It adds subtitles and PDA messages to the English sounds used in-game that don't have.
InGameSubs for S.T.A.L.K.E.R.: Clear Sky
This is a mini-addon for being used with SRP v1.1.4 and Vanilla, it adds only subs and PDA messages to the English sounds used in-game that don't have.
The game displays the majority of them as PDA messages, and as I'm not a native speaker, there are some of them that don't have PDA messages displayed on-screen, and so I can't understand what they mean when I'm listening to them.
About Clear Sky:
- A small portion of code was implemented in SOC to display a message based on its length, this isn't present in CS or COP. All PDA messages are displayed in 5 seconds.
- This is a bit undesirable because some messages are longer than others, and there is sometimes not enough time to read some of them. I'm planning to bring back this feature if possible.
- As above, there is a 1-second timeout effect that adds a kind of delay to the messages too, so I provide a mini-optional to remove it if you want to.
About this mini-addon:
- There are a lot of NPC sounds denominated human_01, human_02, human_03, theirs subs aren't included in this version (there is a plan for it in the future), so only the main storyline and secondary tasks related sounds at the moment.
- There are only subs for megaphone sounds, greetings, and farewells, this is going to prevent the PDA from being full of them, the other sounds are displayed as normal PDA messages.
And finally, it's important to say that this is a work in progress, but the addon is totally enjoyable and completable. The vanilla version is available if you want to play the vanilla game for the first time with subs.
Notes:
1. Install instructions and additional comments in the Instructions_and_Additional_Notes.txt file.
2. You can update this addon safely, a new game isn't necessary or needed.
3. Beginner programmer and modder here. While this is my first addon for Clear Sky, I've checked that all the new additions work and are compatible properly.
4. From the original InGameCC mod: "You can freely use parts of this mod in your mod if you wish. A mention of the source in your credits would be nice though".
TODO:
- Implement subs for the initial cutscene (only functional on OpenXRay likely).
- Translate and add subs to the alarm sounds at the military checkpoint.
- Add PDA messages or subs for human_01, human_02 and human_03 sounds. (If they're PDA messages, they might make the PDA full of them because there are a lot of them, yet it's the less footprint memory option).
- Add more punctuation marks as vanilla to enrich the game text files (Although, this can only be done by a native speaker or someone with a high English level).
- Reimplement a small portion of code used in SOC to display a PDA message based on its length if possible. This improved readability and immersion on the HUD.
Final Results:
Initial dialogue with Lebedev. Before/After. (Vanilla X-Ray).
Initial dialogue with Lebedev. Before/After. (OpenXRay).
Before/After. (OpenXRay).
Credits and a special thanks to:
·f·i· csoport team for the base code. (Coming up with it by myself could have been impossible).
MrSeyker for working on the compatibility patch for ZRP.
Decane and the contributors for making SRP possible.
NatVac and the contributors for making ZRP possible. (Creating my own Zhephir's UltimaShield artifact for debugging in CS and COP saved me a lot of time).
Xottab_DUTY and OpenXRay.
OpenAI/Whisper - Google/Colab/Gemini by the free tools and other useful things.
All modders out there for the tools, the mods, and the tutorials you'll have made along this time.
GSC Game World for creating the STALKER universe.
Debian GNU/Linux and the GNU/Linux community, I've learned a lot using this system, so I couldn't have made this addon without them too.
Changelog:
v0.3 - 03/05/24
- Small script logic modification in closecaption.script and mob_trader.script files.
- Removed unused code from ui_custom_msgs.xml and closecaption.script files.
v0.2 - 02/08/24
- Added optional file for removing the 1s timeout effect that adds a kind of delay to some PDA messages on HUD.
- Performed basic proofreading in stable_closecaption.xml and removed "\n" characters of it, because they aren't used in st_subtitles.xml.
- Fixed subtitle overlap in ui_custom_msgs.xml (Yar and Ashot dialog shouldn't overlap with their greetings and farewells).
- Tweaked sound attributes for the megaphone sounds at the military checkpoint (now they should sound properly or better).
v0.1 - 01/25/24
- Implemented subs for all megaphone sounds for Freedom Base, Duty Base and Military Checkpoint.
- Added subs for all greetings and farewells implemented in-game.
- Added PDA messages for some sounds that don't have (as the important Strelok's PDA recording in the Strelok's group stash) and one Russian sound.
- Brought megaphone sounds back from SOC for megafon_1.ogg, megafon_2.ogg, megafon_3.ogg and megafon_4.ogg (they're in English, if you prefer the vanilla Russian sounds, you can delete them in gamedata\sounds\characters_voice\scenario\escape\).
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