H.P.Lovecraft inspired map full of wet, dark and gloomy atmosphere, cult summonings and all kinds of traps and monsters!
#KF2newgrounds
Story: You came to investigate the old Insane Asylum to clear out the rumors that Horzine Biotech used their patients as test subjects.
Not only that the place is filled with zeds, exploring it deeper underground you find some sort of dark cult sacrifices has been happening here.
The more zed blood you shed on these sacred grounds, the stranger things appear...
Soon, you'll find out that Zeds are not the only Monsters inhabiting this Sanitarium!
Special features:
- Weather change halfway through the match
- Random tentacle attacks throughout the level
- Slumbering One
Traps:
- Cage Trap
- Incinerator Trap
- Bloat Trap
- Pit Trap
Some traps are active only when the area is flooded!
- Shock Trap
- Tentacle Trap
- Monster Trap
Hints:
- You can stand on piles of dirt and wood pallets to avoid being electrocuted in the SHOCK TRAP area.
- You can crouch and avoid being hit by the tentacle swing at the TENTACLE TRAP.
- If the PIT TRAP is open you can jump over it.
- If a MONSTER TRAP has pulled you in, you can move left and right to get out of the toxic damage area.
The map works for Survival, VS and Endless Game mode!
This map is amazing. My absolute favorite so far.
It's pretty tight (in terms of spacing), but it's HUGE with plenty of hallways, corridors to navigate through.
Full disclaimer: I haven't played this map much, but from what I played, the zed spawn points seem pretty solid too. I didn't see anyone really getting sandwiched in some of the really long pathways into the MASSIVE basement.
I'll be on the lookout for this map on every custom server for sure!
Just an update, I have played it a couple times and it's great! If this map doesn't win a prize, there's simply no justice in this world.
This is one of those maps that inspires me to get into creating my own maps.
It's a difficult map for sure on the higher difficulties, but when you become familiar enough with it, it's incredibly fun!
I've noticed Tripwire tends to avoid bringing in the more difficult custom maps in the map lineup. But considering The Descent, Nightmare, Monster Ball and Krampus Lair are official maps, there's simply no excuse to dismiss some of the more difficult/tighter maps like this one.
It's absolutely beautiful, 10/10, great work!
The Ultimate proof that community ratings are crap.
Someone voted this map "1"^^
Very good Tripwire will choose their favourites not depending on community ratings and feedback.
The Workshop ratings give this one 5 stars with over 350 ratings. There's no reason to trust the ModDB ratings when you got AT MOST 4 ratings on any map.
If this map doesn't become official, there will be riots. There's no way this map doesn't become an official map.
Nevertheless it's good that tripwire make their own proffesional tests.
Most of the community has no experience with programming or modding.
Gameplay: 10/10
Great layout with a good balance between open areas and tight corridors. I like that there are 3 entrances connecting the surface and underground throughout the map. Traps are solid (You could put Green-Red lights on the switches to indicate when their ready, especially for the traps after the flood). Good collectibles placement and decent dosh zones.
Presentation: 10/10
Nailed the Cthulhu theme, love the H.P. Lovecraft tribute and the cult shenanigans looks amazing.
(If i wasn't so keen on screenshotting Cthulhu I probably wouldn't have noticed he was just a Fleshpound with both the Mask of the Abyss and Bat Wings cosmetic, pretty clever)
Overall Score: 10/10
Should be added in the game.
If you want to see how this map was rated or how you did compared to others go here:
Forums.tripwireinteractive.com
I'm glad you guys like the map as much as I liked making it! :)
This comment is currently awaiting admin approval, join now to view.