Resurrect of arena totalizator and additional rebalance and fixes for the storyline arena.
Quick notes for lazy reading:
- Integrated with **MCM**.
- Working with vanila Anomaly, G.A.M.M.A modpack (BAS, Power Exos patches included)
- NEW GAME is NOT required.
- MO2 compatible (fomod inside)
- DLTX, so would not have any conflicts
Still under development, please let me know in case of bugs.
Current Arena fixes:
(EN)
- reworked items unequipment (currently all will be in the arena box after the match);
- automatically equip items on arena (totally, I frustrated about this, why it was not designed);
- automatically equip binocul as spectator in totalizator;
- fix 1st battle where enemy doing nothing on player vision;
- fix 2nd battle where enemy doing nothing on player vision;
- fix 4rth battle where allies just stayed and no actions from them (they are fight right now);
- fix 8th battle (last one) where all stalkers should be an enemy (fix as in SoC, just set same factions)
- rebalanced items for each stage, returned more as in SoC, just with some modifications
- return back some totalizator fights (stalkers vs bandits, freedom vs dolg, bloodsucker vs 2 bandits, zombies vs 1 dolg, rest should be rebalanced and fixed, not done yet :()
- add weapon and armor condition degradation (configurable in MCM), more interesting to play when gun is not shooting and you do not see anything in helm xD
- added "non grata" limit for totalizator to avoid be rich just sitting on arena (not possible to abuse via saves)
- added Boar vs Pseudosodog (currently 5:1 unfortunatelly, but will be fixed by bet coefficient later)
(RU)
- переработана система снятие предметов (сейчас все будет в ящике арены после матча);
- автоматически одевает все предметы что выдаются арене (никогда не понимал, почему это не было задумано)
- автоматически снаряжается бинокль в качестве зрителя в тотализаторе;
- исправлен 1-й бой, где противник ничего не делает в поле зрения игрока;
- исправлен 2-й бой, где противник ничего не делает в поле зрения игрока;
- исправktyf 4-я битва, в которой союзники просто стояли и никаких действий с их стороны (они сейчас сражаются);
- исправлена 8-я битва (последняя), где все сталкеры должны быть врагами против игрока (логика как в SoC)
- ребалансировка предметов для каждого этапа, вернул больше как в SoC, только с некоторыми изменениями
- вернул некоторые бои тотализатора (сталкеры против бандитов, свобода против долга, кровосос против 2 бандитов, 5 зомби против 1 долга , остальное нужно перебалансировать и исправить, еще не сделано :()
- добавлена деградация состояния оружия и брони (настраивается в MCM), интереснее играть когда пушка не стреляет и ничего не видишь в шлеме xD (в планах использовать данную логику для кастомных боев в будущем)
- Добавлен лимит "нон грата" для тотализатора, чтобы не разбогатеть, просто сидя на арене (не будет желания вечно перезагружатся, но всегда можно отключить)
- добавлен Кабан против Псевдособаки (в настоящее время, к сожалению, 5: 1, но позже будет исправлен коэффициент ставки)
Changelog:
1.2.
- added Anomaly compatibility (fomod separated with BaS, Power Exos as optional dependencies to work with G.A.M.M.A)
1.1.
- added DLTX, DXML
- added dummy agro for arena_enemy, so much better right now
- fix gun reswitch, so currently weapon will be automatically equipped
Currently working on:
- add more mutant fights
- add more stalkers fights
- add bet coefficient and make progressive bets in case some mutant winning more to decrese/increase bet in dynamic
- research how to make mutants vs mutants works for mirror matches
- add DXML and DLTX to avoid merges
Requirements:
DLTX,DXML
CONTRIBUTION:
Please let me know about any issues and additions, like "Arena currently so easy"/"Add just for vanila Anomaly" etc. and feel free to create PR: Github.com)
New game?
One_Two Not required, only if you want to play campaign arena again. For bets, they are available after all 8 fights have been completed.
Why should it doesn`t work on other packs?
Stalker_Boss Potentially because of exos power charge for last battle (Power Exos addon) and degradation for weapon parts. Are you using some modpack or pure Anomaly with mods? (for the last, I could take a look how it is going without charging, maybe it will work, at least I have not tested yet)
I`m using my own BOSSPACK.
Added workability with valina Anomaly. Added patches for BaS and Powered Exos separately.
All works fine btw.
АА чел СПАСИБО, тотализатор был и раньше здесь, но непереведенный, а теперь полный шик и доведено до ума. Влепил десят очку, заслужил.
D_IV спасибо) Тотализатор был и есть в исходниках, но там 2 битвы ток норм рабочие и где 50\50 исход - сталкеры против бандитов, долговец против свободовца (вернул обратно). Мутанты против мутантов полностью нерабочие из за зеркальных матчей и невозможности поменять динамически отношения между ними (возможно как то подшаманю через конфиги). Я сделаю полный реворк для тотализатора, в планах все же добавить кастомные битвы еще, пока надо разобрать до ума как все работает)
Great addon! Does it also provide mags for arena battles if using Mags Redux?
Daubert1151 thanks, not yet, I need to play first with mags to see how they are works xD But I will add it soon.
Hi there!
First of all thank you for your mod. I downloaded it to resolve some issues on my mod build and it worked like a charm! I finally got to play through the Arena again.
I only encountered a minor annoyance which was that arena items would not be removed and I found that this was due to another mod. Then I found the comment above and as a MagsRedux fan myself I decided to tinker around a bit until I got it fixed.
Long Story short, I merged some code into one of your files to make MagsRedux work again. Tested fine on my saves so it should work for most. Here is a link to the file you can take a look at it and implement the changes if you like:
Drive.google.com
Hello friend, I get this message on the console in the Final fight against the Exos.
It only happens at the start of the combat.
!ERROR: There is no patrol path nil
!ERROR: You are trying to set 'path_look' equal to 'path_walk' in section [walker@1] for npc [bar_arena_stalker_8_36100]
!ERROR: no path_walk_info npc=nil path_walk=nil
!ERROR: There is no patrol path nil
!ERROR: You are trying to set 'path_look' equal to 'path_walk' in section [walker@1] for npc [bar_arena_stalker_8_48247]
!ERROR: no path_walk_info npc=nil path_walk=nil
!ERROR: There is no patrol path nil
!ERROR: You are trying to set 'path_look' equal to 'path_walk' in section [walker@1] for npc [bar_arena_stalker_8_26096]
!ERROR: no path_walk_info npc=nil path_walk=nil
I installed the patch for Power Exo but this still happens.
I am using this version version Github.com
Thank you, I will take a look, but I assume it is working even with this right?
Of course, it works correctly. I only got those messages when starting the fight, but then there were no problems at the end of the arena, I continued with my game normally.
i just win the fight without doing anything, no conflicts on mo2.
edit: mutant fights broken too, i can hear the creature walking around but when i get there it's just ded
6 битва переделана? Ибо 1 в 6 с одним бериллом с шансом ваншота в голову и без аптечки такое себе
Is there a way to remove the non grata limit? I hit the non grata limit and has waited multiple days, and yet I was never allowed to bet in the arena ever again.