An average Tuesday for the rest of the world that might just be your last.
It’s 1800 hours, and you and your companions have arrived at MAIM-Base (short for Monreith Artifact Investigation and Management), in scenic Monreith Cove, UK.
You’ve picked the perfect moment to go absorb the natural beauty. If nothing else, it’s at least guaranteed to be a pretty sunset.
MAIM, one of Horzine’s many secret bases, is used to house, transport and analyse their most clandestine operations and associates. Equipped with its own road and railway network to maintain secrecy, the base is notoriously disconnected from basic civil facilities. “Dead Shore” now lies deader than usual. Do you dare enter? #grindhouse
Find us on the Steam Workshop: Steamcommunity.com
Dead Shore in short
- Size: A large sized map for a full party of players
- Intention: Fast-paced, focussing on motion and reactivity
- Time of Day: Dusk
- Weather: Overcast
- Location: Monreith Cove, UK
Screenshots
Imgur.com
Install
Create a DeadShore folder in Steam\SteamApps\common\killingfloor2\KFGame\BrewedPC\Maps\ and place the .kfm inside.
Background
Being a corporation as big as Horzine means there’s always going to be operations that need to be kept under the table. So far under the table in fact, that you need a secret base tucked away in beautiful Monreith Cove, UK.
Connected by an underground network of railways and roadways, Monreith is Horzine’s go-to facility for the housing, transportation and analysis of its shadiest deals, goods and people.
Or let’s just say… it was.
Thanks for reading,
Roro, Kah Harkonnen, Brouette Quantique and djcrazybHk
Yeah this is a really good map. Seeing the crabs, boats and water is a welcome change of scenery. Well designed, spaced, accommodating of 6 players, a very well balanced map.
I didn't find any technically bug.
I guess these two thing are problems:
1. Only the reception play enough big for play well.
2. At the spawn point I could see the bottom of the map.
Op-voted by 5.