A small map similar in size to Biotics lab. Designed to be a challenge for a private party of non-public players. Made in style after the Doom2 map Dead Simple.
#kf2newgrounds
Here are the links to the Steam Workshop downloads for my 2 maps. Steamcommunity.com They probably are more current then the download link for Moddb. I would go in and repack my maps that I updated after the last contest but to be honest I feel the effort would be wasted. My maps were designed to be challenging to the players, while still holding a fun and enjoyable factor. I gravely misunderstood the users in Killing Floor 2. They did not want an exciting challenge in a map that would take them a while to understand. They only wanted an insanely large map with no rooms. This way they could spam Zed kills to level up there characters. So I am posting these maps again, this time with out expectations to win. Also for those users that enjoy challenge and want more then a box to kill Zeds in. There are some known issues with both maps, but I am still a bit salty after the last contest to go in and fix them and just hope someone can get some enjoyment out of all of the effort I put in them.
#kf2newgrounds
It's a decent map, everything seems to be in working order. It's pretty much all indoors, very tight and closed, a maze of corridors. If you close CQC this would suit your taste. I personally find it a bit too tight and generic though.
Outstanding, it sounds like it is suppose to, a tight close quarters map... Just like all of the Killing Floor 2 maps
I didn't find any bug.
My problem with this map was that the spaces are too small and narrow, I guess this map on 'HoE' difficulty would be the worst nightmare every. (Unplayable).
Up-voted by 5.
Interesting. This map is comparable in every way to the new Biotics Lab. The map has every room scale by the inch that of Biotics, are you not able to do HOE on Biotics?
I can definitely not do HOE in Biotics :0
Gameplay: 5/10
Decent maze-like layout, i can see the Doom 2 inspiration, however the dead ends around the outskirts of the map and the lack for some more open spaces simply don't work that well with the KF2 gameplay too well. Certain perks need some larger areas to deal with zeds ( Gunslinger and Sharpshooter come to mind). Map makes up with a decent middle area.
Presentation: 5/10
It looks like a Doom 2 map with KF2 assets (which I assume was your goal), but it's implemented in a way that feels very off-putting, both as a KF2 map and as a retro throw back.
Overall score: 5/10