Replaces stock Mosina rifle with a new HQ mesh and new animations. Correct Kochetov mount positioning and proper reload. File structure fixed. DX8 fixed.
DESCRIPTION/ОПИСАНИЕ:
RUS:
Этот день настал.
Встречайте обновленную винтовку Мосина, готовую дать отпор фашистским Карикам и Арисакам. Новая модель, новые анимации, и опциональный глушитель.
- Скачать архив c сайта.
- Открыть программой 7zip или WinRar.
- Установить содержимое папки "1. Main File" в корень с игрой.
- Если нужна возможность установки глушителя КЗРЗП, установить содержимое папки "2. Optional - KZRZP Suppressor".
- Установить анимационный патч из папки "3. Bolt Handling Fix".
- Играть.
- Новая высокополигональная модель.
- Текстуры PBR адаптированные под ES и SSS. Ваниль Аномали тоже смотрится нормально.
- Новые анимации, адаптированные вручную под модель.
- Несжатый .OGF файл без компрессии геометрии, 100% качество модели.
- Можно установить глушитель и прицел, перезарядка корректная и учитывает правильное положение прицела ПУ на планке Кочетова. Никаких перевернутых задом-наперед прицелов в неправильном месте.
ENG:
The day has come. The legendary Moist Nugget is finally here to give fight to all the axis Kar98ks and Arisakas. Comes with a new model, new animations and correct scope positioning.
- Download the zip from the website.
- Open it with 7zip or Winrar.
- Install the contents of the folder "1. Main File" into the root folder.
- Install the contents of "2. Optional - KZRZP Suppressor" if you need what it says on the tin.
- Install the contents of "3. Bolt Handling Fix" to fix minor animation issues.
- Play.
- New high poly model.
- PBR textures adapted for ES and SSS, Vanilla anomaly looks great too.
- New animations, adapted specifically for the new model.
- Uncompressed .OGF, no model quality has been lost.
- Can install a silencer and a scope. The scope mount positioning is correct and is where it's supposed to be on the weapon, the animation takes that into account.
CREDITS/АВТОРЫ:
Sledgehammer Games: Model, texture.
Me: Model, animation, config tweaks.
SCREENSHOTS/СКРИНЫ:
SECURITY VENDOR CHECK:
Virustotal.com
file hash: b666bd23d48dbfad2c620fb774bc30256c0cf90d513947d2912b9cf9f516a483
Reservereded.
========================================
FAQ:
Q: Bolt handling is a bit sloppy, are you going to fix that?
A: Yes, with time. For now moving fingers around so that they're not clipping into the gun's frame is my peak skill atm.
Q: Why are you porting guns instead of fixing expedition
A: This was originally made for Expedition 2.4, as were a number of other weapons. But I closely relate to all the people who want a better Mosina and aren't willing to wait for an epic long-term project like STAZ.
========================================
CHANGELOG:
0.1: Initial release
0.2: Fixed bolt handling animations
0.3: Fixed file structure and a ctd from a dublicate ltx section.
0.4: DX8 fixed. There's no patch, just download and install again.
Bolt handling fixed, download V2.
finnaly a mosin remodel
the only gun I'll ever need in the Zone, love my mosin <3
Will there be a DLTX version?
Nice but I got this error:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CKinematicsAnimated::Load::<lambda_da202e17ca208946cfc47e773e407a2d>::operator ()
[error]File : ..\xrRender\SkeletonAnimated.cpp
[error]Line : 779
[error]Description : fatal error
[error]Arguments : Can't find motion file 'anomaly_weapons\hud_animation\wpn_mosin_new_hud_animation.omf'.
Expression : <no expression>
Function : CKinematicsAnimated::Load::<lambda_7c8213db875999a9dbaf14e7ece10470>::operator ()
File : C:\anomaly_src\xray-monolith\src\Layers\xrRender\SkeletonAnimated.cpp
Line : 785
Description : fatal error
Arguments : Can't find motion file 'anomaly_weapons\hud_animation\wpn_mosin_new_hud_animation.omf'
section 'wpn_mosin_hud'
model 'anomaly_weapons\wpn_mosin\wpn_mosin_hud'
stack trace:
❤️
Anomaly 1.5.2, I've put it after blindside reanimation addon (when I put it before the Mosin is from blindside)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CKinematicsAnimated::Load::<lambda_71851e357c5901a6e0bcd0eaf33dc1bd>::operator ()
[error]File : ..\xrRender\SkeletonAnimated.cpp
[error]Line : 785
[error]Description : fatal error
[error]Arguments : Can't find motion file 'anomaly_weapons\hud_animation\wpn_mosin_new_hud_animation.omf'
section 'wpn_mosin_hud'
model 'anomaly_weapons\wpn_mosin\wpn_mosin_hud'
stack trace:
Anomaly 1.5.2 when no other addons are enabled:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_f63366a1e4d3e064d01cfd5f7697b18a>::()::<lambda_8ff847804b34679ea0a148a1fcb21e5d>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 366
[error]Description : fatal error
[error]Arguments : Duplicate section 'wpn_mosin_snd_silncer_shot' wasn't marked as an override.
Override section by prefixing it with '!' (![wpn_mosin_snd_silncer_shot]) or give it a unique name.
