Hey Ging-san, can u help me? How can I unlock more than 3 weapons per kit? I've been trying to search a tutorial or something but couldn't find anything useful, pls help me :( Loved the update btw
I am already using this mod, I was asking on how to add MORE than 3 weapons in each kit. I mean, the "limit" of kits is 3 weapons. I need more than that, but every time I try adding the 4th weapon in the "class".con, it still appears only 3 guns to choose
Hey I need your help
for the unlock in Coop Lan
I changed kit and I sea the small weapon icon on
top of the main one, but it's locked.
please help me with that.
Could you give me a help on minimap every time I edit it loads only the first image I can not load the icon normally as in image two
(HOW MUCH MY TIME SETTINGS GO) :
---------------------------MENU_CLIENT/ATLAS/MemeAtlas.tai----------------------------------------------------------------------------------------
# mods/bf2/Menu/Atlas/MemeAtlas.tai
#
#
# <filename> <atlas filename>, <atlas idx>, <woffset>, <hoffset>, <width>, <height>
#
# Texture <filename> can be found in texture atlas <atlas filename>, i.e.,
# <group><idx>.dds with texture coordinates boundary given by:
# A = ( <woffset>, <hoffset> )
# B = ( <woffset> + <width>, <hoffset> + <height> )
#
# where coordinates (0,0) and (1,1) of the original texture map correspond
# to coordinates A and B, respectively, in the texture atlas.
can you help me?after i install this mod...it crash after i press join game...or someone got serverarchievs and menuarchieves script?i forgot to back it up
Could you give me a help on minimap every time I edit it loads only the first image I can not load the icon normally as in image two
(HOW MUCH MY TIME SETTINGS GO) :
---------------------------MENU_CLIENT/ATLAS/MemeAtlas.tai----------------------------------------------------------------------------------------
# mods/bf2/Menu/Atlas/MemeAtlas.tai
#
#
# <filename> <atlas filename>, <atlas idx>, <woffset>, <hoffset>, <width>, <height>
#
# Texture <filename> can be found in texture atlas <atlas filename>, i.e.,
# <group><idx>.dds with texture coordinates boundary given by:
# A = ( <woffset>, <hoffset> )
# B = ( <woffset> + <width>, <hoffset> + <height> )
#
# where coordinates (0,0) and (1,1) of the original texture map correspond
# to coordinates A and B, respectively, in the texture atlas.
preview Youtube.com
Hey Ging-san, can u help me? How can I unlock more than 3 weapons per kit? I've been trying to search a tutorial or something but couldn't find anything useful, pls help me :( Loved the update btw
use this
Moddb.com
I am already using this mod, I was asking on how to add MORE than 3 weapons in each kit. I mean, the "limit" of kits is 3 weapons. I need more than that, but every time I try adding the 4th weapon in the "class".con, it still appears only 3 guns to choose
ObjectTemplate.create Kit US_Assault
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.kitType Assault
ObjectTemplate.aiTemplate Assault
ObjectTemplate.geometry US_Kits
ObjectTemplate.geometry.kit 5
ObjectTemplate.geometry.dropGeom 15
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.dropHeadwear helmet
ObjectTemplate.unlockIndex 1
ObjectTemplate.cullRadiusScale 2.4
rem -------------------------------------
ObjectTemplate.addTemplate KNI_SURVIVAL
ObjectTemplate.addTemplate BF4_M1911
ObjectTemplate.addTemplate BF4_M16A4
ObjectTemplate.addTemplate bf4_m320
ObjectTemplate.addTemplate nshgr_flashbang
ObjectTemplate.addTemplate nsrif_crossbow
ObjectTemplate.addTemplate nightvisiongoggles
ObjectTemplate.addTemplate gasmask
ObjectTemplate.addTemplate UnlockUSAssault
ObjectTemplate.addTemplate UnlockUSAssault2
ObjectTemplate.addTemplate UnlockUSAssault3
ObjectTemplate.addTemplate UnlockUSAssault4
ObjectTemplate.addTemplate UnlockUSAssault5
ObjectTemplate.addTemplate UnlockUSAssault6
ObjectTemplate.addTemplate UnlockUSAssault7
ObjectTemplate.addTemplate UnlockUSAssault8
ObjectTemplate.addTemplate UnlockUSAssault9
ObjectTemplate.addTemplate ParachuteLauncher
rem -------------------------------------
ObjectTemplate.createComponent AbilityHud
ObjectTemplate.abilityHud.ammoSound S_Resupply
ObjectTemplate.abilityHud.healingSound S_Heal
ObjectTemplate.abilityHud.repairingSound S_Repair
ObjectTemplate.createComponent VehicleHud
ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_ASSAULT"
ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Light_Assault_outline.tga"
ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Light_Assault.tga"
ObjectTemplate.vehicleHud.spottedIcon "Ingame\Player\Icons\Minimap\mini_Soldier.dds"
