This is a standalone version of NCHUD v1.22 that has a patch modified into the main hud for Project Brutality. You just need any version of Project Brutality to run this, but that should be self explanatory. Just run the Main HUD file after PB. This will only work with GZDoom 1.8.7+. Now Includes a Readme containing more info.
This is a patch to make the NCHUD v1.22 by Blue Shadow work with Project Brutality. This is now standalone and you only need to load the main hud file after Project Brutality. ( Can be found here: Moddb.com) This will work with any version of PB. The Mapset in the previous photo is Reverie, and the one in the current photo is requiem.
Update 1.1
Fixed Hellish Missile Launcher showing an improper sprite.
Update 1.2
Fixed Improper Ammo Sprites for Super Grenade Launcher and Grenade Launcher ammo counters.
Update 1.3
Added weapon icons to the patch.
Update 1.3.5
Added NC_Custom_Hud_v1.22.zip Into the zip file
Update 1.4.5
Incorporated the main patch into the hud.
Added Mines to the display list.
The weapon ammo counters obscure the far right side of the screen, which I don't like.
As said down below, if you don't like the weapon ammo counters, you can turn it off by typing nchud_toggleammo 0 in the console.
thanks brother !!!
For some reason I cant see the ammo counter, is there an specific version of GZDOOM or Zandronum to use this?
Just found how, to enable(or disable) the ammo count.
Type in the console: nchud_toggleammo 1 or 0
to set it true or false.
hi man i used to use this hud but now i'm more of a fan of hxrtc hud however i think this would look better if you set total ammo counters to upper right but horizontally another nice touch would be to set kills and secrets counter to upper left and you'll have a more well distributed hud elementes imo
Some reason every gzdoom I try I get the following error.
Script error, "NCHUDPB-PATCH(Alt).pk3:sbarinfo.txt" line 786:
Lump 'sbarinfo/common.txt' not found
check load order:
nc_custom_hud_v1.22.pk3
NCHUDPB-PATCH(Alt).pk3
Oops, didn't see that you also needed the nc_custom_hud_v1.22.pk3.
Thanks
Very nice, love the edits you did. Keep on going man!
Do you need the console commands to make the ammo counters and the map progress appear? Also I read that this hud has a menu disabled but can be re-enabled by deleting blocks in the menu def text. What are these blocks that he is talking about, are they the 2 spaces between the lines?
nchud_toggleammo (ammo count)
nchud_toggletally (Map Progress)
nchud_oldbarsystem (the health and armor bars)
Those are the commands that i know so far you can use, because as you said, there was a menu previously, but was removed.
delete "//" or "/*" and "*/" (i dont remember) before/after "OptionMenu" in menudef.txt and you will see "nchud options" in "hud options"
//OptionMenu -> OptionMenu
/*OptionMenu OptionMenu
... -> ...
*/ (end)
what is the map called that is used in this picture
It's in the description, but it's Requiem
do you know if there is any way for me to toggle the pickup messages so they never fade?
i don't know if that setting has anything to do with the settings on this hud, all this changes is the ammo display & ammo counter
It doesn't show the number of prox mines remaining, otherwise this would be the perfect HUD.
I'll see what i can do about showing the number of mines you currently have