Improves, expands and / or extends pretty much every gameplay mechanic in Call of The Zone. It's fast, it's fun and it's fresh.
Dress rehearsal video prior to release
Brain Scorcher
Stress relief
What this is
Mahzra's Package is a complete overhaul for Call of The Zone that improves the mod in almost every way. It contains many addons, most if not all of which were tweaked to improve integration into the package as a whole. It offers new artifacts, new items, new weapons, new NPCs, new missions, new everything. Combat is intense and visceral, artifact hunting is satisfying and unpredictable, and thorough exploration may yield significant rewards.
The addon list is at the bottom of the page.
A summary of this overhaul's features:
- THE ACTOR
- Faster movement speed
- Higher jump
- Improved climbing
- Improved weapon handling
- Item use animations for medkits and bandages
- Improved consumables
- COMBAT
- Bullet time (middle-click by default)
- Integrated AO3 weapons and attachments
- Improved weapon sound, feedback, accuracy and rate of fire
- Weapon upgrades are more noticeable
- NPCs become active further away
- NPCs move faster and more often
- NPCs have weapon jams, use medkits and bandages
- Feedback on actor and NPCs when hit depending on armor worn and hit location
- Modified spawn settings
- LOOT
- Integrated Items Overhaul
- 10% stashes filled on game start
- Removed high level items from random stashes
- Reduced chances of finding food and meds in breakable containers
- Reduced chances of getting high level missions
- ARTIFACTS
- Integrated Dante's More Artifacts
- Recalculated artifact values and rebalanced some artifacts (because they turned out to have negative values based on their properties :D)
- Redistributed artifacts to detectors and mission rewards based on value
- Modified availability of detectors based on goodwill
- CHARACTER DEVELOPMENT
- Modified starting faction relations
- Economy scales with accumulated goodwill
- Traders expand their inventories based on accumulated goodwill
- MISSIONS AND NPCs
- Accelerated main quest progress (reduced Meet missions)
- Integrated Rhons' quest and NPC addons
- Increased number and type of squads for certain missions
Installation and Compatibility
Requirements: Community Update
Installation:
- Extract the database folder in the archive into your CoTZ folder.
- Download the hotfix here
- Extract the gamedata folder in the hotfix into your CoTZ folder
- Create a shortcut to Stalker-CoTZ.exe
- Add -dbg -no_staging to the Target: line in the shortcut's properties
- Always use this shortcut to launch the game
I recommend play on DX9 at 50% texture quality for lower-end systems and graphics cards with up to 2GB of VRAM. Should run smooth and loads really fast. You may get the occasional out of memory crash though.
Recommended addons:
- Call of Chernobyl Relay Chat
- The Zone Next Door
- TRX Sounds
- BollywoodFX
Absolutely incompatible addons: (as in these addons need to be merged to prevent crashes / loss of functionality)
- anything related to items
- anything related to NPCs
- anything related to spawns
- anything related to traders
- anything related to mutants
- anything related to artifacts
- anything related to the actor
- anything related to missions
- anything related to the HUD or GUI
Purely cosmetic addons are fine though, like the HD Mutants addon or weather addons. The HD NPC Models addon is NOT compatible. I may make a compatibility patch for it, I may not. If someone else wants to do it, they have my full permission, encouragement and blessing. Go hog wild.
You can also install faction relations addons if you don't like my default.
If you're not sure if an addon will work, check the comments and ask if it's not mentioned there.
Bullet Time is mapped to middle-click. To change it, install the Bullet Time addon and read its description.
I set my preferred settings as default, but made one boo boo: AI is set to not die in anomalies. That should definitely be ENABLED.
This package is balanced for play on LOCK 'N LOAD or STAY FROSTY playstyle settings. I don't call these modes difficulties, because the game allows to save and load whenever you want. Pick the mode that suits your playstyle. I don't think you need to worry about the game not being challenging enough.
I tweaked the initial spawns to be random, so no two games will progress exactly the same. I also changed the NPC population settings to have more predictable spawn results: 0.5 will result in a NPC population of around 500, 0.25 will spawn about 250 NPCs and so on. I don't recommend spawning more than 750.
