This mod allows you to have more control over mutant loot chances, as well as ensuring you always get at least one piece of loot when skinning. Instructions on how to work with Vanilla Anomaly, or using the MODDED EXEs.
This mod allows you to have more control over mutant loot chances. This was made for GAMMA, but should work on vanilla Anomaly as well.
=== CHANGELOG ===
- (4/2/2024) Fixed a possible crash if a mutant does not have a loot table to pull from and you have "Failsafe Loot" enabled
- (4/1/2024) Modified to be near-conflict free via monkey-patching - REQUIRES MODDED EXEs
- Check the "Installation and Setup" for NON-GAMMA users if you prefer not to use the MODDED EXEs
- (4/1/2024) Now includes RUS translation (credit to StalkerBoss)
GAMMA Users, go here to stay up-to-date: GAMMA Discord Mod Post
Mod Features:
- Multiply the base drop chance of mutant parts, mutant meat, and/or mutant pelts (up to a 5x multiplier)
- Multiply the base drop chance of miscellaneous mutant loot (up to 3x multiplier to avoid loot overload)
- Guaranteed drops of mutant parts, mutant meat, and/or mutant pelts
- Guarantee a random item from the mutant's loot table if said mutant would've had no loot on it
- Works with any mutant loot table modifications
Installation and Setup:
[GAMMA USERS]
(1) Download the mod from here
(2A) Install the mod via MO2 (highly recommended) and make sure it wins all file conflicts (or simply move it to the very bottom of your load order) OR
(2B) Install manually if you don't use MO2
(3) Launch the game
(4) Go into the MCM menu and look for Mutant Loot
(5) Adjust the settings to your liking
- Make sure to tick the Enable Mod? option in order for your settings to take effect
- Make sure to hover over the options for their descriptions if you are confused
[NON-GAMMA USERS]
(1A) Download and install the Anomaly Modded EXEs
(2A) Download the mod from here OR
(2B) (non-modded EXE users) Download the old mod version from HERE
(3A) Install the mod via MO2 (highly recommended) and make sure it wins all file conflicts (or simply move it to the very bottom of your load order) OR
(3B) Install manually if you don't use MO2
(4) Launch the game
(5) Go into the MCM menu and look for Mutant Loot
(6) Adjust the settings to your liking
- Make sure to tick the Enable Mod? option in order for your settings to take effect
- Make sure to hover over the options for their descriptions if you are confused
Incompatibilities:
- Any mod that edits the ui_mutant_loot.script file
- Feel free to create patches for any various mods that touch this script and share them here
- DO NOT file crash reports if you are using any of the patches not created by me
- If you are using the Hunting Backpacks_DLTX module from the DLTX MiniModpack (requires DLTX obviously), remove the file labelled zz_ui_mutant_loot_hunter_backpacks.script or else this will not work
Feel free to report any bugs or crashes that may occur. Always include your crash log file when reporting a crash. Currently only supports ENG language. Feel free to make translations for your desired language.
Did you make sure that Jumper Gigants are properly affected?
Grokitach, just tested it, and it looks like all mutants with those deleted are properly affected by this mod
ilrathcxv great mod you made, good job author
I love you and your bhs
Yes. I used GAMMA's current version of the mutant loot ui script as the foundation. So, it includes the fix for Gigant Jumpers.
However, some of the string IDs are WRONG!
st_cxv_mutant_loot.xml
this xml is only text what appears in mcm settings, nothing more
This comment is currently awaiting admin approval, join now to view.
st_cxv_mutant_loot.xml
line 59 The texts are not displayed there.
in rus All the errors are still there.
Fixed: Disk.yandex.ru
Will fix the ENG text later today. Thanks for noticing.
good addon, kinda weird that the min-value in mcm is 1. Fixed it for myself to allow decreased chances; 10/10
This was mainly meant for GAMMA which can be a bit stingy at times with loot chances. So, having less of a chance was not in my original design. I can look to add a wider range in that direction in a later update.
If possible per mutant chances would be ideal, kiling/finding a pseudogiant is not the same as a flesh or boar
It could be possible. Will be later down the line, however.
This comment is currently awaiting admin approval, join now to view.