ObjectTemplate.vehicleHud.abilityIcon "Ingame\Weapons\Icons\Hud\SpecialKitIcons\kevlarVest.tga"
ObjectTemplate.vehicleHud.pantingSound S_SprintBreath
ObjectTemplate.vehicleHud.injurySound S_Injury
ObjectTemplate.vehicleHud.vehicleType 7
ObjectTemplate.sprintStaminaDissipationFactor 0.6
rem ---BeginComp:Radio ---
ObjectTemplate.createComponent Radio
ObjectTemplate.Radio.spottedMessage "infantry_spotted"
rem ---EndComp ---
ObjectTemplate.create ItemContainer UnlockUSAssault
ObjectTemplate.addTemplate BF4_M16A4_s
ObjectTemplate.replaceItem BF4_M16A4
ObjectTemplate.unlockLevel 1
ObjectTemplate.create ItemContainer UnlockUSAssault2
ObjectTemplate.addTemplate BF4_M16A4_Acog
ObjectTemplate.replaceItem BF4_M16A4_s
ObjectTemplate.unlockLevel 2
ObjectTemplate.create ItemContainer UnlockUSAssault3
ObjectTemplate.addTemplate BF4_M16A4_Acog_s
ObjectTemplate.replaceItem BF4_M16A4_Acog
ObjectTemplate.unlockLevel 3
ObjectTemplate.create ItemContainer UnlockUSAssault4
ObjectTemplate.addTemplate BF4_M16A4_Eotech
ObjectTemplate.replaceItem BF4_M16A4_Acog_s
ObjectTemplate.unlockLevel 4
ObjectTemplate.create ItemContainer UnlockUSAssault5
ObjectTemplate.addTemplate BF4_M16A4_Eotech_s
ObjectTemplate.replaceItem BF4_M16A4_Eotech
ObjectTemplate.unlockLevel 5
ObjectTemplate.create ItemContainer UnlockUSAssault6
ObjectTemplate.addTemplate BF4_M16A4_M145
ObjectTemplate.replaceItem BF4_M16A4_Eotech_s
ObjectTemplate.unlockLevel 6
ObjectTemplate.create ItemContainer UnlockUSAssault7
ObjectTemplate.addTemplate BF4_M16A4_M145_s
ObjectTemplate.replaceItem BF4_M16A4_M145
ObjectTemplate.unlockLevel 7
ObjectTemplate.create ItemContainer UnlockUSAssault8
ObjectTemplate.addTemplate BF4_M16A4_Reflex
ObjectTemplate.replaceItem BF4_M16A4_M145_s
ObjectTemplate.unlockLevel 8
ObjectTemplate.create ItemContainer UnlockUSAssault9
ObjectTemplate.addTemplate BF4_M16A4_Reflex_s
ObjectTemplate.replaceItem BF4_M16A4_Reflex
ObjectTemplate.unlockLevel 9
HOLY COW! ty so much :D
How to change Special kit, plz, help me
Hey I need your help
for the unlock in Coop Lan
I changed kit and I sea the small weapon icon on
top of the main one, but it's locked.
please help me with that.
Could you give me a help on minimap every time I edit it loads only the first image I can not load the icon normally as in image two
(HOW MUCH MY TIME SETTINGS GO) :
---------------------------MENU_CLIENT/ATLAS/MemeAtlas.tai----------------------------------------------------------------------------------------
# mods/bf2/Menu/Atlas/MemeAtlas.tai
#
#
# <filename> <atlas filename>, <atlas idx>, <woffset>, <hoffset>, <width>, <height>
#
# Texture <filename> can be found in texture atlas <atlas filename>, i.e.,
# <group><idx>.dds with texture coordinates boundary given by:
# A = ( <woffset>, <hoffset> )
# B = ( <woffset> + <width>, <hoffset> + <height> )
#
# where coordinates (0,0) and (1,1) of the original texture map correspond
# to coordinates A and B, respectively, in the texture atlas.
Menu/HUD/Texture/Ingame/Flags/Icons/Minimap/BLUE/miniMap_CP.dds Menu\Atlas\MemeAtlas_500.dds, 0, 0.980470, 0.126953, 0.0161133, 0.0161133
Menu/HUD/Texture/Ingame/Flags/Icons/Minimap/BLUE/miniMap_CPBase.dds Menu\Atlas\MemeAtlas_500.dds, 0, 0.980470, 0.143066, 0.0161133, 0.0161133
Menu/HUD/Texture/Ingame/Flags/Icons/Minimap/BLUE/miniMap_Flag.dds Menu\Atlas\MemeAtlas_500.dds, 0, 0.949220, 0.118652, 0.0078125, 0.0078125
Menu/HUD/Texture/Ingame/Flags/Icons/Hud/Score/BLUE/scoreBoard_Flag.dds Menu\Atlas\MemeAtlas_500.dds, 0, 0.980470, 0.224609, 0.0112305, 0.00732422
--------------------------------------------------------------------------------------------------------------------------------------------------
---------------------------MENU_CLIENT/ATLAS/MemeAtlas.tac----------------------------------------------------------------------------------------
group Menu\Atlas\MemeAtlas_01 width 2048 height 2048 format dxt5 miplevels 1 border 2
Menu\HUD\Texture\Ingame\Flags\Icons\Minimap\BLUE\miniMap_CP.dds border
Menu\HUD\Texture\Ingame\Flags\Icons\Minimap\BLUE\miniMap_CPBase.dds border
Menu\HUD\Texture\Ingame\Flags\Icons\Minimap\BLUE\miniMap_Flag.dds border
Menu\HUD\Texture\Ingame\Flags\Icons\Hud\Score\BLUE\scoreBoard_Flag.dds border
Menu\Nametag\BLUE\miniMap_CP.dds border
Menu\Nametag\BLUE\miniMap_CPBase.dds border
--------------------------------------------------------------------------------------------------------------------------------------------------
If anyone can help me
Minimap FIX link: Mediafire.com
Where do I put those files to fix the minimap?