Some options only get added to the Options menu after the game has loaded.
Let me know what you think, and have fun!
In no particular order, this package consists of the addons, tweaks and custom settings below.
- custom actor.ltx (faster sprint speed, slightly higher jump, slightly easier to climb)
- custom weapon stats (makes all weapons feel lighter and easier to handle, more accurate, responsive and lethal)
- custom alife.ltx (makes NPCs and mutants come online at longer range)
- custom trader settings
- custom squad descriptions and spawn settings
- tweaks, custom settings and merges for everything listed below (trader inventories, item trade profiles, quest items and rewards, NPC loadouts, loot lists, blacklists, item distribution etc etc. The glue. The
duct tape and clown jizz CEMENT.)
- eatmedkitscheme makes NPCs use medkits
- Action AI makes NPCs run unless specifically scripted to walk; they change positions faster and more often
- Wepl's hit effects provide improved feedback on the actor and NPCs getting hit (hits on the actor move the camera depending on where you got hit how hard, NPCs stagger leaving them open for another shot, specific hit sounds depending on hit location and armor)
- Enemy Gun Jam makes NPCs reload more often
- Death Animations for variety in the art of death
- Smurth LILGabe Hybrid for item animations, bleeding eyeballs and silly masks
- Outfit Marauder to strip corpses naked you sick bastard you
- Black Bevels GUI because it's the best GUI
- Srsly Minimalist HUD because it's the best HUD
- Knife animations and pretty knife because yes
- Bullet Time because fuck yeah bullet time
- Footsteps, weapon sounds, inventory sounds and aim rattle from Modern Warfare (I have never even touched a CoD, I hear they're fun and I hear they're awful)
- Shush (silent NPC deaths and Shao Khan player death)
- Hitmarkers because >+< marks the spot
- Arsenal Overhaul 3 (+ sprint animations, centered and aligned, BaS scope textures)
- THAP for Arsenal Overhaul 3
- Rhons' Medic Expansion (I think? :D I forget if they're included in the NPC expansion)
- Rhons' NPC Variant Expansion (includes unique NPCs, outfit expansion and zombified Stalkers)
- Rhons' Repeatable Quests Expansion
- Item Overhaul
- Dante's Need More Artifacts
- Enhanced Vision Tweaks (identifying binoculars, green / blue / grey nightvision, all tier 3)
- Dead Air Sky and Fx (for skies and weather settings)
- CoC More Fast Travel Locations because I prefer it over Immersive Fast Travel
- Mark Recall Artifact (teleports the player to a previously Marked location)
- Dead Air Spatial Sound and Reverb (included by accident. enabling EAX may impact performance significantly, but without DASSR enabling EAX is kind of pointless anyway.)
- Season of Catastrophes: Aggression (Сезон Катастроф: Агрессия) listing what I took from this would be a spoiler. If you really want to know, click here for an entertaining video that showcases the mod pretty damn well. Enjoy.
Shout outs: Russy25, HelloKolla, Krashnikov, Rus, Cpu, Rhons, kanashimih, strelok1111 and a bunch of names I can't think of right now for beta testing, inspiring me and / or just being good peeps.
Nice things players have said about my package:
The definitive way to play Call of The Zone.
This economy is hellish.
It's like I'm playing an online game!
The Sarcophagus is doing horrible things to my tender little butthole.
This version 2 Mehzra is good, balanced almost like the vanilla COTZ + extra stuffs; Probably the best addon out there
Getting into X8 was unfiltered agony.
Within the first 15 minutes I ran into the bloodsucker village to get tools while under a Monolith squad's fire and afterwards killed a pseudogiant with the power of friendship and a Colt M1911.
10/10 would feed Oleg to the pseudogiant again
HOT videos of people playing with my package:
!!! OPTIONAL EXTRAS PACK - UPDATED FEBRUARY 13TH 2024:
Download the optional extras here: Mediafire.com
I'll roll these into the full update but I know these are things people want. Vanilla and / or lore-friendly mutants soon.
