Update to v2:
-added Precomputed Visibility
-added detail in certain areas
-added more spawns in the submarine area
-brighter lights in certain areas
-added skylight to prevent map from getting pitch black
Fight inside an underwater station against waves of ZedĀ“s.#grindhouse
---Log-Entry 28 Begin ----------------------------------------------------------------------------------------------------------
Everything began as a simple job. My first day at work was impressive. Horzine’s huge manufacturing center.
The location highly classified. All you saw was water. The big bosses met here and play the games of bargain.
But… I should’ve stayed with my beloved. Just minutes… Just minutes passed till chaos and death swallowed everyone.
All I hear is a horn. The horn of my forklift. All I see is blood. The blood of our “goods”.
Is it even possible to survive here?
---Edward Regis
---Storeman at Production Site HZ-37
--- Log-Entry 28 End -----------------------------------------------------------------------------------------------------------
Find out about the true nature of Horzine Oil rig "HZ-37". The substation below the sea level hides an entire production line of killing machines that starts from the test tube and ends inside the holding pod, designed to get delivered around the world inside a submarine.
Constructed as a round-trip to convince potential (and financial stable) costumers. A deeper look inside the production side shall build trust between costumer and Horzine.
Unfortunately a tour ended in a total disaster during an unexpected outbreak. The security department wasn’t able to contain the threat and the big suits were able to experience the effectiveness of Horzine´s products live and up close.
You and your Team are charged to clean up the mess. Landed on the Oil Rig, you enter the elevator and descend into the bloody depth of Horzine´s clean facade.
WOW! Nice work! Huge map with varying areas. Fun to play!!! Keep on!
I think this map almost ready to be official map.
I have three little problem with this it.
1, Too dark, like the 'Catacombs' map.
2, I guess it's a little bit too big.
3,I have a huge FPS drop-down in the Submarine's room. Maybe the big area eat my hardware's sources.
So, my suggestion:
1, Put more lights.
2, Cut off a little bit of this map. (for example the Submarine's room)
3, or try to fix the Submarine room.
Everything else are alright.
I hope I could help.
Hey thank you for your answer. Yeah during the creation I started to think it might be to big too. I will look into it, maybe I really cut of an area.
As for the lights, is it to dark initially on game start or after the lights get destroyed? Because for the latter, there are only a few lights that keep the map from getting pitch black.
The fps-drops at the Submarine is strange for me, I merged the floors and reduced the objects by a good chunk. I will look into it.
Thank you for your time and feedback, it is much appreciated:)
Okay, I'll try help you as much as I can. Because this game is my first favourite game.
So, please let me correct myself. The map just a little bit dark, but not everywhere. For example in the submarine room, there is enough light.
And yes, you're right. I talked about the default amount of light. After the Sirens has begun destroy them, it's going to be even worse.
For example; as much as I know, the community dislike the 'Catacombs' map because of it's going to be almost completely dark after a few waves.
Okay, I know the dark is part of the 'Killing Floor' atmosphere. But, please try to think to them who try to play and to win on this map. For example, I mostly play on HoE and the difficult is already hard and the dark too much sometimes makes me ****** off.
But it was just my opinion. I hope I could help. :)
I'm waiting your update.
P.S. I voted here too (I gave you +seven) and I gave you +1 karma too. Sorry for I'm new here and I don't know much about the moddb.com. At the moment. :)
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Overall I am impressed with this map, but it does need some work. I do enjoy the theme, an oil rig, the submarine, some areas really look like an oil rig so many points for that. The size of the map is a bit too big, but it's not a huge thing if all other factors, like trading pod positioning can be improved.
Some areas don't actually look like an oil rig, they look more like a Horzine lab, I actually stopped to check what map I was playing a couple of times, and because of this it lost some points. The submarine room and the starting point both really look the part though.
My main issue though, by far, is the trading pods. They are way too far away. After round 1, you have to run a marathon just to get to the pod. Same with the 4th pod. I actually couldn't even make it to the 4th pod on time to restock. Sorry but I really don't want to spend 50 out of 60 seconds running to a pod, it should not be like this. I want a quick run, time to think and have a short break in between rounds.
I do enjoy some visuals, there are some which I have never seen before so points for that. I love that collectibles were put in the map too! Good stuff. Overall, yes an impressive map but the issues with trading pods and distances need to be addressed.
Thank you for your feedback! I am aware of the big distances between the trader pods and actually wanted to force the players to keep an eye out for the next Trader location during waves. There is so much camping going on in this game, that I just wanted players to move already during the wave to reach the pods in time. But if this really is a bad thing, well I can adjust the Pod Locations.
Thank you for playing my map and your feedback, it really helps!