Description

Dumfries, Scotland has been invaded by Zeds, clear the streets, alleyways, store and stockroom of the Zed infestation, all previous military intervention has failed. #grindhouse

Preview
KF-StockroomSyndrome
Post comment Comments
Omega_Xi
Omega_Xi - - 1 comments

This map rocks!

Reply Good karma Bad karma+3 votes
DevilCortez Author
DevilCortez - - 1 comments

Updated 04/12/2015 22:37 UTC

Adjusted pathnodes and spawns (hopefully no more zeds getting stuck behind barriers)

Adjusted weapon spawns (previously some weapons on shelves were inaccessible)

Lowered store counters so that players can now jump over them

Added new portal spawns


Still to do;

Adjust or redo lighting

Fix zed's corpses falling through some roads

Combine meshes (hopefully this fixes issues with lighting and blood splatters)

Adjust pathnodes and add more spawns

Create a customization area separate from the main map

Add more decoration

Improve surrounding buildings, alleyways and facade

Add more ambient effects (sounds, emitters, flares etc)

Reply Good karma+1 vote
Tunnel$
Tunnel$ - - 108 comments

Must be interesting to have your work building in a game :) It is definitely a good map, I like the stockroom theme, and the conveyor belt. Well placed pickups, good size, layout and lighting. I could definitely play this more often. Was about to give it a 10 but changing to 9 as I'd like to see a newer version!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: