This compatibility patch will allow you to play through Local Motive: Definitive Edition with the revisions gameplay and visuals enhancements that Half-Life 2: MMod has to offer.
My patch has been is not actual if you want to play Local Motive Definitive Edition download this by IDKFA-93
- REQUIREMENTS TO INSTALL -
Before you install this compatibility patch, make sure that the following things are installed on bellow:
• Source SDK Base 2013 Singleplayer - Half-Life 2: Episode 2 (Future if mod released on steam then I'll just replace it with it)
;
You also need to be enrolled into Source SDK Base 2013 Singleplayer's 'upcoming' beta branch.
Here are instructions on how to do it:
- Right-click on Source SDK Base 2013 Singleplayer.
- Go to the "Betas" tab.
- Change "None - opt out of all beta programs" to "upcoming"
- Restart Steam.
• HL2: MMod (v1.3) ;
• Local Motive: Definitive Edition
- HOW TO INSTALL -
Extract the "HL2MMod_Localmotive" folder into your sourcemods folder. Then restart your Steam client.
Have Fun :)
Is it just me, or are the opening titles displaying in gibberish? Doesn't happen in the non-MMod version of the mod, so I would imagine it's due to the MMod patch?
probly with custom folder overwriting and not reading the patch folder
im getting it too
IF USING CUSTOM CONTENT SUCH AS MODEL REPLACEMENT, you need to do this:
In the VPKS folder of the mod contains the patch. this VPK has VO and Custom textures, place the mod in "custom" folder with other custom stuff. THE MOD WILL NOT WORK PROPERLY OTHERWISE
if there's not a custom folder make one and name it custom.
the game WILL NOT READ the patch needed for most of the mod to work if left in the VPK folder. Custom folder will overwrite VPK folder it needs to be in custom