Description

Части мутантов теперь имеют свои свойства. Mutant parts now have their own properties

Preview
Mutant Parts DLTX  (Update 1.1)
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SniperHellscream
SniperHellscream - - 981 comments

I really liked this idea mate, but could you create a DLTX version for these new properties? same as for new descriptions. You get a 10/10 from me

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NewbieRus Author
NewbieRus - - 715 comments

готово. переустановите!

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SniperHellscream
SniperHellscream - - 981 comments

Thanks very much buddy

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NewbieRus Author
NewbieRus - - 715 comments

да, попозже сделаю. я пока на работе.

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DemocracyWithWar!
DemocracyWithWar! - - 310 comments

Not downloaded yet but I think Bloodsucker Heart should buff player when playing Freedoom

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ResidentJungle
ResidentJungle - - 49 comments

hmmm ... more uses for the mutant parts ... explains a lot of the fetch quests nicely.
would be cool to have new food and med recipies using them

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NewbieRus Author
NewbieRus - - 715 comments

вы правы - рецепты это отличная идея. Но я пытался и ни чего не получается. видимо моих навыков не хватает. я попробую еще. если есть кто-то кто знает как сделать рецепты, то поделитесь!

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SniperHellscream
SniperHellscream - - 981 comments

I can help you with the recipes, but I need the mod_craft_hearts.ltx "DLTX" file to be able to edit it, to add it to any crafts section without causing conflicts and you can also tell me what you want to create with the recipes. I usually use the Crafting System Improvements V3.0 mod to create my own recipes but it should work in vanilla, I could give it a try.

PS: I Added bleed reduction on Bloodsucker Heart
and Resistance to cuts and shots for the chimera heart.
and I have created a Spanish translation of the mod, since it is my native language, in case you are interested in adding these changes to your mod

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NewbieRus Author
NewbieRus - - 715 comments

спасибо. если у вас получится то можете сделать следующее: рецепты для приготовления "рагу из глаз мутантов" = 1 глаз pseudogigant + 1 глаз lurker + 2 глаза flesh.
положительные и отрицательные свойства = ??? ДАВАЙТЕ ПРИДУМАЕМ ВМЕСТЕ:)

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SniperHellscream
SniperHellscream - - 981 comments

Hello friend, sorry for the delay, I've been very busy these days, I was thinking about something like this:

x_“mutant eye stew” = 1, ,recipe_drug_0, mutant_part_pseudogigant_eye,1, mutant_part_lurker_eye,1, mutant_part_flesh_eye,1, vodka,1

x_“mutated Heart Stew” = 1, ,recipe_drug_0, mutant_part_dog_heart,1, mutant_part_heart_bloodsucker,1, mutant_part_heart_chimera,1, vodka,1

By adding it this way I think we would have to create a new consumable item called “mutant eye stew” or “mutated Heart Stew”

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NewbieRus Author
NewbieRus - - 715 comments

привет. я тоже был занят. сейчас пробовал добавить то что ты написал. я запутался в этих документах. ни чего не получилось. может сам попробуешь сделать?

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SniperHellscream
SniperHellscream - - 981 comments

Hello friend, here is the Crafting system mod but with some editions of mine and the mods that I use, I tried to cancel the sections that are not vanilla with a (;) I may have missed something but it is easy to cancel.
Well, besides that, the section where the mutant stews will appear is called Food-Cooking.
If you look closely, the recipes create and use the old meat package as the main element of the craft, you can replace that to your liking or if you plan to add more elements, just replace the old meat package with the new element.
The different recipes start with "x, y, z" I did this just as an example, since all 3 create the same element, (it is only to use different recipes for the same element) you can use "x" for your futures recipes.

If you have any questions or need help just let me know.
Greetings and best wishes!!!

Mega.nz

PS: the ammo section may be incompatible since I use the powder can instead of the old ammo, this is because I also have a powder can generation system when disassembling ammo.

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oozish
oozish - - 320 comments

When I install this, the icons for hearts and all hearts themselves are no longer listed or available. Any ideas?

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