Anomaly conversion to looter shooter. Just run, kill, level up and get loot. Continue to the north to a more high level locations and to encounter new enemies.
It's a small free time project without end goal, just to have some fun and try to mod stalker, done in 3 weeks, and I'm not going to continue, so mb someone will have some fun :)
Features:
- You are alone vs monsters: mutants and enemy stalkers
- Custom HP/Damage system with exponential progression through levels. (Currently handles only wound\fire_wound damage types)
- 3 monster level ranks: common, elite, boss. Each rank uses own visuals and has custom hp/damage/xp/loot-chance mults
- Random weapon generation: levels + quality results in different upgrade setups that change damage/fire-rate/mag-size/recoil/accuracy/fire-modes/reload-speed/crit-chance/bullet-speed
- Start with PM and 3x Strimpacks, get stuff from enemies
- Loot drop (weapons, armors, artefacts and stimpacks) from enemies with simple highlight based on quality (dots on minimap + colored smoke on level)
- Custom UI: level progress, enemy health bar, floating numbers for damage/xp, show weapon stats + bonuses in description and lvl + dps in inventory
- Auto delete dropped item from inventory, infinite ammo (still requires reloading)
- Game difficulty affects enemy damage (2x damage on max difficutly) and Economy difficulty affects drop chance (0.33x less drop on max difficulty)
- Custom skill system to spend SP from level ups (new panel on the left in inventory)
- Rare+ artefacts have custom passive abilities, like AOE aura, crit kill explosions, etc.
!!! Possibly has bugs and will crash :D
Not tested with outher addons (only had cinematics vfx during tests)
Tested on Anomaly version: 1.5.2
Archive contains only scripts (only new) and configs (new and changes to existing ones like relations/actor/simulation).
All configs/texts are in code, didn't want to spend time moving it to proper locations and MCM knowing that it's short time project, sorry for that ;)
Gameplay video (pre artefacts)
Written using TypeScript that is converted to LUA, mb it will help someone (having types and proper IDE really boosts your performance), repository on GitHub has some Stalker API declarations. Also contains LtxStorage project in C# i've used to scan gamedata directory and generate custom weapons/upgrades (weapons have ~80 upgrades each to support randomized stats that can't be implemented through scripting, random amount of upgrades is installed when item is generated)
P.S. Have fun :)
27.11.2022
First release
28.11.2022
Moved some params to MCM (if installed) - base progression params and enemy configs, like you can disable some enemies or increase/decrease power/amount. Without proper strings, don't have time for that now, but must be understandable :)
Fixed some small errors, including not working hp regen and log spam.
Average
8.222 votes submitted.
What kind of graphic mods do you use? Or is it the original graphics? In my opinion the lighting is different
Only particles from cinematics vfx (brutal blood setting). Just high brightness/gamma :D
Whoa.
This is... most impressive!
Good relaxation tool, instead of Tetris =)
A feature request, if possible - vs monsters only mode
For maximal brain-off mode and careless extermination
Originally it was monsters only, and it's really crazy :) Mb if I have time I'll try to hook it up to mcm, hope it's easy to integrate.
New version has options (MCM) to disable enemy types and customize hp/damage/squad size :)
Fantastic stuff, thank you for the effort!
Pretty interesting mod, i did test it on a modded anomaly (130 mods) and it only conflicted with the Better Stat Bars mod, other than that your mod works just fine even some modded weapons work with this (BaS, PPP, etc), however when trying to spawn an NPC thru debug menu this showed up:
FATAL ERROR
[error]Expression : !NET.empty()
[error]Function : CAI_Stalker::net_Export
[error]File : Ai\Stalker\ai_stalker.cpp
[error]Line : 837
[error]Description : assertion failed
Weapon will work, just don't spawn, you can spawn them by hand, by they will be always level 1 and don't have stats that can be improved through only upgrades system. But it's pretty easy with my ltx generator to support other weapon packs, just target it to gamedata folder with all weapon mods installed and it will generate weapons/upgrades data for this mod to use :)
Npc on other side require some data that is added on spawn in smart terrain system function patch.
Very creative and surprisingly lots of fun. Really hope someone picks this up if OP isn't going to continue :)
Interesting idea of quality of items like RPG's :D would be very nice to have that playing simple vanilla, like you have 2% to find legendary AK, or any other item
impressive amount of coding... how long did this take? congrats btw
Cool af , hope you can make it compatible with BAS down the line
Cool!
Which version is your great addon for?
1.5.2
thanks
Very cool idea! I was wondering there was any way to see if you could patch this to work with Better Stat Bars? If not, I totally understand. Great work on this!
Really interesting concept! I've had dreams about S.T.A.L.K.E.R. playing like this
does it work with gamma?
no, it was not created for that purpose, maybe it is possible but i highly doubt it
I would love to see a more refined version
And also a patch to work with the latest version of BaS
I installed BaS over this addon and have seen BaS guns dropped in the loot. No crashes from it yet.
Also, thanks IDNoise, this addon is a LOT of fun, and I love the idea. Regarding my experience, the xp per kill graphical pop-ups, and main bar could be moved off to the side or made smaller though, sometimes it's a bit much, also it is very unstable, crashes a ton!
I know you mentioned the instability and you also said you won't be continuing work on it, but I think you should! This is awesome!
P.S the bullet time mod on top of this is a lot of fun as well.
EDIT: I want to note that after using MCM and reducing max allowed monsters per level to 75 and also reducing some of the stalker squad sizes it runs with significantly less crashes. Although for some reason level changes seem to trigger a lot of crashes.
Appears to be a bug.
I can't seem to find any weapons/armor/artifacts above common rarity after about level 17 or somewhere around there. I've seen super high level common weapons but nothing else.
This not on hard economy but regular.
Also, disabled all stalkers and went only mutants, and noticed I had 0 crashes on a route that usually gives me like 30 crashes.
Really hope somebody picks up this mod and works on it, the idea is superb, but right now it's waaay too unstable to be more than a couple hours of enjoyment before it becomes utterly frustrating to play, specially on anything past the Garbage.
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FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...ames/anomaly-1.5.2\gamedata\scripts\xr_reach_task.script:59: attempt to index a nil value
stack trace:
no other mods installed, 1.5.2 ver
Got the same crash, 1.5.2 with ~30 not conflicting various addons
If I played mutant-only - zero crashes
Once I enabled zombified - it crashed on the first map
I love you, is there any way I can convince you to keep working on this?
Hello. Do you adapt mods on a paid basis ? I would really like a mod Moddb.com update . Or at least maybe you know who to contact :(
Is there a version that just displays the numerical stats over the pips?
"Written using TypeScript that is converted to LUA"
That sounds really cool. What is your setup to do that and mod anomaly?
no mobs are spawning at all, am i missing something?