Content:
> Call of Pripyat HUD, courtesy of Sanctuary. Patched for everything in the pack, so bleeding eyeballs and colored map icons and the Black Bevels info window work too. Don't copy the zone_map.xml if you don't want a mini-map.
> Traders buy damaged weapons and armor from 25% condition and up.
!!! HOTFIX CHANGE LOG - UPDATED FEBRUARY 13th 2024:
Download the hotfix here: Mediafire.com
The hotfix does not contain changes that require a new game. I'm saving those for full updates, after which the cycle repeats.
Content:
> Game crashes when I kill Ghouls for Sakharov! [fixed]
> Too many sawn-off shotguns in reward stashes! [fixed]
> Clear Sky armor strings are messed up! [fixed]
> Traders don't sell detectors! [fixed]
This should take effect immediately after installing. If your goodwill with factions is high enough, they may offer new detectors for sale. The Svarog detector is only available through mission rewards (very rarely) and from Ecologist traders at 1500+ accumulated goodwill.
> Distant gun fire is muted! [fixed]
This has some serious consequences for gameplay. After installing the hotfix, you will hear gunshots from much further away. That's great for immersion and locating people shooting at you! Here's the thing: NPCs will hear them from much further away too, and may come running to see what's up.
> Ambush mission crashes my game! [fixed]
Merged the wrong file before.
ISSUES I AM AWARE OF - UPDATED FEBRUARY 13TH 2024:
-- Bugs:
> Monolith main quest line stalls at Cleric and Klorik repeatedly sending me to one another!
Testing other factions. I have played through the main quest for Military, Loner, Clear Sky, Ecologists and Freedom so those work. Bandit main quest appears to end after talking to the Wish Granter.
> Game occasionally crashes when transitioning into Agroprom
([error]Arguments : Can't find model file 'meshes\brkbl#0.ogf'.)
I have been unable to reproduce this error. It may be a DX10/11 thing; could you try DX10 and see if it persists?
-- Frequently Anticipated Questions:
> What's changed from the final release of Mahzra's Package v1?
There are many differences, but essentially v2 is much more expansive. V1 is centered around AO3 and vicious combat but other than that only contains vanilla items, artifacts, missions and NPCs. It's very straightforward and it's compatible with most things.
V2 still uses AO3 but now also features Bullet Time and expanded sets of armors, items, artifacts, mutants, missions and NPCs, all of which were tweaked to better integrate into the package as a whole. This also means it's not 100% compatible with other addons as a result.
> Where the HUD at?
There is a CoP HUD in the Optional Extras pack linked above.
This uses my Srsly Minimalist HUD, which only displays positive status effects, health, stamina, loaded ammo and current fire mode. For more information on my reasoning regarding the HUD, check the Srsly Minimalist addon description.
> Minimap?
Install my Srsly Minimal Minimap or use the CoP HUD.
> Companions?
No. Friendship is magic and the Zone is COLD HARD SCIENCE. NPCs will only join you if missions require it. They also won't allow you to take their possessions from them. If you want their stuff, you're going to have to barter for it.
> I die a lot and Shao Khan laughing at me makes me feel bad!
Aw. GIT GUD M8! :D Only joking. Use the vanilla player death sounds in the Shush addon to restore your Oscar-worthy death cries.
> I don't like using the AO3 multi-tool to remove sights and scopes!
Neither do I, to be honest. Using the addon that removes the multi-tool unfortunately causes some bugs though, and I haven't figured out how to resolve those yet.
-- CRASHES
> The game crashes when I mess around with weapons after looting!
There is a bug in CoTZ related to automatically equipping weapons in a slot that's too small. Don't ask. The workaround is to have something equipped in your knife/pistol slot at all times.
> In rare cases, the game crashes when it autosaves and / or when I quicksave! The error message says that a new file can not be created when a file already exists. But it does save! o_O
Make a new manual save and delete the others.
> In rare cases, the game crashes and the error message in the log file says that the parameter is incorrect!
It sure is. :|
> In very rare cases, the game crashes and leaves a 0KB log file!
Yeah. Hate when it does that.
