Bigger radius, longer range with new textures for your favorite portable light source.
Born out of a frustration with the mediocrity of the available light sources in Anomaly. Heavily inspired by the Pip-Boy Flashlight mod for Fallout 4 by AKcelsior.
The name says it all, a simple modification that makes the flashlight and headlamps literally nicer by increasing the radius and range along with some new textures I've included. There are currently 56 different variants, split up into 3 categories:
Clean: Spotless and unobtrusive. You'd think it was brand new despite finding its way onto Sidorovich's oily hands. It gets the job done without any frills.
Imperfect: Smashed, broken and dirty. It looks like an artifact from the 50s. Yet against all odds, it works.
Misc: This category is a mixture of flashlights I ported from other games and some strange out of place ones that don't fit in either two categories above. Expect some weird stuff there.
- If you are using MO2 with a reposition mod, make sure the reposition mod goes first with NFHA second.
- Additionally, if you are using an addon, you can either manually replace the .ltx file in your variant folder or preferably use MO2 and place the addon below the variant.
- If you encountered any problems using the mod with BaS or Stealth, I recommend trying out mortymere's guide linked right here: Link to Drive
- If you want the original flashlight range and radius, simply delete the "configs" folder in your variant of choice.
By default, Anomaly attaches the flashlight to both the first person camera and the world model of your player. This means that any animation that is played on your world model will influence the flashlight positioning. The default running animation in Anomaly is so exaggerated that the flashlight clips into walls. A dirty fix would be to use this addon, which lessens it.
There is none. Half of the textures are from me while the rest are from video games and other sources, listed below. I only ask that if you use a variant from here in a public mod pack, please credit me and link the mod. Do whatever you want but don't go around selling it and claiming it as your own. Thank you.
I also do not make any money from this addon. If any owners find issues with me using their textures for this addon, please comment or contact me and I will remove it immediately.
Average
9.992 votes submitted.
wich image corresponds to wich texture?
if you hover your cursor over the images it says the different models
ah, i didn't know that.
not for me. kinda strange when people obvi put a lot of work in something and leave out something like this. i guess i have to install and load up every single one...
Same for me
Doesn't work for me either
does this have different illumination between headlamp and flashlight?
what do you mean by "different illumination"?
i mean, does the flashlight light more than the headlamp? or they are both equal?
the flashlight has a much shorter range and radius compared to the headlamp and vice versa
Do NPCs also utilize these higher lumen/brighter flashlights and headlamps? If you're using the Stealth mod, NPCs can see each other's lamps and will act accordingly.
yes other NPCs do utilize the new headlamps, also i havent tested out the Stealth mod but i think it should work without any problems since my addon mainly just changes the texture, radius and range.
i have been waiting for this
Works for DX8??
ive tested the addon on dx8 and for some reason the textures of the variants just doesnt seem to show up, only the Anomaly headlamp texture does. im currently trying to find a fix so it works on dx8. what i can tell you is that it does work flawlessly on d9, dx10 and dx11.
I'm using generic mod enabler and your addons seems to conflict with Broomstick and sharpstick.
It's says "items_devices.ltx" has already been altered by the "01. Boomsticks and Sharpsticks 23 Apr 1.5.1"
Is it safe to replace it with your addon?
I'm still new in modding and I'm really sorry if my question sounds stupid
Gave it a test and it's working, both with BaS and Stealth mods, but a few edits needed.
1. pick any version of Nicer Flashlights Addon.
2. copy "textures" folder into \Anomaly-1.5.1\gamedata
3. go to \Anomaly-1.5.1\gamedata\configs\items\items\ and make a backup of items_devices.ltx
3. manually edit already existing items_devices.ltx (created by BaS) with lines from item_devices.ltx (of Nicer Flashlights addon)
4. Look for "Flashlight" and "Torch" categories.
Also, be careful 'cos BaS already made few changes and added lines, make sure to keep'em otherwise mods will conflict.
Can upload and share edited .ltx for the reference.
alright someone need to upload the edited files as optional patch for those who used BaS.
Here is the link to full manual, along with edited categories. Once again, it should be done manually, use this one as a reference.
Drive.google.com
hey morty may i put this in the description of the mod for anyone thats using BaS? sorry if i didnt respond earlier about this i had to deal with school and what not.
Sure, no problem at all. It's totally open for a public)
And I'll try and keep the link up as long as possible.
Just a heads up for your next update. Please format the "Alternative" sound file packed in the mod, in the proper Stalker format, which is 44.1Hz, 32-bit, Mono channel. Otherwise you gonna crash peoples' games.
Thanks for the mod!
ah yeah i accidentally left those sound files in the recent update somehow. i always wondered why they didnt work. since i now have some more free time i think ill update the mod with the fixed files, thanks alot.
these look amazing, incredible work.
Really like the police one, kinda wanted to nerf my headlamp so used the flashlight texture for the headlamp too, now traveling at night feels more intense, thanks for this.
Hey mate, I loved your flashlights! I'm using your Unity texture and I tweaked the .ltx file to port it to OGSR/SoC platform. Do you mind if I publish my rip-off there!? Just think the flashlights there are seriously lacking and your flashlights are really a breath of fresh air. Let me know if you are ok with it and I'll publish.
go right ahead, just make sure you credit me.
Nice work, thank you!
Look nice, but there are more pics then options to choose from in the mod, so it's very hard to install the one you want. Would be much easier if you put a pic in the corresponding folders.
i never thought of that before. am working on it.
Is there anyway to change the flashlight tint to be blue-ish? Kinda sick of the default amber light. Loving this mod, btw!
i could make that as an optional addon.
I'm using the misery version and messing with the values myself. Sure, I wouldn't mind some help with that lol!
im currently trying to update the addon v1.5 but for some odd reason it just fails to upload every time. ill update this when it finally works properly.
updated
what would be mega awesome are gun-mounted flashlights.... no idea how this can be done but it would be terrific!!!!
Look for Gunslinger mod (not compatible yet with Anomaly)
ANNOUNCEMENT: this addon will be put on hold for about a month or two as my laptop is currently ******** itself right now. i should be able to get ahold of a newer, more powerful system and then i'll continue to update this.
update: im still stuck with the same laptop but done some tweaking to it so hopefully it wont corrupt anything. updating will resume.
Thank you so much for the mod.
I got the imperfect texture with blue light and flicker effect running together! - WinMerge magic.
Also had to use WinMerge to patch this mod with EFT Style Re-position [Boomsticks&Sharpsticks;] patch and Artefact Renovation BaS & Trader Overhaul Patch lol.
That damn items_devices.ltx file.
oh thats interesting, ive never heard of winmerge before.
just fyi, it loads 2 or 3 texts files at a time, side by side, so you can compare and contrast. It highlights differences between them and all ya gotta do is right-click and select what changes to overwrite or send over. Real easy and self explanatory.
Thank you for all the options
the idea of making a small little showcase video for this mod has been haunting my mind since the last 2 months while im busy with more school but i havent been able to find a proper way to showcase it. obviously its not going to be a slideshow since thats just boring as heck. it needs to be something not distracting and rather calm.
after 11 days i finally have found inspiration. now i just have to get familiar with davinci resolve and start updating this.
Do you think you could make a MCM menu for changing the flashlights in game?
i have no plans to make an mcm menu for the mod, for now anyways. im too caught up with some personal issues right now but ill keep it in mind.
The "Police" flashlight looks awesome!
10/10!
Anyone know which lines in the .ltx file edit the position of the lights? Some of mine or off center a bit
currently i dont know how to change the position of the lights, if theres even an option to change it at all. if i find a way ill immediately update it.