Big night level based on the classical scheme of de_dust2 map #grindhouse
The night city was left by the last inhabitants, but not so empty city as seems at first sight. City walls hear everything, they feel presence of strangers, they are eager for them blood. Whether you will be able to cope with their hatred and to clear the city of those to whom here not a place?
P.S. Sorry for my English :D
Great job with this map. I will admit I HATE Dust2, I avoid playing it as much as possible on CS but I love how you have adjusted the layout and added extra hallways and room exits. You know where you are because it feels like Dust2 still, but it is different enough to not just feel like Dust2 has been ported to another game.
Great performance throughout the map, no drops at all. I didn't find any spots that were too easy to defend or exploit.
The only small trouble was the last trader we were sent to on wave 7 was at Hans' spawn point and the boss wave wouldn't start until we moved out the area. I don't know if you could add a second spawn for him or just move his spawn away from traders so this doesn't happen.
Thankyou for the map, it will stay on my server