I like the multi tool. It very comes in handy. I put it in quick slot alongside 2 long and short range scope so that I can quickly switch them back and forth without opening my inventory
been hyped for this one! Terrific work man :DDDDD
just one question- any way to manually remove the laughing sounds when the player dies?
Use the vanilla player death sounds in the Shush addon.
HELL YEAH
ah snap!
persistent crash when moving between levels, it worked the first time but never since, anyone else got this issue?
Nope. Which levels does it happen on, and is there an error message in the log?
so far it happens in yantar, wild territory, dead city, and army warehouses. Crash log is as follows: Docs.google.com
had to put it in a doc cus my internet ***** itself when i put it in a comment
bwuh.
I have no idea why that happens. You could try deleting your shader_cache and changing renderer, whatever is making it crash doesn't seem to be caused by a config error or anything. Try DX10?
Oh, do me a favor and test it without TZND?
Will do
it works fine without TZND!
I wish that made it easier to troubleshoot, but it doesn't really. I've played the pack with and without TZND for many hours and haven't had this happen.
If you're on max settings, try reducing texture quality by one tick, switch to DX10 and delete the shader cache.
sorry bout that- forgot to report findings:
it works on dx10 apparently i was on dx11
(I am on Nvidia)
No worries, thanks for confirming!
Oh other question, what video card do you have? I'm on Nvidia, maybe it's an AMD thing?
Before I start a flame war, I don't have a preference either way, I got my Nvidia card as a gift! :D
I assume Rhons NPC Expansion is included? Also, wouls you be willing to replace the included AO3 with AO3 Lite that has recently released?
Yup, Rhons' NPC variants, the unique NPCs, its armor expansion and zombified stalker models are included. As for the AO3 Lite addon, that came out just as I was finalizing my build so I couldn't include that on release. I will include that as an optional in a future update, along with some other stuff.
Noice.
HUD and loading screens are broken when I install it, any ideas? -dbg -no_staging are enabled, no other mods.
Ah, I see, it's a feature. How can I disable it?
For now, I would suggest giving the HUD a chance. I'll add a vanilla HUD option for a future update.
Thank you! I understand minimalism but i love stalker UI too much.
I don't know why but for me gun sounds in the distant are silent for some odd reasons. Any idea what could occur this because I am brain dead and it's a long time I didn't played modded CoTZ.
Edit: Tested on Dead City so far
Edit2: It isn't map specific, it's most likely broken sound but it seems I'm the only one experiencing it when I see the comments
Yeah, this is a new one for me too. You could try selecting another sound device, if you have that option in the Options > Sound menu. You could also try to disable EAX, if you have that enabled. Neither of these things should make a difference, but who knows.
Lastly, could you try raising the volume in the game and lowering your system volume?
I don't think system wise it affects the game since I tested it without being on a voice chat or something.
Later I will try without EAX since it wasn't an idea that would come to mind, though for the sound type, I tried both software and hardware but it the same thing, will retry it again to be 100% sure.
Edit: EAX and changing between software and hardware sound does nothing, I'll try CoTZ with only Arsenal Overhaul just to see if it is the port or smth else
None of these should really matter, is the thing. It's an odd one. Give the suggestion to raise the SFX volume in game a try, even if it seems pointless. I'm curious to know if the distant sounds are actually muted or just really quiet. Are you using headphones?
Headphones yes, SFX sound to maximum since the installation of CoTZ. The only sound produced in the distance was blood splash and some kind of bullet trail or smth. But the gunshot itself is completely mute unless you are in CQC range
Edit: AO3 alone works, gunshots can be heard from afar with EAX and software sound enabled. You never had this problem on your side ?
If regular AO3 sounds do work, you can use AO3's sound .db to override mine by adding zzz_ to AO3 sound.db's filename. That makes it load after mine. I used the Modern Warfare sound pack in this overhaul, maybe that causes it. Other than that I'm sorry to say I'm stumped.
If anyone else has experienced this issue, please let me know. Especially if you solved it! :D
EDIT: nope, never had this issue, and I've tested this on on-board sound, dedicated sound card, USB haedphones and via HDMI. I am very confused.
