its a map how have a indor and outdoor part
its a good map how can be enjoyed mostly with 6-100 players on the map
#grindhouse
hello. first i have to say sorry for my bad english. i am spanish and i am trying to learn
this is my second map so i have som bugs and lots of troubles on the making like i realize that precomputed visibility takes me 6 days to build cose of a low performance computer. think that cuts me a lot of time.
i have had to change a lot of things on the map cause they was causing low FPS etc(thing that i was able to fix it on a way)
the main idea of the map is to be a objetive mod map for that reason i made it big(but i dont have enough knowledge of kismet yet). something that i really like of the map is that u can just kill zeds and move at the same time something
that makes it funny to play
The map have some knowing problems
1: trader arrow dont work on some places.. i know that TW are aware of that and i try to fix it but cause of time was not posible(i fix it on some places)
2: a bug on the metro stairs that when u kill a zed it just jump and stays on the air(dead)
3: on the metro a wierd bug makes that players and zeds are not visibles on some places. the are moving and when they go close to you they start to show
4:on the last fixes of the map a new problem shows. le last 2 zeds takes a time to spawn, think that on a few weeks early dont happen =C (sad face)
i really like to do maps and it takes me a lot of time and i have learn a lot so. i will put all the thigs that i learn making this map on the next one
thanks for the read and i will try to keep improving this map but my grind house time has gone
wish TW like it just to show that there are lot of people starting to involve on this kind of things to make maps for all the comunity and have fun all together
Bye!!!
greetings from Uruguay
6-100 players, lol. Yeah the map is so big it could fit that. I believe it's only the dedicated servers that can change how many players are allowed, most rental servers have a set limit of 6 players, so it's best to design maps based on this.
I'll start with the things I liked. The little room which toy models of zeds and helmets and that, is interesting, I definitely liked this. Inside, the statues and water fountain looked great. The fleshpounds stuck on a burning stake was fantastic.
Now for the things I didn't like. The map is just way too big. I don't think I could even finish exploring the whole thing before I quit. AI pathing needs a lot of work. I was standing around waiting for zed's to come at me, they didn't come, I was actively looking for them. One zed I saw under stairs standing still. The zeds need to spawn a lot faster and actually come at the players.
i know the problem of the paths. TW have problem with them and they are aware, some paths dont work but they are there
i rebuild the paths 7 times and it still having problems, ask to some LD and they will tell u the same
the map is going to be in the future a objetive mod that is the idea of a big map but i still needing to learn a bit more of kistmet to do it or just TW make a support for that
thanks for download the map
PD:some weeks ago the spawn and zeds movement was right, i didnt tweak nothing about that and it seems to be bug.. sad =C
zeds spawn are at the lower rate(1 sec to zeds to spawn again)