What's better than mowing through waves of zeds? Money! Loads of money!
So as luck would have it, in their travels the band of survivors happened upon a bank.
Little do they know that deep underground Horzine is using the security of the bank as a
secret facility to research and safeguard their cruel experiments.
#grindhouse
==Update==
During the development of this map I ran into many issues, most notably switching out hard drives twice. Each time I transferred to a new hard drive I lost incredible amounts of work, the first switch being a week of work, and the second being a month. With that being said I don't believe I will update this version of the map again. In the future I plan rework the map from the ground up and start over. In the initial stages of the map I rushed a lot of the development to meet the deadline for the contest, when I start fresh I will spend more time on the layout and balance of each area, including making sure there are multiple areas that make sense to hold out (Currently the spawn street and underground lab are the only sensible places to go)
The map is currently beta, all critique is welcome!
==Installation Instructions
Extract the map folder to:
"C:\Users\YourName\Documents\MyGames\KillingFloor2\KFGame\Published\BrewedPC\Maps"
If you have an older version I recommend that you delete it first.
==Notes==
You can check the current map version and update details in the CurrentVersion file found in the map folder.
nice map =] lots of nice details in there.
But just a heads up it says in the readme that you used textures from textures.com and in the rules it says
"All maps must be comprised of only original content created by the Entrant(s), or content already contained in Killing Floor 2 and the Killing Floor 2 Editor."
Hmmm ok, There are two~ textures from there. The textures are free to use so long as not distributed or sold directly ie like a texture pack but baked into a map is fine on their end. Not sure how Tripwire feels about that though. I'll see if I can get word on that.
I asked Yoshiro and he basically said it depends on the licensing of the textures, I believe its fine after reading the website over again, but just bit the bullet and bought substance designer anyway. After phase 1 and my hours aren't so hectic at work I'm going to to start replacing the textures taken from there and continue tweaking the maps gameplay/visuals.
Thanks for the heads up on that though.
Finally pushed me to invest in my hobby.
A decent map, the layout and design is good, it's spaced and textured well, but there is one area outside which is still untextured (blue and white squares). It's still pretty bare, needs a lot more objects inside the building. I'm hoping it gets worked on for a final polished version.