I'll give it a try later. After I'm done with Guild Wars 2 shenanigans I'll retry downloading the modpack and install it and test it out again. If that doesn't work I'll try what you suggested to me
Looking at the AK47's files in both MW pack and AO3, I do see some differences, and there's one big issue that I have to correct immediately because it's hilariously stupid.
In original AO3 not only does the sound travel three times as far, the AI can hear it for up to 250 ill-defined units of distance.
In my current sound files, the AI can only hear them for up to 50. :D
I am embarrassed I never noticed the problem, but at least my four beta testers didn't catch it either!
A massive thank you for noticing and reporting this. Expect a patch very soon. I just need to check and correct every single fire sound in AO3.
FML I guess! :D
Ah well, thanks to be your rent free tester for it.
Jokes aside, happy to provide bug feedback (:
Mediafire.com
Thanks, this is much better.
Works as intended now, game is playable now 0/10 would recommend
👍
Another question- is Rhon's Expanded Questlines included? Pertaining to my previous inquiry, if you decided to add AO3 Lite as an optional module, there is a patch for expanded questlines as stated on AO3 Lite's original modpage if Expanded Questlines has already been included.
Yes, Rhons' expanded quests is also included. Adding AO3 Lite requires not only patching the quest lines, but also traders, loot tables, random stash blacklists, NPC loadouts, it's actually pretty involved. Fortunately I can use the AO3 Lite patch for Expanded Quests as a guide, but it will still take a while to do and will require a new game. Since I have to modify many things for that, I want to combine it with other things I need to patch like items and artifacts.
Ah, great to know. Thanks again!
Hey! very nice mod. Just wondering if AO3 character creation store is compatible and kinda related since you didn't respond to the other guy on the moddb page, did you include the fix for bugged storylines?
Oh, I'll have to reply that that guy too. The AO3 Character Creation Store is compatible, in the sense that it works but does not include item overhaul items and such.
It does include the fix I was provided by another user, which means the storylines for factions that can do the end-game missions are enabled. I have had some weird things happen with that though, which is why I haven't included it. Also it locks out interesting missions for factions that don't do the end-game missions like Bandits.
So in short: yes it works but I can only recommend it for freeplay and azazel.
>>The workaround [to avoid crashes looting] is to have something equipped in your knife/pistol slot at all times.<<
Hmm this is eye-opening and explains why players generally have a knife in the beginning and not have to buy one (nor, if I recall correctly, can it be taken in a mugging), is the crash possibility true for binoculars not present as well?
The binoculars slot is safe. 1.5R4 (which is the CoC version CoTZ is based on) introduced the ability to equip pistols in the knife slot, and R6 resolved this particular bug.
The knife can be taken from you in a mugging, but is rare. Like, I've only had it happen if I chased my muggers and got mugged again. It's why I made sure knives and binos are available for sale, just in case.
I also want to enquire as to whether Autumn Aurora HUD and other addons found in GooZe's Overhaul (last updated in 2020) possible? I am currently looking at the mods included in GooZe's Overhaul which consists of THAP, Simple Mask HUD etc.
As well as this, is it included in your package? Moddb.com
This is not yet included.
THAP is included, as well as Smurth LILGabe Hybrid, which includes mask HUDs. Autumn Aurora and other HUD mods for CoTZ will work, but may cause some included addons to not work properly, causing hitmarkers and the mask HUD to fail.
Ah, I see. Your Combat Module which is included in this package clearly contains the same files as the mod I have linked above, so conflict is unavoidable.
Wrong squad identificator [drx_ql_brawl_squad_ambush_killer_1]. Squad descr doesnt exist.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 523
[error]Description : fatal error
[error]Arguments : Can't open section 'drx_ql_brawl_squad_ambush_killer_1'. Please attach [*.ini_log] file to your bug report
stack trace:
0023:00CB483C xrCore.dll, xrDebug::fatal()
0023:0A8B6A3A xrGame.dll, CDialogHolder::operator=()
Thanks, will post a fix tomorrow.
Had the same crash with monolith squads too, thanks.
Download and install hotfix to fix it hotly.
Nice work, props to you being so active keeping cotz fresh and helping other modders here appreciate it!
Thanks for the kind words, it's my pleasure!