A large, circular arena set in a late afternoon mountain range. Blast your way through the zeds in the mountain arena!
Mountain Arena plunges players into a large circular arena with a lush mountain backdrop. The arena is a maze full of clutter, paths, platforms, crashed vehicles and much more.
A lot of attention to detail was put into populating the map with models and debris to ensure it does not feel empty or void of content, despite being an arena-style map. It feels dynamic and alive, with visual fidelity everywhere you look while still remaining very spacious for freedom of movement.
The map uses only models and textures from the official Tripwire maps, but there there are a few custom destructibles, such as shootable oxygen tanks and explosive fuel tanks that burn anyone (or anything) that gets close after detonation.
For some reason the trader paths are being really wonky, sometimes not working in certain areas. I have scoured the map up, down, left and right to find the problem but I just can't. The navmesh is complete and there are no missing nodes anywhere, and all the pods are on valid surfaces.
It seems to only occur randomly and in specific areas, so I have no idea what is causing this and have given up trying to fix it for now. If I figure it out, or if anyone might know what it could be, I would love to get it fixed in v2.