Description

Anomaly conversion to looter shooter. Just run, kill, level up and get loot. Continue to the north to a more high level locations and to encounter new enemies.

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Monster World
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]{oNtrAst
]{oNtrAst - - 261 comments

What kind of graphic mods do you use? Or is it the original graphics? In my opinion the lighting is different

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IDNoise Author
IDNoise - - 5 comments

Only particles from cinematics vfx (brutal blood setting). Just high brightness/gamma :D

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Ishmaeel
Ishmaeel - - 282 comments

Whoa.

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ltsobachiy
ltsobachiy - - 163 comments

This is... most impressive!

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Rasc@l
Rasc@l - - 58 comments

Good relaxation tool, instead of Tetris =)
A feature request, if possible - vs monsters only mode
For maximal brain-off mode and careless extermination

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IDNoise Author
IDNoise - - 5 comments

Originally it was monsters only, and it's really crazy :) Mb if I have time I'll try to hook it up to mcm, hope it's easy to integrate.

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IDNoise Author
IDNoise - - 5 comments

New version has options (MCM) to disable enemy types and customize hp/damage/squad size :)

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Rasc@l
Rasc@l - - 58 comments

Fantastic stuff, thank you for the effort!

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BasedProton
BasedProton - - 32 comments

Pretty interesting mod, i did test it on a modded anomaly (130 mods) and it only conflicted with the Better Stat Bars mod, other than that your mod works just fine even some modded weapons work with this (BaS, PPP, etc), however when trying to spawn an NPC thru debug menu this showed up:
FATAL ERROR

[error]Expression : !NET.empty()
[error]Function : CAI_Stalker::net_Export
[error]File : Ai\Stalker\ai_stalker.cpp
[error]Line : 837
[error]Description : assertion failed

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IDNoise Author
IDNoise - - 5 comments

Weapon will work, just don't spawn, you can spawn them by hand, by they will be always level 1 and don't have stats that can be improved through only upgrades system. But it's pretty easy with my ltx generator to support other weapon packs, just target it to gamedata folder with all weapon mods installed and it will generate weapons/upgrades data for this mod to use :)

Npc on other side require some data that is added on spawn in smart terrain system function patch.

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valle1g
valle1g - - 1 comments

Very creative and surprisingly lots of fun. Really hope someone picks this up if OP isn't going to continue :)

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RGB_NeverCMYK
RGB_NeverCMYK - - 16 comments

Interesting idea of quality of items like RPG's :D would be very nice to have that playing simple vanilla, like you have 2% to find legendary AK, or any other item

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cyborgcore
cyborgcore - - 14 comments

impressive amount of coding... how long did this take? congrats btw

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Guest
Guest - - 689,911 comments

Cool af , hope you can make it compatible with BAS down the line

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Cr3pis
Cr3pis - - 295 comments

Cool!

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Lopster_24
Lopster_24 - - 4 comments

Which version is your great addon for?

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IDNoise Author
IDNoise - - 5 comments

1.5.2

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Lopster_24
Lopster_24 - - 4 comments

thanks

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ilrathcxv
ilrathcxv - - 28 comments

Very cool idea! I was wondering there was any way to see if you could patch this to work with Better Stat Bars? If not, I totally understand. Great work on this!

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FΔUST
FΔUST - - 121 comments

Really interesting concept! I've had dreams about S.T.A.L.K.E.R. playing like this

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Guest
Guest - - 689,911 comments

does it work with gamma?

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Graysid
Graysid - - 61 comments

no, it was not created for that purpose, maybe it is possible but i highly doubt it

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Markuzkiller
Markuzkiller - - 342 comments

I would love to see a more refined version
And also a patch to work with the latest version of BaS

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Sgtanarchy
Sgtanarchy - - 129 comments

I installed BaS over this addon and have seen BaS guns dropped in the loot. No crashes from it yet.

Also, thanks IDNoise, this addon is a LOT of fun, and I love the idea. Regarding my experience, the xp per kill graphical pop-ups, and main bar could be moved off to the side or made smaller though, sometimes it's a bit much, also it is very unstable, crashes a ton!

I know you mentioned the instability and you also said you won't be continuing work on it, but I think you should! This is awesome!

P.S the bullet time mod on top of this is a lot of fun as well.

EDIT: I want to note that after using MCM and reducing max allowed monsters per level to 75 and also reducing some of the stalker squad sizes it runs with significantly less crashes. Although for some reason level changes seem to trigger a lot of crashes.

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Sgtanarchy
Sgtanarchy - - 129 comments

Appears to be a bug.

I can't seem to find any weapons/armor/artifacts above common rarity after about level 17 or somewhere around there. I've seen super high level common weapons but nothing else.

This not on hard economy but regular.

Also, disabled all stalkers and went only mutants, and noticed I had 0 crashes on a route that usually gives me like 30 crashes.

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NODBrother
NODBrother - - 197 comments

Really hope somebody picks up this mod and works on it, the idea is superb, but right now it's waaay too unstable to be more than a couple hours of enjoyment before it becomes utterly frustrating to play, specially on anything past the Garbage.

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Guest
Guest - - 689,911 comments

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WujekSamoZło
WujekSamoZło - - 273 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...ames/anomaly-1.5.2\gamedata\scripts\xr_reach_task.script:59: attempt to index a nil value

stack trace:

no other mods installed, 1.5.2 ver

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Rasc@l
Rasc@l - - 58 comments

Got the same crash, 1.5.2 with ~30 not conflicting various addons

If I played mutant-only - zero crashes
Once I enabled zombified - it crashed on the first map

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Derpenheimer
Derpenheimer - - 10 comments

I love you, is there any way I can convince you to keep working on this?

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deker512
deker512 - - 20 comments

Hello. Do you adapt mods on a paid basis ? I would really like a mod Moddb.com update . Or at least maybe you know who to contact :(

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Thelazarus
Thelazarus - - 137 comments

Is there a version that just displays the numerical stats over the pips?

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arcvoodal
arcvoodal - - 49 comments

"Written using TypeScript that is converted to LUA"

That sounds really cool. What is your setup to do that and mod anomaly?

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Graysid
Graysid - - 61 comments

no mobs are spawning at all, am i missing something?

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