KF-confinement is a claustrophobic mini-biolab designed to force player movement between rounds, but trap players during them. I designed it with intentional emphasis on door welding. You should find welding doors beneficial wherever they are. For example, try welding one player into the "security checkpoint" while others cover the door from inside the computer lab. Try welding the catwalk door and shooting zeds as they travel through the courtyard. Don't fall off the higher side!
This is my first video game map. I've been an enthusiastic fan of the industry my entire life- in all its forms, so the concepts weren't foreign. Still, doing this heightened my already great appreciation for the immense amount of work developers do. It's amazing how possibly the most technical art form manages to also demand a vast amount of mundane repetitive work.
As of this submission it hasn't been played, it will have issues.
I will try to host at 22.214.171.124. It may not work if Charter is having a bad day, too many children just got off the school bus, or a deer has looked at a telephone pole in the wrong way. Located in Alabama, should get decent pings in the southeast.