Check this file and its DLTX mods:
"c:/program files (x86)/anomaly\gamedata\configs\system.ltx",
file with section "sound_layers\w_frage_grenade_snd.ltx",
file with duplicate "w_mosin.ltx"
stack trace:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CKinematicsAnimated::Load::<lambda_7c8213db875999a9dbaf14e7ece10470>::operator ()
[error]File : C:\anomaly_src\xray-monolith\src\Layers\xrRender\SkeletonAnimated.cpp
[error]Line : 785
[error]Description : fatal error
[error]Arguments : Can't find motion file 'anomaly_weapons\hud_animation\wpn_mosin_new_hud_animation.omf'
section 'wpn_mosin_hud'
model 'anomaly_weapons\wpn_mosin\wpn_mosin_hud'
stack trace:
Fatal Err <no expression>
[error]Function : CKinematicsAnimated::Load::<lambda_7c8213db875999a9dbaf14e7ece10470>::operator ()
[error]File : C:\anomaly_src\xray-monolith\src\Layers\xrRender\SkeletonAnimated.cpp
[error]Line : 785
[error]Description : fatal error
[error]Arguments : Can't find motion file 'anomaly_weapons\hud_animation\wpn_mosin_new_hud_animation.omf'
section 'wpn_mosin_hud'
model 'anomaly_weapons\wpn_mosin\wpn_mosin_hud'or fck
Expression : <no expression>
Function : CKinematicsAnimated::Load::<lambda_7c8213db875999a9dbaf14e7ece10470>::operator ()
File : C:\anomaly_src\xray-monolith\src\Layers\xrRender\SkeletonAnimated.cpp
Line : 785
Description : fatal error
Arguments : Can't find motion file 'anomaly_weapons\hud_animation\wpn_mosin_new_hud_animation.omf'
section 'wpn_mosin_hud'
model 'anomaly_weapons\wpn_mosin\wpn_mosin_hud'
stack trace:
Same
Edit: You can ignore this now. Fixed in v0.3.
To fix the crash that's happening move the "hud_animation" and "hud_hands_animation" folders from the main file into the "anomaly_weapons" folder. Then put the other two parts is as normal. This will work until the author fixes the download's folder structure.
thanks for the help, friend!
idk whats wrong with me man
the original mosin please reworked and re-modelling
Maybe a changelog? Please.
fixed the location of folders with "hud" files
Here, i made a preview for it. Not the best quality video but it will do it for a preview!
chad
Looking good thanks for sharing your work! One small remark, the bullets aren't pushed in when reloading, you can see that the thumb doesn't connect in a natural way with the weapon but other than that great job.
после установки этого аддона модель мосинки стала белой(((
круто! нужна DLTX - версия)
please make DLTX
Адаптируешь под GAMMA?
Я так понимаю мод до DX9+, но автор этого не указал? Поскольку DX8 держит в курсе - белые текстуры.
До вопроса глушителя, что поднимался выше. Можешь лишить все основания для споров, убрав глушитель "в стоке" и сделав его через тюнинг, или, что более реалистично, через мод BaS - прицепить приспособу Лесника от К98 и соответственно его глушитель. Даже по лору BaS подходит - в оружейке митча сказано, что Лесник любит модифицировать оружие первой половины 20-ого века.
im on dx8 and the textures of the wood is missing
it just looks like shiny metal
SVT re-animation?
going to be eft svt on blindside's anims.
Sweet.
Wanted to say your mod is fantastic since I didn't mention it earlier. I've been using it my Ironman run for about 2 weeks ingame. Keep up the great work brother!
it crashes when i wear the green overcoat
just tried it there's no crash. It's some other addon.
Idk what to do, if i use your mod, the mosin is out of my screen. I can see the end of the gun on my lower screen and shooting and everything works fine. Seems to be a position problem, do you know a fix for that? I guess it's a problem with Blindsides Reanimations. I have the same problem with some AKs, but i really don't know how to fix that tbh.
Looks fantastic, it always bugged me the way the scope isn't accurate. Sadly it doesn't seem to be compatible with Gamma....
Спасибо!
Imgur.com
This is a very great set of animations, however i'm curious now it's becoming a standard, why is there no unjam animations ?
On a next level it would be great featuring chamber check animations and transition animations (aim, sprint)...
You can take a look on lastest firebreath animations and how you can use extra ones to complexify and bring more realism to the gun.
Even better, with parts of Arisaka mod, you have scripted stuff that you can reused to close the bolt when you skip an animation instead of just returning to idle with glitchy / floating hands & meshes.
Just a suggestion ! great mod nonetheless!
I'm working on the next version that's going to use Arisaka as a base. I was honestly under the impression that Arisaka is a clip reload only, else I'd have used its animations instead. I also got a better model now. The quality is so good, you can't ESCAPE FROM IT.
please made the metro last light ak the kalash
Кусьна.
this mosin the front ironsight are moved right and change weapon hud editor the numbers and fix it thenks.
С глушителем имеется баг - если установлен прицел, то глушитель можно надеть, но нельзя снять. Если снять прицел, то глушитель снова возможно снять.
тоже заметил это
Where did you get this model from? Because the protection of the front sight was absent only from the very first mosin-nagant rifles in the Russian Empire
Thank you so much, awesome Model and anims!
а почему мушка не круглая?
когда оружие клинит,продолжается анимация камеры и звук перезарядки,хотя самой анимации перезарядки нет(так и должно быть)
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For me the game crash if i have your mod active i installer using mod organizer what did i do wrong?