Guest - - 692,461 comments

in 1.5.1 all game files have packed-in version, and to modify them you need to unpack them and add to gamedata. And it worked out for me just fine. here's deal: go in "tool" folder, use converter, copy xr_effects from _unpacked to gamedata/scritps and edit it, like Pezzo1 said. Got no crash after mission for Mercs, while I was CS

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Guest
Guest - - 692,461 comments

i.imgur.com/ic5EDo1 . png
Getting this error on 1.5.1 when I try to use it. Crashes game.

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Quantum_Cookie
Quantum_Cookie - - 34 comments

same here :(

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Strakog
Strakog - - 13 comments

Update this to 1.5.1 please! It's a great idea

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