MemeAtlas_020 to bf4hud/Menu_client.zip/Atlas
HudElementsMap to bf4hud/Menu_server.zip/HUD/HudSetup/SpawnInterface
Hey BF2Hunters hell of a job, very fantastic! :) but why is it your minimap fix isn't working :(
download on Youtube channel link mediafire
Icon "warning" no work, You play with the bot will know. Crash game :(
Looks cool thanks! BTW where is that version of the xm25 from?
Develop013
Hello BF2Hunters ...
you could at your neasten bf4 Hud modification the flag conquest indicator
in circles like in bf4 ???
and the time display also with in for hud with and the red blue bars?
Whilst I would be cool of you if you would do that ..
awesome work, thanks. any future updates?
btw, i cant seem to see the flags or icons for supp and med.
can you help me?after i install this mod...it crash after i press join game...or someone got serverarchievs and menuarchieves script?i forgot to back it up
ok
Could you give me a help on minimap every time I edit it loads only the first image I can not load the icon normally as in image two
(HOW MUCH MY TIME SETTINGS GO) :
---------------------------MENU_CLIENT/ATLAS/MemeAtlas.tai----------------------------------------------------------------------------------------
# mods/bf2/Menu/Atlas/MemeAtlas.tai
#
#
# <filename> <atlas filename>, <atlas idx>, <woffset>, <hoffset>, <width>, <height>
#
# Texture <filename> can be found in texture atlas <atlas filename>, i.e.,
# <group><idx>.dds with texture coordinates boundary given by:
# A = ( <woffset>, <hoffset> )
# B = ( <woffset> + <width>, <hoffset> + <height> )
#
# where coordinates (0,0) and (1,1) of the original texture map correspond
# to coordinates A and B, respectively, in the texture atlas.
Menu/HUD/Texture/Ingame/Flags/Icons/Minimap/BLUE/miniMap_CP.dds Menu\Atlas\MemeAtlas_500.dds, 0, 0.980470, 0.126953, 0.0161133, 0.0161133
Menu/HUD/Texture/Ingame/Flags/Icons/Minimap/BLUE/miniMap_CPBase.dds Menu\Atlas\MemeAtlas_500.dds, 0, 0.980470, 0.143066, 0.0161133, 0.0161133
Menu/HUD/Texture/Ingame/Flags/Icons/Minimap/BLUE/miniMap_Flag.dds Menu\Atlas\MemeAtlas_500.dds, 0, 0.949220, 0.118652, 0.0078125, 0.0078125
Menu/HUD/Texture/Ingame/Flags/Icons/Hud/Score/BLUE/scoreBoard_Flag.dds Menu\Atlas\MemeAtlas_500.dds, 0, 0.980470, 0.224609, 0.0112305, 0.00732422
--------------------------------------------------------------------------------------------------------------------------------------------------
---------------------------MENU_CLIENT/ATLAS/MemeAtlas.tac----------------------------------------------------------------------------------------
group Menu\Atlas\MemeAtlas_01 width 2048 height 2048 format dxt5 miplevels 1 border 2
Menu\HUD\Texture\Ingame\Flags\Icons\Minimap\BLUE\miniMap_CP.dds border
Menu\HUD\Texture\Ingame\Flags\Icons\Minimap\BLUE\miniMap_CPBase.dds border
Menu\HUD\Texture\Ingame\Flags\Icons\Minimap\BLUE\miniMap_Flag.dds border
Menu\HUD\Texture\Ingame\Flags\Icons\Hud\Score\BLUE\scoreBoard_Flag.dds border
Menu\Nametag\BLUE\miniMap_CP.dds border
Menu\Nametag\BLUE\miniMap_CPBase.dds border
--------------------------------------------------------------------------------------------------------------------------------------------------
If anyone can help me
NIce Work Mate
Thank you for the HUD file and for the info on adding three weapons to the weapons kit. nice one..... appreciated.
hello can someone help me with a new map I get out of the game without telling me any error I use window mode
can i use this with alpha project?