Addon dedicated to fixing some of the most glaring gameplay issues in Brutal Doom v21, along with some entirely optional gameplay tweaks. Full fixes changelog below.
Introducing the result of many hours of banging my head against the keyboard: fixes for rifle zombie, chaingunner, shotgunner, revenant and hellknight hitboxes. Now fighting Revenants can be fun again!
What's new:
-Arachnotrons can't shoot through other Arachnotrons anymore
-resized Imp, Shotgunner, Zombieman and Chaingunner hitboxes (both living and during death states)
-Pinkies losing an arm would become ghostly for a split second, enough to make you waste ammo and get hit by projectiles passing through but not anymore
Past changelog:
-fixed zombieman & shotgunner solid (movement blocking) death animations
-fixed dead chaingunner hitboxes
-realigned Revenant headshot hitbox, now headshots should be a lot more reliable
-added missing Hell Knight headshot hitbox to its rage state
-fixed flamethrower randomly replacing BFG even with new weapons disabled
-Revenant and Baron of Hell and are now vulnerable during monster fatalities
-added missing Hell Knight headshot hitbox to its crotch pain state
-reduced Hell Knight and Baron of Hell headshot hitbox height
-reduced downed Sergeant and Zombieman hitbox size (used to be the same as standing animation)
-now you can walk over downed Sergeants and Zombiemen!
Usage:
Load Mante_v21_bugfixes.pk3 after brutalv21.pk3, then any optional file included.
These are real good tweaks, unfortunately I get a script error when trying to use this on Zandronum. LZ/GZDoom only? :(
Script error, "Mante_v21_bugfixes.pk3:zombiemen.txt" line 593:
Invalid state parameter a_setsize
Hey man, sorry for the late reply. I only ever played this on GZDoom and it works fine on my end. Regardless, when I plan on releasing a new update I'll check that out and see if something's amiss.